29 July 2009, 01:50 | #161 |
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Well I started this thread off but dont get me wrong it was not to bash the ST Goldrunner but it was to prove a point to someone who denied any advantage the Amiga had and was adamant all the games were the same.
I personally think the ST was a good machine and it had some good uses and yes I agree on some of your points about the uses of the ST e.g for music due to the built in Midi. But hardware wise and the sheer power of a system then the Amiga won hands down. Back then I had no idea but now that I work in computer hardware I realise just how much more powerful the Amiga was! Yes the ST did have a slightly higher clocked CPU but you have to remember it had no dedicated graphics or sound hardware so had to rely solely on the CPU unlike the Amiga. Not sure about your point on Frontier because I ran a check once on both the Amiga and ST version and they ran at exactly the same fps. think both ran at about 15 fps. Also the interrupt tricks used to display more colours on a ST was right but useless in games and only useful in static images like the Amigas HAM mode. Dont get me wrong though ST was a great machine and without it back then it would not of been the same and I agree it did help to drive the 16-bit market. I just love the old classic systems and all had a place in computer history! |
29 July 2009, 08:25 | #162 |
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@Photon
Ah, Acorn Archimedes. You could have mentioned that somewhere Well, yes |
29 July 2009, 09:37 | #163 |
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Si-Pie:
I think I have to agree with your points completly. A quick rundown on what came builtin to the ST: Scsi, midi, 68000@16MHz, 3channel sound. Amiga: Paula, Agnus, Denise, Gary to help take a HUGE load of power off of the 68000@7MHz. I believe more companies made 3rd party addon hardware for the Amiga than for the ST.... don't get me wong, the ST had some few nice features, but I myself believe the Amiga had "the edge" simply because of the design. Then... Atari "threw together" the ST when Commodore bought Amiga, Inc. from under their noses, and so didn't have as much time to develop it fully, while the Amiga had been worked on for three or four years before C= bought it.... and just needed some final touches. CAOS... anyone know if there's any chance of getting hold of it? CAOS was, I've been lead to believe, the OS C= wanted to ship with the Amiga, but couldn't iron out the bugs in time, and Workbench was "thrown together" as an alternative... which was less major bugs but more minor ones, IIRC.... and it had the Guru Meditation. |
29 July 2009, 14:27 | #164 |
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Acorn still around? Am I missing something? The company was broken up in 1998 into several independent operations, and the RISC personal computer subsidiary disolved and sold off in 2000 after Morgan Stanley Dean Witter group purchased it to gain the 24% share in ARM Holdings.
After further development many of the different parts of the original Acorn Computers changed hands and ended up being owned by many different companies. Some parts were brought back together by a management Team, but it didn't reform Acorn as it once was. Instead focused on set top box development, which failed. Much like the Amiga, RISCOS was licensed to a company called RISCOS Ltd who continue to develop and support it much like Amiga OS (only better handled). And the rights to hardware development of Acorn computers was bought in 1998 by Castle Technology, and later the rights to RISCOS as well, from RISCOS Ltd. So you could in a way say that Castle Technology is the new Acorn. So, yes the legacy of Acorn, with its OS, hardware and processor development are all still active, but the OS and hardware have not been anything to do with the original company since 1998. The only original part of Acorn that is still going today is ARM Holdings, continuing to develop and manufacture RISC processors, and these are mainly for integrated appliances. Much like today's PPC processor development. And today, you will find a company calling themselves Acorn Computers and using exactly the same logo and branding. But that is where it ends. This is a PC manufacturer based in Nottingham and has no connection with the original company. They just license the trademark from a French company who own it. Exactly the same as the Commodore Gaming company that now exists. Just a PC manufacturing company using licensed Commodore branding. |
29 July 2009, 14:30 | #165 |
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Better handled than AmigaOS?!?!?!
HOW!?!?!? |
29 July 2009, 14:34 | #166 | |
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If it had been running at 16MHz then coders could have easily used that extra speed to help counter the Amiga's custom chipset advantage. |
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29 July 2009, 14:39 | #167 |
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Seems I got my figures wrong when I mentioned that Frontier was 25% faster on the ST, is was actually no more than 15%. I actually started thinking that figure I quoted must be wrong since 25% seems to much. So I went looking for the magazine article and found the relevant section below, really sorry for getting this wrong I wasn't trying to mislead:
The CPU on the ST ran at 8Mhz and not 16Mhz as someone stated here, unless they are talking about TT. In any case the slight increase of CPU speed is easily countered on the Amiga with its custom chips, only purely 3D games like Frontier would actually play faster. In any other type of game the Amiga would have the speed advantage if they used the Amiga's hardware properly. Last edited by Goldrunner; 29 July 2009 at 14:53. |
29 July 2009, 14:49 | #168 |
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While the breakup of Acorn did see probably even more twists and turns than the Commodore/Amiga one, development did continue on RISCOS quite consistently after 1998, with 2 branches of the OS still in development today, through RISCOS Ltd, and its license holder Castle Technology Ltd, with their ITONIX and Acorn A7000+ systems running RISCOS 5. Plus ARM Holdings was unaffected, so CPU development of RISC processors continued.
You can't say the same about AmigaOS or the hardware it runs on. How long did we have to wait for AmigaOS 4 to finally arrive? And it still isn't the OS it could have been had development been allowed to continue from the demise of Commodore. And what about the hardware to run it on? There was no easy or clear upgrade path for owners of classic Amiga hardware, due to classic Amiga PPC cards being so rare, out of production for years, and so commanding a premium. And the AmigaOne was such a limite run you could view it was a complete failure. And in many peoples eyes (mine included) the current PPC based PCs running AmigaOS 4.1 are not Amigas. The Amiga was more than just the OS. The hardware was the magical part that made the Amiga so special. For this reason (and sorry for going off topic), there are no logical reasons for sticking with expensive to manufacter and sell PPC based PCs for AmigaOS 4, when x86 hardware is now so prolific and affordable out of the box. The Amiga has ended up becoming just an OS. The heart and soul of the classic Amiga, its hardware, has been left behind. |
29 July 2009, 15:19 | #169 | |
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29 July 2009, 15:36 | #170 |
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Yep I agree with you Doc Mindie the Amiga certainly did have an edge. As Harrison and Goldrunner has just pointed out the ST CPU ran at 8MHz which was slightly higher than the Amiga but this was a moot point as the ST cpu had to do all the work by itself where the Amiga had the custom chips to help its CPU out.
Goldrunner mentioned the STE being released and he was right it came with a Blitter and few other improvements but the Blitter in the STE was not as good or complex as the one found in the Amiga. This was unusual as the Amigas blitter was over 4 years old at this point. The Amigas blitter is 2x more efficient at copying and 3 x more efficient at masking sprites. Also Goldrunner was right the STe had an improved palette making it equal to the Amigas 4096 colours but still could only display 16 colours in games. Problem with the STe and why it was a flop in the marketplace was because it was too late to the party. It was released in 1990 so the Amiga had already captured the market and developers kept on developing for the original ST in fear of alienating the ST owners. Atari made too many mistakes with the ST in making too many configurations and developers just developed for the lowest common denominator. The STf market was just too important to software editors (especially game editors) so they didn't sell STe versions of their products. Last edited by Si-Pie; 29 July 2009 at 15:45. |
29 July 2009, 15:42 | #171 |
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Yep if memory serves Goldrunner the ST version of Falcon also ran faster than the Amiga version due to the slightly higher clocked CPU. Of course as dlfrsilver mentioned it all comes down to the coding.
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29 July 2009, 15:59 | #172 | |
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29 July 2009, 19:47 | #173 | ||||
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If you know a way of using the Amiga's custom chips for Frontier then I suggest you post your ideas here, I'm sure Amiga programmers would be very interested. Even David Braben may learn where he went wrong with his Amiga version. Quote:
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OK, software support on the ST basically died out by 1993, there where a few releases in 1994 like Frontier, Transartica, the Ishar Trilogy, etc, but by the main most companies had left the ST market by 1993. The Amiga lasted another year before the companies started leaving it. But its decline was a lot slower and commerical products still trickled into the market well after its commercial highs of the early 90's. It really is a testament to its users that the Amiga struggled on against the consoles and PC's. The Amiga golden age was the earlier 90's while the ST was the the mid to late 80's. You say the Amiga had crap ST ports at that time, maybe you would have preferred no port at all if you dislike the games of this period so much, in fact the Amiga would'nt have got the port at all if the ST wasn't around since the Amiga's market share was to small. This trend obviously reversed in the 90's since the Amiga was the dominant platform. I really have no problem with the fact that the Amiga was more powerful than the ST, but please don't put it on such a lofty position and say everything else was crap. Everyting machine from the 80's had something to like and the ST is no exception. I am a devoted Amiga user and used the machine extensively is the early 90's, I even designed and developed a couple of commericial titles on the machine. But that doesn't mean I will bash other machines like the ST, in fact we all should embrace that golden age and stop sqabbling like children about our own favourites. Last edited by Goldrunner; 29 July 2009 at 21:49. |
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29 July 2009, 20:23 | #174 | |
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512 colors may seem amazing, but as I said before an A500 can do 55*256=14080 colors per screen (more with vertical overscan). |
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29 July 2009, 22:11 | #175 | |
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Of course copper effects and 512 colour pictures are hardware tricks on the ST, but so are HAM and EHB mode on the Amiga. However, there is no way of geting past the 32 colour standard low res screen on the Amiga, the ST's 16 colours just pales against it, as it does for all the other resolutions the Amiga as got to offer. |
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29 July 2009, 22:46 | #176 | |
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Not quite. HAM and EHB are hardware modes, you don't need tricks to use them. Same goes for changing palette values with the copper, it's not really a trick, because you're using documented features. More than 16 colors on the ST could be viewed as a software trick. |
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29 July 2009, 22:59 | #177 | |||||||||
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The CPU is much more used on an ST since it handles everything. When you look a game coded on amiga with amiga in mind, you find LOTs of hardware calls..... Quote:
mercs, strider, most us gold games are ST ports with ST coding in mind. Quote:
on golden Axe. When i say crap hardware i mean by it that it doesn't has anything particularly brilliant ; The ST hardware was rushed to face the amiga..... well known story. Quote:
to finally find something weak...... he was disappointed. [quote=Goldrunner;578187]Yes the Amiga was and is a brilliant machine but you really should come down to earth with your blinkered view of other machines. For example, you stated the Atari ST was the lowest computer in 1989, erm what about the Spectrum, Amstard CPC, Commodore 64, etc, etc, that where still widely used at this date? The Amiga was 10 to 15 years ahead of everything else, what about the 32-bit Archimedes are you stating that this machine was 15 years behind the Amiga!?!? Well, the problem here is that the acorn was an english only machine. It was never exported outside England. I never seen one, never seen games running on it. You can't compare too the ST to the 8 bits, they were not in the same rank it's not fair to compare a 16 bit machine to 8 bitters. Quote:
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Exemple : Turrican 2. Coded by and on amiga. Converted to ST, and then the amstrad cpc version was coded and ported from a 1040 STE. The fact is that it was very often the case. The same happens with Ocean software. All their CPC games were done on atari ST via custom tools (I have them btw). And of course, when it's good for CPC, heh why not doing that also for amiga games ? The ST was the dev machine. Quote:
The CPC also had a weak hardware, and many games where really nice to play. i had some games surprises on atari ST (Wod, NZS, twinworld), you see, i don't hate this machine Having a strong hardware is a luck, a luck that allows to do more complex games, and many devs were limited on atari ST to do some effects coming from their imagination. The amiga power was a luck to coders to make better games, the more they do, the more they want abilities to do more advanced games that some hardware can't cope with. don't you agree ? |
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29 July 2009, 23:03 | #178 | |
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Also, their BASICs rocked throughout all their platforms, unlike the tripe the rest of us had to put up with on the rest of the platforms (well, alternatives emerged later, phew!) The same kind of awesomeness seems to follow Jay Miner through the various platforms. Make no mistake, his vision for the Amiga chipset is on par with Steve Wozniak's design for Apple II in 1976. AFAIC, there has only been these 3 names in the history of computing. They cared and did it right (still doesn't mean some VPUs were iffy, f.ex. the games for Archimedes were pretty bad, Zarch and not much more :P) The rest is just some chips in a box that anyone could have designed nine to five. The more you learn about OCS tho, the more you understand how great he was. |
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30 July 2009, 01:31 | #179 | |
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I used a Mega 4 ST to develop in which I had an aftermarket 16MHz 68000 (with 8K 16MHz external cache as I recall) - which ran really well but the stock 512 and 1040 ST's were 8MHz. In the early days the Amiga wasn't really supported because of its price, then games got ported from ST to Amiga, not really using the Amiga's hardware. Then games were developed for both, starting to use the Amiga's custom chips. Then there was Amiga development with a really bad ST conversion because the hardware wasn't upto it and finally the ST died and Amiga went it alone for a while. Whilst the Amiga has lots of lovely hardware I always felt restricted by the custom chips only being able to access 512K, once 1MB of memory was common. FAT Agnus meant more memory was accessible on the A500+, A600 and A1200 (gross agnus ) but commercially I had to write for the common platform which was A500. The Amiga's hardware also stole cycles off the 68K, particularly with the blitter running full blast, but there was still the opportunity for some parallel processing although I doubt the hardware in the Amiga would have been much use for 3D modelling hence David Braben's comments re: ST CPU speed. The Amiga's hardware sprites were a frustration to, I thought they were a bit messy and were only suitable for games which had been designed to use them if you see what I mean. Although their usage created some nice, interesting code. The Amiga's hardware also had some timing issues, not all Amiga's were built the same. Software which was at the limit of the machine worked OK on some Amiga's but on others there were display glitches etc so certain things were restricted. Whereas an ST was an ST, worked on all of them. As far as games are concerned, the operating systems were meaningless - I never used any of the ST's OS and the only thing I ever asked the Amiga's OS was "what CPU have you got?", "how much memory"? and "where is is?" then all the vectors got overwritten and I took over Ultimately the ST was a better work tool and the Amiga a better console, what made me laugh was how serious the people who wrote the Amiga's OS were thinking it was some kind of business machine - Commodore only got hold of it by accident, it should really have been an Atari in my opinion. As Jay Miner said, "I am not surprised at what people have done with the Amiga but it still amazes me what people do with the Atari 400 and 800". For me the Amiga will always be the Atari 16000 Memories |
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30 July 2009, 01:35 | #180 |
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stop it
the amiga was better that's all |
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