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View Poll Results: How interested are you? | |||
Interested, and may also contribute info to the wiki | 19 | 44.19% | |
Interested, but won't contribute | 21 | 48.84% | |
Not interested | 3 | 6.98% | |
Voters: 43. You may not vote on this poll |
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Thread Tools |
14 December 2017, 04:53 | #21 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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Interested and would definitely contribute. I know how hard it was for me to get started a couple of months ago. If it's easier to get started, more people might get interested.
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14 December 2017, 16:44 | #22 |
Registered User
Join Date: Apr 2016
Location: Perth, Australia
Posts: 384
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The website has not been started yet, but the wiki has just been opened, albeit it has no Amiga material in it yet. You can access it directly at http://wiki.amigazone.guru
You will need to create an account in order to be able to add and edit pages. To create a new page, simply search for the name of the page in the search box and if a page for it doesn't exist, it'll give you a link to create a new page for it. I have used a license allowing people to use text and pictures from Wikipedia and Wikimedia Commons, so already there's a lot that can be copied if desired. I'm going to bed now so I will not add anything at the moment, and I will be busy tomorrow too. However, feel free to start adding stuff right now if you wish! Let's make this wiki the best Amiga resource on the World Wide Web! Last edited by Nightfox; 14 December 2017 at 16:56. |
14 December 2017, 17:05 | #23 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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First page added:
http://wiki.amigazone.guru/index.php...Crosscompilers Just some basic info and links |
14 December 2017, 17:09 | #24 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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The Wiki isn't sending out e-mail confirmations, just f.y.i.
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14 December 2017, 17:14 | #25 |
Registered User
Join Date: Apr 2016
Location: Perth, Australia
Posts: 384
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14 December 2017, 17:38 | #26 | |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
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Quote:
I'll try to get in touch with the owner again and see if he can sort it out, and then we can look at mirroring or crosslinking content. |
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14 December 2017, 22:10 | #27 | |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Quote:
One of the things I find difficult with the Amiga scene as a whole is the immense fragmentation. So yeah, some sort of mirroring or linking between this site and the amigacoding site would be a good move I believe. That's assuming the person maintaining the amigacoding side can be contacted and it can be brought back online. I would still like to see some C examples of double buffered rendering |
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15 December 2017, 07:43 | #28 |
Registered User
Join Date: Apr 2016
Location: Perth, Australia
Posts: 384
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To get email notifications to work you have to get your email activated in preferences
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15 December 2017, 17:03 | #29 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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15 December 2017, 18:50 | #30 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 760
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I have the same problem with the email verification
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15 December 2017, 18:52 | #31 |
Knight Of The Kingdom
Join Date: Feb 2016
Location: It's a bald world!
Posts: 179
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18 December 2017, 01:56 | #32 |
Registered User
Join Date: Apr 2016
Location: Perth, Australia
Posts: 384
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Thanks for letting me know. I'll look into it today when I get home from work
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20 December 2017, 14:44 | #33 |
Registered User
Join Date: Apr 2016
Location: Perth, Australia
Posts: 384
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Emails are proving difficult to get working for some reason. Don't worry, I am still working on it.. Sorry guys
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21 December 2017, 13:11 | #34 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
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It would be a shame to see Amigacoding go.
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21 December 2017, 13:55 | #35 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
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Yep, it would. However, the site owner has replied and has said that he's working on sorting out the issues so it should be up and running again soon.
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21 December 2017, 18:49 | #36 |
Registered User
Join Date: Jun 2016
Location: Stoke-On-Trent, England
Posts: 450
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Just tried to look at the wiki and all I get is a lower case "f" in the upper left of the screen?
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21 December 2017, 19:22 | #37 |
Knight Of The Kingdom
Join Date: Feb 2016
Location: It's a bald world!
Posts: 179
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Nightfox is having problems with email notifications so that's maybe why,there is also no content"tutorials ect" on there right now.
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22 December 2017, 06:51 | #38 |
Knight Of The Kingdom
Join Date: Feb 2016
Location: It's a bald world!
Posts: 179
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Your best bet is to learn from others that put time into amiga coding instead of this supposed wiki.I'll put up my tutorial on my site"it also has c64.nes,master system,6502,z80 ect,and game logic.
If you want to lean stuff like this and how blit"double,triple buffers works",and game logic in general,wait for my tutorial on my website.I'm reverse engineering games to learn.Once you understand the amiga it becomes easy.Do not use my code or tutorial from EAB Nightfox for your wiki,or anything else,teach your own way. Code:
;-------------------------------------------------------------------------- HandlePlayerXYScreenLimits: ;-------------------------------------------------------------------------- MOVE.W PlayerXPositionOffset(A0),D1 CheckPlayerXRightLimit: CMP.W #$0118,D1 BLS.W CheckPlayerXWestLimit MOVE.W #$000c,PlayerXPositionOffset(A0) ADD.B #$01,OffsetStage(A0) CMP.W #$000b,D1 BHI.W #$0012 MOVE.W #$0117,PlayerXPositionOffset(A0) a SUB.B #$01,OffsetStage(A0) MOVE.W PlayerYPositionOffset(A0),D1 CheckPlayerYDownLimit: CMP.W #$007e,D1 BLS.W CheckPlayerYDownLimit: MOVE.W #$0005,PlayerYPositionOffset(A0) ADD.B #$12,OffsetStage(A0) CheckPlayerYUpLimit: CMP.W #$0003,D1 BHI.W #$0012 SUB.B #$12,OffsetStage(A0) MOVE.W #$007c,PlayerYPositionOffset(A0) RTS I reverse engineer to help others learn,because that may not have the same ability as me Not this Garbage https://steemit.com/introduceyoursel...coding-content ;----------------------------------------------------------------------------------------- Nightfox,quote "Coding on Amiga in my opinion is a lot more fun than coding on modern systems because you really get intimate with the hardware and can control absolutely every aspect of what is going on" Except you have no idea what that is Nightfox Good luck with your Wiki Last edited by OmegaMax; 22 December 2017 at 08:33. |
22 December 2017, 18:47 | #39 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
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Amigacoding.com is back running, after a back-end rebuild. It should be more stable now, and perhaps some crosslinking would be possible...
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23 December 2017, 14:51 | #40 |
Registered User
Join Date: Apr 2016
Location: Perth, Australia
Posts: 384
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Sorry guys in my attempts to get email notifications working I broke the wiki but it’s easily fixed. I’ll fix t tonight. But... email notifications are still troublesome. Maybe it’s got something to do with the fact I’m hosting it myself on macOS Server? I won’t give up though. Worst case scenario I can use a different wiki system
And don’t forget guys I use the license that allows all text and images that’s on Wikipedia to be copied so it’ll be really easy to get some articles up. Not sure if the amigacoding wiki has the same license? |
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