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Old 08 July 2019, 21:12   #341
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Originally Posted by Cowcat View Post
Updated version:
Fixed shadow interpolation: Big time eater code there, but not really an issue with gcc version.
Thanks Cowcat.

Not had as much time as I would like to test this new version, but it solved the problem with the previous version of shadows going haywire on some maps. Not noticed any new issues yet.
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Old 21 August 2019, 22:57   #342
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I still used the old version, but this version is fast and has many improvements (beauty water etc)

Is somone use colored lighting option and .lit files?
In my opinion it not work correct, I don't see diference when it on/off.

Originally Posted by Cowcat View Post
Double upload:

Fixed latest menu misalignments + updated -ip fail with warpos gcc version.

Also added BSP2 support and updated code for protocol 666 for new mods/maps "out there".

Update 7.3:
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Old 21 August 2019, 23:57   #343
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Yes, I’m using the lit files without problems with the coloured lighting - they seems to work well
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Old 22 August 2019, 09:33   #344
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The water translucency fix/upgrade was done in old 6.1 version or before that Bear in mind that you need VIS'ed quake maps or you end with slow/slow performances when seeing liquid textures if you don't have those (just to point out for people with really old paks).

If someone is using the Aminet lit paks, they are old and not totally correct (too many lights or wrong ones). Better use newer lit paks "out there": At first sight it looks that they are not applied but when you disable lits you see the differences.
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