24 November 2007, 13:31 | #1 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Ripping Advance Wars 2
Been thinking about porting Advance Wars 2 to Aga. So far I've got just about the whole sprite set:
The ones that are missing are the different human sprites for the other four teams. Here are all of the background anims (hopefully). All thats needed now are the rest of the background tiles (also for winter) and all the important tiles are ripped. Please tell me if you are interested in this port. And I'm also thinking about other gba games. Any suggestions are highly appreciated! Last edited by Thorham; 26 November 2007 at 17:15. Reason: Update |
01 December 2007, 16:14 | #2 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Finally done some more ripping.
Character graphics: Unit graphics for stat window: Quite some work, and everything needs ordering (clearly), but it will get done. Also, gba game graphics are often compressed (the gba's bios has a decompression routine), meaning you have to rip almost everything by hand... |
01 December 2007, 16:17 | #3 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Great work, it would be cool if you could port this game
|
01 December 2007, 16:18 | #4 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,106
|
Wowzerz! I love AW on me GBA SP and would love to see it on me Amy! Looking forward! Thankyou!
|
01 December 2007, 16:25 | #5 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,444
|
A port would be awesome. It's one of the best turn-based strategy games in 2D.
|
01 December 2007, 16:27 | #6 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Thanks everyone
From a technical viewpoint porting AW2 to aga is not a problem, the a1200 can handle it easily enough. Furthermore, I estimate that about a third to one half of all the needed graphics are there (a lot of the graphics can be re-colored using code). I'll be doing some more ripping this weekend, so stay tuned. |
01 December 2007, 16:31 | #7 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,106
|
It's probably a bit too soon, but Golden Sun is next on my extremely_cool_games_that_must_be_ported_to_Amiga list.
|
02 December 2007, 03:39 | #8 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,060
|
Good games these
AI is an important factor of course not to be messed up Not to rain on on your parade but do you really need to devote all your efforts on this project - i can play AW for gba easily enough right now and i'm sure you could turn your hand at another Amiga project of your own. Great if this is for one's own self satisfaction of course, it just seems like such a lot of time and sweat on something you don't have to do. Good luck if you're really dedicated to this however as sometimes anouncements like this never happen. Is this something that is tollerated by Nintendo? It would be cool seeing AW running on Amiga though, if even just to laugh at how bizarre an achievement it all was. |
02 December 2007, 09:56 | #9 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
Great!
Too bad I prefer Fire Emblem. But every new Amiga game is a good Amiga game, right?! |
02 December 2007, 12:35 | #10 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
|
Great project I think!!!
I hope that it's not too much work and we enjoy it some day |
02 December 2007, 12:35 | #11 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
|
03 December 2007, 19:46 | #12 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Have done some ripping and ordering.
Here are the background tiles, and the background anims (ordered): The properties can be recolored (see palettes). Further more, for snow, they can be recolored as well! These are all the property capturing gfx: All these can be recolored, too. And these are the terrain description gfx: All the recoloring is going to be handled by software, so I'm not going to post all the re-colored gfx, as they really are all the same. I've also ripped quite a few Black Hole buildings, but I still have to do some work on those. When done, I'll post them. Turns out the unit status pictures are different for every team, just like the human sprites are different for every team. As this doesn't affect the game itself, I almost have enough graphics ripped to start programming. I will still rip these, and, will post them. Geuss not everything can be recolored What I need the most right now are things like explosion anims. I've also done work you cant really see: Save states for each level. Used cheats to rush through the game: Now I have access to the original campaign maps (not all of them, yet), including the ones with fog of war (fog off cheat shows all units). Pity theres no point in showing it here... |
22 April 2008, 07:58 | #13 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
|
Hi Thorham,
A few months has passed,have you been able to advance in your project?I'm very interested in your game. I'll include your project in my blog of course http://frikiloko.blogspot.com/ |
22 April 2008, 10:25 | #14 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Yes, hope this is going well.
I do wonder about the leagality of it though - should you finish it and release it I suspect Nintendo might take a rather dim view of it. |
22 April 2008, 10:26 | #15 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,106
|
Well, why not just have fun now and worry later?
|
28 April 2008, 10:10 | #16 | ||||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Quote:
Quote:
Quote:
Quote:
|
||||
28 April 2008, 10:14 | #17 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
|
28 April 2008, 11:02 | #18 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
|
Yeah,the health is first thing,later all the others things.
Don't worry many projects are left,I am not disappointed |
28 April 2008, 13:00 | #19 | ||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Quote:
Quote:
|
||
28 April 2008, 13:16 | #20 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
|
it must have been very painfulI hope that you recover soon
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
FS: Game Boy Advance SP black | Amiga1992 | MarketPlace | 1 | 15 February 2013 12:41 |
WHDload issues (Complete WHDload nub, apologies in advance) | dire_wolf | project.WHDLoad | 31 | 09 October 2009 20:41 |
Another Amiga conversion on Gameboy Advance | Big-Byte | Retrogaming General Discussion | 11 | 11 December 2002 14:57 |
Play Jon Ritman's Batman on your Gameboy Advance | Uukrul | Retrogaming General Discussion | 7 | 19 September 2002 03:27 |
Gameboy Advance Section | Fred the Fop | project.EAB | 11 | 01 May 2002 06:55 |
|
|