23 April 2018, 13:29 | #1 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
integrating AHX player in game project - how?
Hello guys,
anyone any idea if AHX has some kind of asm code player for integrating in a demo or a game project, and if, where to find? Thanks... |
23 April 2018, 13:58 | #2 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
|
|
23 April 2018, 14:21 | #3 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Thanks a lot..
is there a pure asm versione existing? |
24 April 2018, 02:31 | #4 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
|
24 April 2018, 15:41 | #5 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
|
There are PC-relative binary players in the distribution archive, which you have to INCBIN in your source. There are also examples.
I didn't know AHX before, and it looks like a nice, C64-style, chiptune player, without the need for large samples. But these memory requirements look insane: Code:
;---- ahxInitPlayer ; ; Inputs: a0: pointer to 412150 bytes of public (fast) memory ; a1: pointer to 2560 bytes of explicit chip memory |
24 April 2018, 16:07 | #6 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
That's funny, I always thought AHX would make for a very memory-efficient way to add bleepy music to your game. What a shame!
You're better off using Protracker chiptunes. |
24 April 2018, 16:29 | #7 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Didn't know that.. :/
Well, then no ahx for my future games . |
24 April 2018, 17:19 | #8 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,960
|
AHX is not very good for games, because need some (?) CPU time for sample manipulations. You can use THX replayer, which dont extra mem buffs. You can ripp binary replayer (68000 compatible version) from some old Wanted Team cracktros.
|
24 April 2018, 18:12 | #9 |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 456
|
I've used AHX for many games on the Amiga, that I later ported with ease to other platforms (PC, Mac). I even used the AHX for sound effects etc..
One example of the AHX player used in Amiga game: [ Show youtube player ] |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
AHX CIA timing in Blitz2 | Anakirob | Coders. Language | 2 | 17 December 2017 10:21 |
Differences in AHX files made in AHX or HivelyTracker | Anakirob | support.Apps | 1 | 13 November 2016 10:30 |
AHX-pro needed for arranging soundeffects | buzzybee | request.Music | 8 | 28 December 2015 16:25 |
pd/freebie/bonus game: Single player high score base game, dodging asteroids? | jimmy2x2x | Looking for a game name ? | 5 | 09 May 2011 15:28 |
AHX, THX instruments settings | Frog | support.Apps | 9 | 05 April 2005 16:16 |
|
|