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Old 16 August 2020, 20:30   #81
KONEY
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I just tried the beta and I can't belive what I've seen!
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Old 18 August 2020, 05:14   #82
pedgarcia
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Thumbs up

I confess I've never played the original port for the Amiga but based on what people are saying here I had to try it!

I have to agree that the original is good but the pace is not quite satisfying as your version Pink. Playing Tiny Bobble is more fun.

Very well done.

Cheers

Paul
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Old 22 August 2020, 15:54   #83
mtb
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Super cool!

Just played on my 500 kickstart 1.2 & gotek works great! only found some slowdowns on level 30, but i've just tried the original one seems a jump in the past! Congratulations!!!

Only a note: after having played it, my adf image got corrupted, rather strange. I don't know if i did something strange with gotek and bubble bobble original version loaded afterwards, but it's in the zone.

Only thing that i think could be improved is the game over music, doesn't sound as nice as the game one imho.

edit: just to try to specify, the main loop of the game over sound a bit "alien" to me, the one where i can see the level scale.

Last edited by mtb; 22 August 2020 at 16:13.
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Old 23 August 2020, 20:00   #84
pink^abyss
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Quote:
Originally Posted by mtb View Post
Super cool!

Just played on my 500 kickstart 1.2 & gotek works great! only found some slowdowns on level 30, but i've just tried the original one seems a jump in the past! Congratulations!!!

Only a note: after having played it, my adf image got corrupted, rather strange. I don't know if i did something strange with gotek and bubble bobble original version loaded afterwards, but it's in the zone.

Only thing that i think could be improved is the game over music, doesn't sound as nice as the game one imho.

edit: just to try to specify, the main loop of the game over sound a bit "alien" to me, the one where i can see the level scale.

There can be slowdown in intense scenes as A500 is not on par with the arcade hardware, but usually everything should be smooth.
I don't think the ADF issue has to do with the game.
Regarding the music i think this is as good as i can get it, sorry
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Old 25 August 2020, 16:00   #85
bjdcleary
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Any chance of a WHDLoad install for this at some stage? :-)
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Old 25 August 2020, 17:08   #86
coldacid
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Originally Posted by bjdcleary View Post
Any chance of a WHDLoad install for this at some stage? :-)

Check the other thread. There's a generic slave package for the game, although generics can be pretty flaky. With all the interest in Tiny Bobble, though, I'm sure with enough people asking for a proper WHDLoad slave that jotd will eventually give in and make one
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Old 29 August 2020, 02:36   #87
sanjyuubi
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I just watched on YT longplay of this amazing de-neutered port incepted with a breath taken away in the original amiga port and i noticed that there are no secret rooms at level 20, 30, 40. Are those eluded the attention of the author or were not implemented because of 180kb limit?
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Old 29 August 2020, 08:48   #88
Twanger
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Wow, cool project!
I made a CD32 Version - runs perfect.
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Old 31 August 2020, 18:37   #89
Akira
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Wow, cool project!
I made a CD32 Version - runs perfect.
You made a CD32 cabinet? That's bad ass. Would love you sharing more pics and stories in a thread of your own!
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Old 03 September 2020, 13:22   #90
quantum8
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I've been playing this a *lot*. It's what the original should have been!

Is there any chance of adding 2 button support?

And does the highscores save, or am I missing something?
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Old 03 September 2020, 14:48   #91
ross
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Originally Posted by quantum8 View Post
I've been playing this a *lot*. It's what the original should have been!

Is there any chance of adding 2 button support?

And does the highscores save, or am I missing something?
Yes and yes.
You have only to wait a bit
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Old 07 September 2020, 02:42   #92
quantum8
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fantastic
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