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Old 31 January 2018, 00:15   #321
Retroplay
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Yup, I already grabbed the updated game.
Sam's Journey has also received an update on itch.io, don't know what the changes are though.
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Old 31 January 2018, 00:48   #322
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The Sam's Journey cartridge will take some more time to get it if you don't have it, anything important:

Quote:
However, it will take some time until your Sam will be shipped.

You can read more about the current shipping situation here:
https://www.facebook.com/protovision...45166395580035
I didn't have an idea about Steel Ranger or Pains 'n' Aches (call me whatever ) and both have been a real surprise for me today (both ordered right now )

Thanks to this thread, people creating such wonders when you aren't looking and you guys
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Old 31 January 2018, 03:08   #323
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Yup, I already grabbed the updated game.
Sam's Journey has also received an update on itch.io, don't know what the changes are though.
SD2IEC version files prepared. No game updates (not needed anyway).

Last edited by Retro-Nerd; 31 January 2018 at 03:15.
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Old 01 February 2018, 03:05   #324
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SD2IEC version files prepared. No game updates (not needed anyway).
Retro-Nerd do you prefer a SD2IEC over an Ultimate II cartridge (or many other existing approachs) or what are your thoughts?
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Old 01 February 2018, 04:46   #325
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Retro-Nerd do you prefer a SD2IEC over an Ultimate II cartridge (or many other existing approachs) or what are your thoughts?
I prefer my EasyFlash 3 cartridge. Don't have floppy emulators or SD card devices. Sometimes i have to use my real 1541-II though, or play in emulation.
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Old 01 February 2018, 08:43   #326
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That's great. I think you will also like to see my own Sexy new C64 PSU version:

http://hostthenpost.org/uploads/1266...d9ed2a2cfc.jpg

http://eab.abime.net/showthread.php?t=89484
Beautiful!
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Old 01 February 2018, 08:56   #327
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I prefer my EasyFlash 3 cartridge. Don't have floppy emulators or SD card devices. Sometimes i have to use my real 1541-II though, or play in emulation.
Can you store D64 and TAP on it?
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Old 01 February 2018, 15:14   #328
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No, as i said. I don't have floppy, tape emulators or SD card devices. EasyFlash can flash PRG+CRT compilations, start single PRGs via USB.

Separately patched EasyFlash games (Multi-Part/Multi-Disk games) and converted Disk games (via Disk2EasyFlash tool) as CRTs are flashable too (7x1 1MB slots), e.g. Project Firestart, Epyx Games series, Maniac Mansion+Zak McKracken collection, Last Ninja Collection, an exclusive Prince of Persia version (runs only on EasyFlash) etc.

If you want to start nearly everthing released on your C64 without physical media then you need the Ultimate or Turbo Chameleon. I have no interest in such devices.
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Old 05 February 2018, 06:09   #329
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I bet you always wondered how to convert a #Commodore64 from NTSC to PAL. Me too! Here I'll show you. #retrogaming #retrocomputing [ Show youtube player ]
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Old 10 February 2018, 20:04   #330
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Here's part 2 of my #Commodore64 refurb & modernization! [ Show youtube player ]

Feel free to share. I hope you enjoy it!

(Watch part 1: [ Show youtube player ])
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Old 10 February 2018, 20:09   #331
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Firmware for Ultimate II released with improved EasyFlash compatibility, should fix Sam's Journey saving issue.
https://github.com/markusC64/1541ultimate2/releases

[edit]
Yep, no more save issues in Sam's Journey.

Last edited by Retroplay; 10 February 2018 at 21:03.
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Old 12 February 2018, 19:26   #332
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Oooh that's the official one, thanks Retroplay!
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Old 12 February 2018, 20:37   #333
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Yup nice, although from the forums it seems that this version have some issues grabbing tapes to .tap files though (which is what I often use)..
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Old 16 February 2018, 13:06   #334
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Absolutely loved Slapfight as a kid, it was my favorite c64 game forsure...

is there a version for the Amiga though? I can't find anything about it
 
Old 16 February 2018, 13:10   #335
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is there a version for the Amiga though? I can't find anything about it
Unfortunately not

...there was talk of about porting over either the Arcade or Atari ST version by one of the EAB talented coders but it has never materialised.
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Old 16 February 2018, 15:53   #336
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Yup nice, although from the forums it seems that this version have some issues grabbing tapes to .tap files though (which is what I often use)..
Yeah I read some up, even though I don't use TAP, there seemed to be other issues too, so I am sticking with markus' 3.1d firmware for now. Seems to b working fine.
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Old 20 March 2018, 02:02   #337
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I was thinking in something.

I was just wondering if a games launcher for a real C=64 could be possible to make and use for example with an Ultimate II.

Yep, I know that then you would need to store every game of all of your C=64's ones inside a folder with the images of each game and whatever info that could be shown with that launcher (well, the same that iGame or other Amiga games launchers need).

But well, just an idea if it doesn't exist. Sorry if it's impossible.

The thing is that you know, your games have shortened names and/or you don't remember what game is that, so I think that if you selected one and then if you could see a small image of it then it would be better to remember or see how it looks like before running it, and it also would be nice.

As I say, just what I was thinking; maybe it already exists? I don't think so.

Last edited by Retrofan; 20 March 2018 at 02:07.
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Old 20 March 2018, 16:17   #338
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Why would you need a launcher when you have a 1541Ultimate?
If your filenames have short or wrong names, blame your files. Get a proper collection like Gamebase 64 and put that in the unit.
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Old 20 March 2018, 16:26   #339
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You can access the entire USB stick and mount d64 images using the IEC interface, so a launcher should be possible to do however I am not aware of anyone who have made this.
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Old 20 March 2018, 16:27   #340
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Gamebase still uses unreadable DOS names. You have to rename the whole collection with a script or datfile.
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