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Old 04 January 2004, 17:41   #61
Bloodwych
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Quote:
Originally posted by P-J
You've all got to agree though that we're quite spoilt, don't you think?

I mean having the ability to play Amiga games AND their Arcade originals at the touch of a button is quite something :P
It is absolutely fantastic, and let's be grateful that the emulation golden era happened when it did. The freedom of sites and the scene in general during the early years of the internet boom was a joy to behold.

Had corporate interests controlled the scene from the start or the internet been policed as heavily as it is now, much of the fantastic work that went into preserving the golden era of gaming may have never happened.

And that would have been a sad, sad thing..............
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Old 07 January 2004, 14:29   #62
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Lightbulb

Although my memories of Op Thunderbolt in the arcades is extremely fuzzy, I think Ocean's Amiga conversion wasn't a bad job all in all.
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Old 08 January 2004, 04:55   #63
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Quote:
Originally posted by Marlon

Silkworm; the Amiga version came FIRST and was converted to the arcade.

Actually, I think you are wrong here. The arcade game was released in 1988 by Tecmo, and the Amiga version was published by Virgin in 1989.

The amiga version has a mention to Tecmo on the title-screen, while there is no mention of virgin or anything amiga related on the Arcade version.


I could be wrong, though.
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Old 10 January 2004, 15:38   #64
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Not really on topic, but I didn't know there's an arcade version of LED Storm. Just found it in Mame, it's called Mad Gear. LED Storm is dated on 88, Mad Gear on 89, so I think it's a conversion from Amiga to the Arcades, am I right on this ? I prefer the Amiga Version anyway .
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Old 10 January 2004, 16:40   #65
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Well, Led Storm and Mad Gear are both in MAME, one is dated 1988, the other 1989 (don't know the other differences).
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Old 10 January 2004, 19:16   #66
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Quote:
Originally posted by Shatterhand
Actually, I think you are wrong here. The arcade game was released in 1988 by Tecmo, and the Amiga version was published by Virgin in 1989.

The amiga version has a mention to Tecmo on the title-screen, while there is no mention of virgin or anything amiga related on the Arcade version.


I could be wrong, though.
Yeah, I just noticed that too. I vaguely remember one of the game's programmer in some mag or other (possibly "The One") saying that the Amiga version came first, but I could be wrong. LOT of beer drunk/hash smoked since I first read the article
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Old 10 January 2004, 20:10   #67
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Volfied is also a very close conversion
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Old 11 February 2004, 06:25   #68
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Saint Dragon is almost arcade perfect.
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Old 11 February 2004, 07:13   #69
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I played Sega Monaco GP and it's not as good as the arcade. Maybe because I am using emulators or not the arcade driver wheel.
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Old 07 August 2004, 14:21   #70
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+1 for Pac Mania in my opinion
+1 for Silkworm and Super Hangon
+1 Ghost 'n Goblins !!

Last edited by Capitaine; 07 August 2004 at 14:26.
 
Old 18 August 2004, 02:48   #71
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Realistically most Amiga ports are not very good in terms of replicating the original exatly, that doesnt stop them being good in their own right.

Buggy Boy is a good port, most US Gold ports are ass, the colours in Final Fight and Streeet Fighter 2 are well off, SF2 is just hilarious in general on Amiga.

Better off getting Megadrive ports, though i must say Turbo Outrun is better on Amiga.

Whoever said Master System R-Type owns the Amiga version is dead on, it is quite superior, not that the Amiga version is shit.

At the time though, the Amiga versions were fantastic, its just in retrospect they suck having both at hand.
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Old 18 August 2004, 03:30   #72
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Most of the Amiga conversions looked accurate, but most were pretty bad. The best ones I can think of are:

Silkworm
Bubble Bobble,
Super Hang On,
Gauntlet II,
Rainbow Islands,
New Zealand Story,

For accuracy probably the AtariST version of Gauntlet I was the best of all. The graphics actually looked the same as the arcade version, pity it didn't move well. Well only when you were down to the last few monsters. I was amazed at the graphic quality on that game.

Credit must go for the people who converted Dragon's Lair, very ambitious project.

- Hillsy.

Last edited by Hillsy_; 18 August 2004 at 03:53.
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Old 02 September 2005, 20:55   #73
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i seem to remeber someone saying that they used amigas inside arcade cabnets dunno if its true though

Quote:
Originally Posted by Hillsy_
Most of the Amiga conversions looked accurate, but most were pretty bad. The best ones I can think of are:

Silkworm
Bubble Bobble,
Super Hang On,
Gauntlet II,
Rainbow Islands,
New Zealand Story,

For accuracy probably the AtariST version of Gauntlet I was the best of all. The graphics actually looked the same as the arcade version, pity it didn't move well. Well only when you were down to the last few monsters. I was amazed at the graphic quality on that game.

Credit must go for the people who converted Dragon's Lair, very ambitious project.

- Hillsy.


the st graphics artist must have been better on gauntlet

Last edited by BippyM; 03 September 2005 at 00:45.
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Old 02 September 2005, 22:52   #74
Duke
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Quote:
Originally Posted by petza
i seem to remeber someone saying that they used amigas inside arcade cabnets dunno if its true though
Yes, you can find a list of Amiga arcade games on HOL:
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Old 03 September 2005, 10:05   #75
petza
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cool i thought so duke

wow this one looks awesome

http://hol.abime.net/5335

and check this out WOW my keyboard is sizzling

http://hol.abime.net/popup_picture.p...iz2CuboCD32_s3

Last edited by BippyM; 03 September 2005 at 10:59. Reason: continuing to double post/quote
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Old 14 August 2006, 08:22   #76
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Originally Posted by JudasEZT
Pacmania was incredible on amiga (first fullsceen I saw in my life =) I suppose its really close to coinop.
Actually.. I have to second some of the opinions regarding the inaccuracies of Pac-Mania (as I own two original copies, one going to a friend in New Zealand). To start, only three ghost colors? Whatever happened to the colors for Pinky, Inky, Clyde, and Spunky? The game was missing music for Sandbox Land (as it only plays music for Block Town, it's like that for all of Grandslam's ports) as well as virtually all of the intermissions.. and even the intermissions were somewhat butchered. But yeah, also some missing sounds (the sound for "EXTEND" is actually the "Courage Bonus"), and no two player??

Anyways, back on subject. I thought that Elite's port of "Ghosts 'n' Goblins" was THE best arcade port I've seen. Not only are the graphics 97% exact (save for maybe no flashing of bonus items), and the sound/music 99% exact (the "lost a life" and "game over" tunes were swapped somehow), but the sound effects were lifted right from the arcade, the music is pretty much as faithful as you can get, gameplay was spot-on for a 1-button joystick, and I found it to be EASIER than any other version of the game (including the arcade). THAT was how arcade ports should've been done.
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Old 14 August 2006, 16:06   #77
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I though that all these were pretty good conversions for the time:

... Chase H.Q. II: Special Criminal Investigation http://hol.abime.net/3001/screenshot
... Empire Strikes Back, The http://hol.abime.net/2852/screenshot
... Escape From The Planet Of The Robot Monsters http://hol.abime.net/2868/screenshot
... Pac-Land http://hol.abime.net/1003/screenshot
... Return Of The Jedi http://hol.abime.net/1227/screenshot
... Sly Spy: Secret Agent http://hol.abime.net/1983/screenshot
... Star Wars http://hol.abime.net/2099/screenshot
... Street Fighter http://hol.abime.net/2136/screenshot

and of course other ones already mentioned in this thread like Bubble Bobble, Pang, Rainbow Islands, Rodland, The NewZealand Story, Toki etc...
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Old 22 May 2008, 03:18   #78
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Nearly perfect or even better ports:

Arkanoid
Midnight Resistance
Pang
Rainbow Islands
Super Hang-on


Good ports

Toki
Silkworm
Bubble Bobble
Marble Madness
Most of the puzzler like Klax, Puzznic, Plotting...

My list with average or crappy ports is muuuuch longer.

btw: Shadow Dancer Amiga is boring, like the arcade version. Try the Mega Drive game. It's a totally different, but much better.


Quote:
Originally Posted by spiff View Post
Bubble bobble is pretty close and I would bet parasol stars is as well.
Parasol Stars is no arcade game, it was a PC Engine port (a decent one). But i assume, you already know it.

Last edited by Retro-Nerd; 22 May 2008 at 03:25.
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Old 22 May 2008, 03:29   #79
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@Retr0-nerd

man this is a thread necromancer moment here....

nearly 2 years old the last post on this thread!

impressive
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Old 22 May 2008, 03:30   #80
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Quote:
Originally Posted by Retro-Nerd View Post
btw: Shadow Dancer Amiga is boring, like the arcade version. Try the Mega Drive game. It's a totally different, but much better.
"In your opinion"... I don't think we are ever going to agree on much Retro-Nerd.
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