02 January 2019, 15:41 | #541 |
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I'm not kidding...
I could spend 24 hours a day defending why Rygar needs the AGA chipset to run and people still wouldn't understand - I wouldn't get any code done at all. Luckily, I can switch myself off from these people who are clearly uninitiated and know nothing about the Amiga's history of capabilities. More updates tonight |
02 January 2019, 16:17 | #542 |
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I think the coder has to explain nothing, he can do whatever he wants :-/
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02 January 2019, 21:53 | #543 |
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i believe mcgeezer has someone to help out with graphics... dont you, mate?
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02 January 2019, 22:28 | #544 |
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02 January 2019, 22:38 | #545 | ||
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Quote:
Quote:
Short update as had to debug stuff earlier... I know there was a bit of a worry by a couple around the Tiger Power, so.... here you go... WinUAE Vid. http://109.228.4.199/sunpower.mp4 Youtube... [ Show youtube player ] |
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02 January 2019, 23:38 | #546 |
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Another quick update on the controls...
I asked the question on social media - "Should my Amiga Rygar project support only a two button pad?" Yes - Two buttons only (52%) No - One or Two buttons (48%) I had 126 responses over 7 days. While I do love a bit of democracy you only have to look at Brexit to find out how far things can get fucked up, so I'll put the two button in. |
02 January 2019, 23:39 | #547 |
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get the full arcade tracks in .vgm/.vgz format, see discussion here: http://eab.abime.net/showpost.php?p=1294422&postcount=4
note: if the game is CD32 and respects the arcade audio layout, the music everyone chooses doesn't matter as the tracks can be switched/replaced. I still think that a good .mod module could substitute to the arcade music. I had proposed a very early mockup of the intro (well, without success, ...) |
02 January 2019, 23:58 | #548 |
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one button and space bar ? better with an option, since patching those afterwards (adding another button to replace UP for jump) is sometimes painful, specially when UP would then jump or climb, needed here (and also ruins gameplay, like in Toki or Ghost'n'Goblins Amiga)
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03 January 2019, 00:01 | #549 | |
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03 January 2019, 00:09 | #550 |
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well, if you leave the symbols in your executables like for bombjack, it's easy to add any control features from whdload
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03 January 2019, 00:29 | #551 |
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03 January 2019, 23:28 | #552 |
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@mcgeezer
quick question: will the waters at the background layer be animated as well? |
03 January 2019, 23:52 | #553 |
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04 January 2019, 05:29 | #554 |
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Just for interests sake what message were you thinking about putting for Amiten in the game?
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04 January 2019, 08:08 | #555 |
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04 January 2019, 23:44 | #556 |
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A couple of good updates on this one given I haven't had a lot of time to do any coding (back to the day job!)
So here we have more collision detection updated for the drone... big tick in the box this one! Proper version VVVV http://109.228.4.199/rygardead.mp4 And on Youtube.... [ Show youtube player ] And..... this.....the sound of things to come [ Show youtube player ] Geezer |
05 January 2019, 00:36 | #557 | |
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Quote:
Nice work! |
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05 January 2019, 20:25 | #558 |
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Sounds great!!
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05 January 2019, 22:31 | #559 |
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06 January 2019, 13:43 | #560 |
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To all following this thread I would like to introduce DJ METUNE who is providing the audio for Rygar.
I am absolutely over the moon to have him provide the audio as he shares the absolute same level of professionalism, passion and attention to detail that I have around creating games. To give you an example, he has produced the in game music in the video below in 3 days and it is simply stunning. [ Show youtube player ] Please take the time to look up his other material as he has produced music in games for the Amiga previously (notably Golden Wing). More game updates soon. Geezer |
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