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Old 27 September 2017, 17:59   #41
earok
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I couldn't sleep, so I ended up whipping up a CD32 version for testing (zoned). It is NOT tried on a real console yet. I'll include this on my site along with Ross' ultimate edition ADF if no problems come up with it.

* Uses previous (non trained) executable as a base.
* With Modrobert's jump fix.
* Licenceware screen doesn't require right click (will skip immediately after it's unfurled) so mouse isn't required.
* Highscore is essentially disabled so keyboard isn't required at all. Did this in the crudest way imaginable (bumped all default highscores up to 2 billion!). Though you'd still need a keyboard for entering a level password.

On top of all of that, a utility Galahad made awhile back (closedelay20) is included on the disc. Basically it fixes an issue where some games are essentially incompatible with CD media as there's too short a gap between closing one file and opening the next - Plumpy appeared to have this issue.

@Ross or @Damien, as the trained version is Workbench compatible, is there any chance we could get a copy of it put in an LHA for Workbench users? If there isn't a workbench icon around I could ask around to see if we can get an icon for it. Cheers.
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Old 27 September 2017, 19:24   #42
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Quote:
Originally Posted by earok View Post
@Ross or @Damien, as the trained version is Workbench compatible, is there any chance we could get a copy of it put in an LHA for Workbench users? If there isn't a workbench icon around I could ask around to see if we can get an icon for it. Cheers.
From looking at ross's "utlimate" disk; he's incorporated the Flashtro trainer into the main "Plumpy" file.

In The Zone! you will now find "Plumpy.lha" which was created inside WinUAE on my Classic WB 3.1 Lite .HDF
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Old 27 September 2017, 21:01   #43
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we will put this version on Flashtro. <3
Great!

Last edited by ross; 14 November 2017 at 23:47.
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Old 27 September 2017, 21:08   #44
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Quote:
Originally Posted by earok View Post
@Ross or @Damien, as the trained version is Workbench compatible, is there any chance we could get a copy of it put in an LHA for Workbench users? If there isn't a workbench icon around I could ask around to see if we can get an icon for it. Cheers.
You could simply copy Plumpy(+icon) and DATA folder from "ultimate" and you are done

NOTE: seems that i've made a Coloricons icon so is only properly rendered in OS39.. (in previous OS is a generic icon but works).
NOTE2: you also need powerpacker.library in LIBS:

This is the image:
Attached Images
 

Last edited by ross; 14 November 2017 at 23:47.
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Old 01 October 2017, 16:25   #45
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Thanks earok for fixing the levels. Now I can finally play it to the end!

BTW: I know more games that needs to be fixed if you are interested
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Old 02 October 2017, 08:18   #46
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Cheers Ross and Damien

Hipoonios: No worries! Feel free to list them all here. There's some very talented people watching this post so if I don't get around to fixing them someone else will
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Old 02 October 2017, 22:56   #47
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Feel free to list them all here. There's some very talented people watching this post so if I don't get around to fixing them someone else will
It's a bit off topic to list them here so created a new thread
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Old 07 October 2017, 12:46   #48
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All done with this - there's an official home (or at least as official as this could be!) at http://earok.net/game/plumpy-fixed-edition, including ADF, LHA and CD32 ISO editions.
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Old 07 October 2017, 15:29   #49
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Nice work earok

...but you forgot to credit "warfalcon" AKA "SIRIaX" @ Flashtro for the main trainer also.
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Old 08 October 2017, 01:55   #50
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Nice work earok

...but you forgot to credit "warfalcon" AKA "SIRIaX" @ Flashtro for the main trainer also.
Whoops!

I'm not quite sure how the trainer stuff should be credited, so I've put Ross and SIRIaX. Hope that's ok :S
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Old 08 October 2017, 02:34   #51
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I'm sure that's cool my friend

...but, if you want the exact order of process that the final / ultimate version "ross" provided went through (as detailed in this thread):

a) SIRIaX @ Flashtro trained with many options.
b) ross then fixed an issue he found with the above i.e. "unlimited energy" only works if "unlimited lives" is selected; and then also applied "ModRobert" jump = fire also hack.
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Old 30 May 2020, 20:16   #52
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Floppy disk

Well I'm defo late to the party on this one but none the less here goes


I stumbled across Plumpy on YouTube and followed it to here which looks to be a good place to be. After 24 years in the wilderness Plumpy has now been updated from the original source code and is now 100% fixed


Updates on Plumpy v1.1 are :-


Several maps tweaked, not just the ones I was aware of
Cheat-mode fixed, actually works now
Pause actually works as well, never really needed it but hey-ho
And the odd bit of code tided up as well.


Anyway, the new ADF file can be located here - https://www.atrophy.co.uk hopefully someone will like that I finally came back to it.


Enjoy!

PS. I am the original author, incase that was missed lol!

Last edited by RatInstinct; 30 May 2020 at 20:17. Reason: Extra fact
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Old 30 May 2020, 20:48   #53
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Great stuff! That one was off my radar!
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Old 30 May 2020, 20:54   #54
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Heya RatInstinct,

Welcome to EAB

Oh wow, nice one with all those fixes, much appreciated. Going to give this a bash.

Cool to see you found your way here

Thought I should also quote your news post from your website:

Quote:
Originally Posted by RatInstinct
Posted 29/05/20 - 21:41 - Posted By Rat Instinct

As mentioned the other day I had something random coming up and here it is. Many, many, MANY years ago I coded stuff on the Amiga from the A500 all the way to the A1200. Whilst I did several random things during my time with this awesome home computer, one of my best efforts was a game called Plumpy. Well after it never really did anything, whether on a magasine or other outlet it was forgotten to the depths of time, until I came across it on YouTube of all places! Needless to say that was a great day and a sad one as it had been highlight to be bugged, with maps you couldn't complete. Well after years away from the Amiga I came back for one last hurrah to fix it. And here it is, Plumpy v1.1 with fixed maps (more that I was aware of), fixed cheat-mode and other minor changes. So head over to the files section and grab the ADF file for WinUAE, Atrophy Files Hope you enjoy playing it as much as I enjoyed writing and fixing it

Last edited by DamienD; 30 May 2020 at 21:29.
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Old 31 May 2020, 00:31   #55
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Originally Posted by RatInstinct View Post
Updates on Plumpy v1.1 are :-


Several maps tweaked, not just the ones I was aware of
Cheat-mode fixed, actually works now
Pause actually works as well, never really needed it but hey-ho
And the odd bit of code tided up as well.
Added to HOL. For me the easiest change to spot was #24. Counting from 0, it's the mostly brown maze level.
http://hol.abime.net/6170/gamemap
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Old 31 May 2020, 02:34   #56
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Welcome! Great to see you here, thanks for the update. I've updated a link on the page for the hacked version to reflect that there's now an official update with fixed levels.

Any chance of a jump button in the new version?



Quote:
Originally Posted by RatInstinct View Post
Well I'm defo late to the party on this one but none the less here goes


I stumbled across Plumpy on YouTube and followed it to here which looks to be a good place to be. After 24 years in the wilderness Plumpy has now been updated from the original source code and is now 100% fixed


Updates on Plumpy v1.1 are :-


Several maps tweaked, not just the ones I was aware of
Cheat-mode fixed, actually works now
Pause actually works as well, never really needed it but hey-ho
And the odd bit of code tided up as well.


Anyway, the new ADF file can be located here - https://www.atrophy.co.uk hopefully someone will like that I finally came back to it.


Enjoy!

PS. I am the original author, incase that was missed lol!
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Old 31 May 2020, 18:41   #57
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Thumbs up

Thanks for the kind words peoples


I'm sure I can have a tweak of the code to swap jump over to the fire button, I'm sure I had logic in my original choice of Up but fire makes more sense these days. I know there was extra code around the jump part to avoid an issue with it so a tiny bit of effort will be needed


I'll be back soon with v1.1b (b for button )


Toots!
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Old 31 May 2020, 20:52   #58
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No sooner said than done and we have v1.1b now live at the same place (https://www.atrophy.co.uk) The "up" version is still there as well.


I'll have to dig out some of my other bits and pieces I did, the other full game I completed was called Trax, my take on the Atari classic tank battle and featured a map editor so you could create your own


Then I've loads of random utils and demos that might be of interest. Best one was probably for UFO:Enemy Unknown, I got sick of losing so I worked out the save game format and then created a save game editor


Chow for now!
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Old 31 May 2020, 23:37   #59
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Many thanks RatInstinct
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Old 01 June 2020, 01:05   #60
earok
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Cheers RatInstinct

I had a quick look, doesn't seem to be two different versions on the site? Files page is only showing 1.1 for me.
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