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Old 14 September 2020, 09:56   #21
sandruzzo
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we're using a mix of tools: Tiled, with custom parameters and a custom converted of course!
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Old 14 September 2020, 19:41   #22
ppill
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Quote:
Originally Posted by xboxown View Post
I had a huge feeling you would say that....
After the game is released we might publish the assets and example files (Tiled format) so anyone can try their hand at making levels.

Video of latest version:
[ Show youtube player ]

Lots of changes. Now sandruzzo is fighting for every DMA cycle to make sure it runs on more modest configs. Still will probably require 1 Mb of CHIP memory since it's using triple buffering.
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Old 14 September 2020, 20:28   #23
sandruzzo
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So far, no Triple buffer. After testing we'll see. Working on make cannons fire bullets!
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Old 15 September 2020, 01:31   #24
saimon69
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Amiga game development indeed goes in waves, one day nothing, the next ten games together are full speed growing ^__^;
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Old 20 September 2020, 20:33   #25
xboxown
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Quote:
Originally Posted by ppill View Post
After the game is released we might publish the assets and example files (Tiled format) so anyone can try their hand at making levels.

Video of latest version:
[ Show youtube player ]

Lots of changes. Now sandruzzo is fighting for every DMA cycle to make sure it runs on more modest configs. Still will probably require 1 Mb of CHIP memory since it's using triple buffering.
I love it so much!!! It is like playing an arcade game in the mall or arcade store!! I LOVE IT!!
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