28 June 2020, 23:03 | #1 |
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Clickboom Quake 68k/060 Executables
Hi
Anyone here happen to have the original Clickboom Quake 68k/060 executable files by any chance? I have the original PC CD-ROM so i don't need the registered WAD file (or whatever it is called for Quake!). Unfortunately i sold my Clickboom CD a long time ago, and the Amiga hard drive i have it installed on seems to be a no go. I currently havwe installed a couple of ports from Aminet, but remember the Clickboom effort being the best for 68k CPU's - although correct me if i am wrong. Any help here lads? |
29 June 2020, 08:21 | #2 |
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I've uploaded the QUAKE.LHA file from the clickBOOM CD to the Zone.
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29 June 2020, 09:43 | #4 |
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the clickboom 060 update was very buggy and have lot of bugs and it crash sometimes and show glitches sometimes
to play the game seriously Id recommend to use only the original .exe which comes in the CD which is totally free of bugs all the other Amiga unofficial quake ports are yet more buggy |
29 June 2020, 11:04 | #5 | |
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Quote:
[ Show youtube player ] Last edited by NovaCoder; 29 June 2020 at 11:18. |
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29 June 2020, 18:25 | #6 |
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NovaCoder is one of the best Amiga programmers.
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29 June 2020, 19:25 | #7 |
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29 June 2020, 20:30 | #8 |
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Hi Guys, thanks for the heads up! I looked through my notes from years ago, and it seemed i went along with the Frank Willie effort (due to it running better and less buggy than the Clickboom effort). I currently have that and NovaCoders effort - both seem good enough for 060/AGA. I don't remember any of the Quake ports to be majorly buggy with the exception of the Clickboom 060 patch that was released - i'm going purely by memory here though! Anyway i will give the Clickboom link above a try out and see how that performs (many thanks to the guy that uploaded it!), i may just keep all 3 ports! :P
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29 June 2020, 22:30 | #9 |
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btw,
excepting you have a severe nostalgia nerd you will not be torturing your self playing quake today in the Amiga at just 12-14 fps instead I recommend the EZQUAKE PC port which have high res textures , high resolutions 144hz etc also there is a new PC port called "Quake 1.5" which is fantastic it add tons of new features to the game , ie new sound effects, rain,thunders, you can throw grenades, you kick enemies with melee kicks, you can use a flashlight etc |
29 June 2020, 22:32 | #10 |
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01 July 2020, 19:21 | #11 | |
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Quote:
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01 July 2020, 22:25 | #12 |
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nope
the only Amiga quake port which have the freelook option is the clickboom port all the other amiga ports are based on the basic quake .exe which also do not have freelook, in the original quake you can use the mouse horizontally but you can't look up and down (freelook) |
01 July 2020, 22:33 | #13 |
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01 July 2020, 22:37 | #14 |
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You absolutely can look up and down, left and right with NovaCoder’s AmiQuake and AmiQuake2
I believe the console command is +mlook |
01 July 2020, 22:54 | #15 |
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Huh?! GLQuake isn't too dark. I think you maybe getting muddled with the original DOS version. A lot of games that run on the Voodoo/Glide always seem to run brighter than the DOS originals.
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01 July 2020, 23:06 | #16 |
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Yeah you have to bring the gamma/brightness right down to match the medieval environment of the original game with only a few torches as your light source. the transparent swamps were a bit of a deal breaker as well.
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01 July 2020, 23:16 | #17 | |
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Quote:
it seems the GLquake port was designed for glide cards,it should work well there also work on Direct3d cards but I remember on a geforce TI 4200 worked very fast but very dark, if you say is not dark then I assume was some problem with the glide wrapper |
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04 July 2020, 02:32 | #18 | |
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Just tried this, and works fine! Many thanks! I'm suprised that people haven't mentioned is that with the Clickboom version, you can actually cut the resolution down further and make the game all pixelated like Gloom and Alien Breed 3D and a few other games that looked like lego blocks! |
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