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Old 12 December 2019, 05:39   #1
sandruzzo
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Pixel Art: Still Art?

If it is still with, it worth, since it's very form of Art...


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Old 12 December 2019, 09:17   #2
malko
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Undeniably talented and a good knowledge/command of the tool
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Old 12 December 2019, 09:49   #3
Steril707
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Yep, Michael is a great pixel artist.
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Old 12 December 2019, 09:57   #4
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I am honored my name is in closing credits
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Old 12 December 2019, 11:33   #5
malko
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You can also check this "What is pixel art anyway ?" :

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Old 12 December 2019, 12:29   #6
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It is an art without a shadow of a doubt, using the few pixels and colors available to create landscapes of this quality is something that, like normal painting, only a few can do. I'm glad that BitBeamCannon has an artist so equipped to do the graphic part of its games, and I'm looking forward to trying Daemon Claw.
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Old 12 December 2019, 12:43   #7
gimbal
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Pixel art is my favorite style of digital art. This is a really cool video.
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Old 12 December 2019, 23:36   #8
d4rk3lf
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Of course it's art.
And a very hard style of art.
You need to describe shapes with very low res, and few colors, and it's amazing what some artist made.
Or to put it simple: Any great pixel artist won't have much trouble switching to easier form of drawing, and opposite, getting into a quality pixel art takes a lots of practice and patience.
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Old 13 December 2019, 00:18   #9
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it's the art of approximation
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Old 13 December 2019, 01:45   #10
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Yep, Michael is a great pixel artist.
True, however this isn't Mike in the video, it's Corey Annis, his partner at BitBeamCannon. Also a great pixel artist
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Old 13 December 2019, 03:42   #11
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Amazing talent! I like how it just 'comes together' and we can see the time lapse.

How long did this actually take though?
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Old 13 December 2019, 11:05   #12
Dastardly
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Of course it's art.
And a very hard style of art.
You need to describe shapes with very low res, and few colors, and it's amazing what some artist made.
I agree with this. It's amazing what some of the early pixel artists did with such chunky pixels and limited colours.
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Old 13 December 2019, 11:06   #13
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Actually I need to make my statement a little more to the point. I love pixel art - what I love most is modern day pixel art. I have great respect for what people did in the 8/16 bit era, but as an art form I am mesmerised by what artists do today with all the colours, lighting and shading. Just look at all the goodness in indie games that are just out or soon to come, it brings a tear to my eye.

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Old 16 December 2019, 20:19   #14
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If we are talking indie i cannot shake off this: excellent pixel art, dpaint style animated sequence, incredible atmosphere, lore and soundtrack!
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Old 17 December 2019, 11:40   #15
gimbal
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If we are talking indie i cannot shake off this: excellent pixel art, dpaint style animated sequence, incredible atmosphere, lore and soundtrack!
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Wow! Just wow! I'm adding that to my wishlist right now.
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Old 18 December 2019, 12:09   #16
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There has to be a cut-off point for possibly resolution but definitely total number of colors in the palette/on screen otherwise it turns into digital photo-montage alternative IMO.

Pixel art, especially on something as restrictive as the Commodore 64 (check out the tiny little soldiers and scientist sprites in R.I.S.K. by The EDGE in fat pixel mode!) is indeed a real art form. Some people can do amazing oil paintings...some people make amazing Rodney Mathews fantasy art quality graphics for Amiga 1000 (Shadow of the Beast starting overground level graphics and game engine using all of OCS quirks).

I call these people graphic experts, because they know what to do with those weird restrictions old machines had before PC VGA on 286 PC with only 1 restriction (256/16million colours only allowed). Even the Archimedes 256 colour mode is not like that (16 shades of 16 hues or something, certainly not AGA/VGA style any 256/16million for screen palette).

The Street Fighter II Dhalsim knock-up for the C64 on youtube is amazing
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