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Old 28 June 2020, 23:03   #1
CU_AMiGA
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Clickboom Quake 68k/060 Executables

Hi

Anyone here happen to have the original Clickboom Quake 68k/060 executable files by any chance? I have the original PC CD-ROM so i don't need the registered WAD file (or whatever it is called for Quake!). Unfortunately i sold my Clickboom CD a long time ago, and the Amiga hard drive i have it installed on seems to be a no go. I currently havwe installed a couple of ports from Aminet, but remember the Clickboom effort being the best for 68k CPU's - although correct me if i am wrong. Any help here lads?
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Old 29 June 2020, 08:21   #2
CodyJarrett
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I've uploaded the QUAKE.LHA file from the clickBOOM CD to the Zone.
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Old 29 June 2020, 09:13   #3
Aladin
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the 060 (update official cd clickboom) is bugged (1998)

new patch (cd clickboom) for 060 (2018 Cosmos)
http://cosmosamiga.free.fr/download/QuakePXL.lha
https://leblogdecosmos.blogspot.com/...quake-112.html

BlitzQuakeGL v7.3 (2019 Cowcat) RTG W3D
http://eab.abime.net/showpost.php?p=...&postcount=330
http://eab.abime.net/showthread.php?t=72310

AmiQuake (2020 Novacoder) AGA RTG
http://aminet.net/package/game/shoot/AmiQuake_RTG
http://aminet.net/package/game/shoot/AmiQuake_AGA
http://eab.abime.net/showthread.php?t=64697

BlitzQuakeGL (2016 Christian Michael) RTG W3D
http://aminet.net/package/game/shoot/BlitzQuake68k_150

Quake (2019 Sam) AGA RTG (2019 in CoffinOs)
http://www.cjoint.com/doc/17_11/GKkm2gFuZHr_quake.zip (2017)
http://www.apollo-core.com/knowledge.php?b=3&note=10191

SdlQuake (2006 IKE) RTG
http://aminet.net/package/game/shoot/sdlquake-1.0.9

Quake (2005 Frank Wille) AGA RTG
http://aminet.net/package/game/shoot/Quake68k

AwinQuake (2000 Peter McGavin) AGA RTG
http://aminet.net/package/game/shoot/awinquake

Last edited by Aladin; 29 June 2020 at 20:38.
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Old 29 June 2020, 09:43   #4
Misclegend
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the clickboom 060 update was very buggy and have lot of bugs and it crash sometimes and show glitches sometimes

to play the game seriously Id recommend to use only the original .exe which comes in the CD which is totally free of bugs

all the other Amiga unofficial quake ports are yet more buggy
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Old 29 June 2020, 11:04   #5
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Quote:
Originally Posted by Misclegend View Post
the clickboom 060 update was very buggy and have lot of bugs

all the other Amiga unofficial quake ports are yet more buggy
My Amiga ports ain't buggy...


[ Show youtube player ]

Last edited by NovaCoder; 29 June 2020 at 11:18.
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Old 29 June 2020, 18:25   #6
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NovaCoder is one of the best Amiga programmers.
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Old 29 June 2020, 19:25   #7
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My Amiga ports ain't buggy...


[ Show youtube player ]
you are right is not buggy (I tested it)

but your port doesn't have the "FREELOOK" option which the clickbboom port have which allow to play the game using the mouse like a modern PC first person shooter
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Old 29 June 2020, 20:30   #8
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Hi Guys, thanks for the heads up! I looked through my notes from years ago, and it seemed i went along with the Frank Willie effort (due to it running better and less buggy than the Clickboom effort). I currently have that and NovaCoders effort - both seem good enough for 060/AGA. I don't remember any of the Quake ports to be majorly buggy with the exception of the Clickboom 060 patch that was released - i'm going purely by memory here though! Anyway i will give the Clickboom link above a try out and see how that performs (many thanks to the guy that uploaded it!), i may just keep all 3 ports! :P
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Old 29 June 2020, 22:30   #9
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btw,

excepting you have a severe nostalgia nerd you will not be torturing your self playing quake today in the Amiga at just 12-14 fps

instead I recommend the EZQUAKE PC port which have high res textures ,
high resolutions 144hz etc

also there is a new PC port called "Quake 1.5" which is fantastic it add tons of new features to the game , ie new sound effects, rain,thunders, you can throw grenades, you kick enemies with melee kicks, you can use a flashlight etc
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Old 29 June 2020, 22:32   #10
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you are right is not buggy (I tested it)

but your port doesn't have the "FREELOOK" option which the clickbboom port have which allow to play the game using the mouse like a modern PC first person shooter
yes it does
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Old 01 July 2020, 19:21   #11
CU_AMiGA
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Quote:
Originally Posted by Misclegend View Post
btw,

excepting you have a severe nostalgia nerd you will not be torturing your self playing quake today in the Amiga at just 12-14 fps

instead I recommend the EZQUAKE PC port which have high res textures ,
high resolutions 144hz etc

also there is a new PC port called "Quake 1.5" which is fantastic it add tons of new features to the game , ie new sound effects, rain,thunders, you can throw grenades, you kick enemies with melee kicks, you can use a flashlight etc
Oh i'm just doing it for the nostalgia trip and for completeness. For serious Quake, i'm pretty content with GLQuake on my Win98se setup with AMD K6-3+ and Voodoo 2!
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Old 01 July 2020, 22:25   #12
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yes it does
nope
the only Amiga quake port which have the freelook option is the clickboom port
all the other amiga ports are based on the basic quake .exe which also do not have freelook,
in the original quake you can use the mouse horizontally but you can't look up and down (freelook)
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Old 01 July 2020, 22:33   #13
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Oh i'm just doing it for the nostalgia trip and for completeness. For serious Quake, i'm pretty content with GLQuake on my Win98se setup with AMD K6-3+ and Voodoo 2!
ah ok I also remember the GLQuake port is very dark, personally I never liked it
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Old 01 July 2020, 22:37   #14
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You absolutely can look up and down, left and right with NovaCoder’s AmiQuake and AmiQuake2

I believe the console command is +mlook
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Old 01 July 2020, 22:54   #15
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ah ok I also remember the GLQuake port is very dark, personally I never liked it
Huh?! GLQuake isn't too dark. I think you maybe getting muddled with the original DOS version. A lot of games that run on the Voodoo/Glide always seem to run brighter than the DOS originals.
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Old 01 July 2020, 23:06   #16
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Yeah you have to bring the gamma/brightness right down to match the medieval environment of the original game with only a few torches as your light source. the transparent swamps were a bit of a deal breaker as well.
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Old 01 July 2020, 23:16   #17
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Originally Posted by CU_AMiGA View Post
Huh?! GLQuake isn't too dark. I think you maybe getting muddled with the original DOS version. A lot of games that run on the Voodoo/Glide always seem to run brighter than the DOS originals.
I never tried DOS versions I tried GLQUAKE on winxp

it seems the GLquake port was designed for glide cards,it should work well there
also work on Direct3d cards but I remember on a geforce TI 4200 worked very fast but very dark, if you say is not dark then I assume was some problem with the glide wrapper
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Old 04 July 2020, 02:32   #18
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I've uploaded the QUAKE.LHA file from the clickBOOM CD to the Zone.
@CodyJarrett

Just tried this, and works fine! Many thanks! I'm suprised that people haven't mentioned is that with the Clickboom version, you can actually cut the resolution down further and make the game all pixelated like Gloom and Alien Breed 3D and a few other games that looked like lego blocks!
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