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Old 01 August 2023, 15:08   #41
Amigajay
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Excellent! My favourite Master System game!

Obviously the sprite would need to changed to the original!
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Old 01 August 2023, 15:22   #42
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@Amigajay

there are two Wonderboy 3
https://en.wikipedia.org/wiki/Wonder_Boy_(series) (link corrected)

Wonder Boy III: Monster Lair (1988 Arcade, 1989 PcEngine, 1990 Megadrive)
https://www.mobygames.com/game/13199/monster-lair/
https://en.wikipedia.org/wiki/Wonder...:_Monster_Lair

Wonder Boy III: The Dragon's Trap (1989 MasterSystem, 1991 PcEngine)
https://www.mobygames.com/game/8265/...-dragons-trap/
https://en.wikipedia.org/wiki/Wonder...ragon%27s_Trap

Last edited by Aladin; 01 August 2023 at 17:02.
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Old 01 August 2023, 16:16   #43
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BTW. EAB wrong handling links when last char is ")", like this:

https://en.wikipedia.org/wiki/Wonder_Boy_(series)

")" must be manually added

https://en.wikipedia.org/wiki/Wonder_Boy_(series))

now it works good, but looks bad, because double "))" is showed.
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Old 01 August 2023, 16:18   #44
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Quote:
Originally Posted by Don_Adan View Post
BTW. EAB wrong handling links when last char is ")", like this:

https://en.wikipedia.org/wiki/Wonder_Boy_(series)

")" must be manually added

https://en.wikipedia.org/wiki/Wonder_Boy_(series))

now it works good, but looks bad, because double "))" is showed.
Just manually edit it: https://en.wikipedia.org/wiki/Wonder_Boy_(series)
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Old 01 August 2023, 17:23   #45
Amigajay
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Quote:
Originally Posted by Aladin View Post
@Amigajay

there are two Wonderboy 3
https://en.wikipedia.org/wiki/Wonder_Boy_(series) (link corrected)

Wonder Boy III: Monster Lair (1988 Arcade, 1989 PcEngine, 1990 Megadrive)
https://www.mobygames.com/game/13199/monster-lair/
https://en.wikipedia.org/wiki/Wonder...:_Monster_Lair

Wonder Boy III: The Dragon's Trap (1989 MasterSystem, 1991 PcEngine)
https://www.mobygames.com/game/8265/...-dragons-trap/
https://en.wikipedia.org/wiki/Wonder...ragon%27s_Trap
I know, the former wasn’t on the Master System, the video was of a Dragons Trap port, what are you pointing out!?
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Old 01 August 2023, 18:17   #46
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Originally Posted by Amigajay View Post
Excellent! My favourite Master System game!

Obviously the sprite would need to changed to the original!
That is the PC engine version, though - Dragon's trap would be interesting but since is almost a metroidvania might take a considerable amout of time, especially with Scorpion Engine
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Old 01 August 2023, 19:13   #47
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That is the PC engine version, though - Dragon's trap would be interesting but since is almost a metroidvania might take a considerable amout of time, especially with Scorpion Engine
Is correct! To be honest it was a little tease, was testing out viability a while before starting on WBIII Monster Lair. Never say never but not anytime soon, that is for sure
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Old 01 August 2023, 22:10   #48
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after Wonderboy, is it not better to have Wonderboy in Monsterland AGA?
Wonderboy in monsterland will be my next trip, if Acidbottle want me to teams with me for the graphics on this game.

I have already started the graphic extraction (sprites + backgrounds).
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Old 15 December 2023, 06:18   #49
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Are you still working on Wonderboy 3 acidbottle ? Your video looks so promising...
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Old 15 December 2023, 21:20   #50
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I poke him once in a while in discord, and work is done sporadially between that and Breakthru
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Old 16 December 2023, 13:09   #51
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Thank you saimon69 !
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Old 20 December 2023, 12:47   #52
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Hello, appreciate your interest in this project logo!

It is still in active development, though there is no estimated release date as yet. Although still rough around some of the edges, can say for sure a demo will arrive in Q1 or Q2 of 2024 to whet the appetites.

Meanwhile, Breakthru is imminent, though where's my beta tester gone to?!
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Old 20 December 2023, 17:48   #53
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We want a ocs version lol just joking.
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Old 22 December 2023, 07:13   #54
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@acidbottle

I'm glad you're still working on W3. Very good news about Breakthru...

Congratulations for your great work on all these game !
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Old 29 February 2024, 15:18   #55
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Originally Posted by dlfrsilver View Post
Wonderboy in monsterland will be my next trip, if Acidbottle want me to teams with me for the graphics on this game.

I have already started the graphic extraction (sprites + backgrounds).
How's this going?
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Old 29 February 2024, 18:15   #56
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From my side i did all the musics already one year ago: samples taken from Hoot music player and sizes adapted: since the arcade has like 16 channels reducing to 4 has been tough but i think i did a decent job - and took some freedoms here and there

[this is an old WIP]

[ Show youtube player ]

Last edited by saimon69; 29 February 2024 at 23:27.
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Old 29 February 2024, 20:01   #57
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We want a ocs version lol just joking.
Should be doable with DP 7+7 colors and pure assembly but not 1:1
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Old 01 March 2024, 11:03   #58
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Yes, that is an olden WIP, the parrot attack wave looks a whole lot better now

Since it's bumped will give a short review of progress and challenges.

The music and gfx are all done essentially, just slowly building the game engine. The panel elements are done also, very happy with those. All levels done so far are unpolished but of the approximate 28 stages in game, have done roughly 6 with another 2 started.

Still working on powerups, the fireball is a tricky one to animate in Scorpion but it's only a minor issue. All other powerups, including fairy are done to.

2 challanges that have made progress stumble include the stage 2 snake boss. Tried some prototype builds but they were broken or useless. Not actually a huge clue how this is going to pan out but will keep at it. Camera scroll routine for some levels needs refining. Earok kindly helped with a new routine for original Wonderboy, so the camera scroll is arcade perfect. This may be adapted for some levels in WBIII, but not started that yet.

No ETA whatsoever, but if I can nail this damn snake will throw out a decent sized demo build in the future.
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Old 01 March 2024, 14:25   #59
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How's this going?
I sent all i've done to acidbottle.
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Old 01 March 2024, 14:27   #60
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Quote:
Originally Posted by acidbottle View Post
Yes, that is an olden WIP, the parrot attack wave looks a whole lot better now

Since it's bumped will give a short review of progress and challenges.

The music and gfx are all done essentially, just slowly building the game engine. The panel elements are done also, very happy with those. All levels done so far are unpolished but of the approximate 28 stages in game, have done roughly 6 with another 2 started.

Still working on powerups, the fireball is a tricky one to animate in Scorpion but it's only a minor issue. All other powerups, including fairy are done to.

2 challanges that have made progress stumble include the stage 2 snake boss. Tried some prototype builds but they were broken or useless. Not actually a huge clue how this is going to pan out but will keep at it. Camera scroll routine for some levels needs refining. Earok kindly helped with a new routine for original Wonderboy, so the camera scroll is arcade perfect. This may be adapted for some levels in WBIII, but not started that yet.

No ETA whatsoever, but if I can nail this damn snake will throw out a decent sized demo build in the future.
you're using the snake assets i sent you hehehe XD he has a lot of rings to build its body, you will have tons of fun to animate it :P
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