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Old 29 July 2007, 12:11   #1
Graham Humphrey
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Annihilation - sound effects required

I'm starting to work on this game again now (see the other threads in this section if you are unfamiliar with this project), although I'm not putting a date on when a new demo will be available. It will be a little while yet I'd imagine but we're getting somewhere with this now.

Anyway - I've got (and getting) some graphics, I've got some music, but I don't have many decent sound effects. If you search for the demo on Aminet (search for Annihilation) you'll probably realise that the sfx aren't up to much; I just nicked them from various PD games.

So: is there anyone out there who can put together some suitable sfx for this game, or indeed has any sfx lying around thet think might work with it? (They have to be in IFF format though.)

As I stated, there's a demo on Aminet if you've never played the game before. If you can help, or you want more details, then post here or PM me. Thanks!
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Old 30 July 2007, 03:14   #2
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@GH

I have a large sample bank and some mixers, all i would need is a list of the effects you require.

from that i can put a batch of samples for you to see if you like, and lead on from there.

So get me a list my friend, and I will get you some sounds FX for Anihilation
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Old 30 July 2007, 10:06   #3
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Thanks Zetr0.

Well, I'm a bit naff when it comes to specifically describing what sort of sounds I want, but it is a shoot-em-up so plenty of zapping noises are in order I think

There are five different weapons for the player, so I'd need a different sound effect for each weapon, one for when a pickup is collected, different explosions for when the player is killed, and for different enemies depending on their size (I'd say we'd need slightly different ones for enemy turrets, and for small enemies, medium ones and large ones, and of course for the boss enemies at the end of each level).

If you haven't ever played the game, perhaps you could download the (very old) demo from Aminet? This may give you a better feel for the game.
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Old 30 July 2007, 13:51   #4
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okies may later this evening i will give it a lookie

what format do you want the sounds in ?
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Old 30 July 2007, 18:32   #5
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Just the standard IFF format really, otherwise I can't use them.

Cheers Zetr0, I appreciate this!
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Old 02 August 2007, 00:25   #6
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Had a chance to play about with the old sfx yet Zetr0?
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Old 02 August 2007, 01:21   #7
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not yet, I think i will get stuck into it tomorrow afternoon
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Old 02 August 2007, 02:07   #8
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Okies, I have had a lookie...

unfortunately I cannot get past the flash intro screen its just quits out back to workbench my friend. why is this... you taunt me so... no fair!

btw, do you have music or music score for your game ? would you like some input / feedback or some fresh in-game musics?

I feel in a musically creative mood, after re-mixing all them ring tones )

but first is to get you some SFX so tell me, whys it bombing out

I am running it under

WinUAE
  • 040 + JIT
  • AGA
  • 64MB Ram
  • OS3.5 (basic install)
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Old 02 August 2007, 09:28   #9
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Maybe not to much help, but I could provide you with fart sound effects, as I fart alot. But I'm not cheap as my farts are out of this world!.
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Old 02 August 2007, 09:51   #10
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Quote:
Originally Posted by Zetr0 View Post
Okies, I have had a lookie...

unfortunately I cannot get past the flash intro screen its just quits out back to workbench my friend. why is this... you taunt me so... no fair!

btw, do you have music or music score for your game ? would you like some input / feedback or some fresh in-game musics?

I feel in a musically creative mood, after re-mixing all them ring tones )

but first is to get you some SFX so tell me, whys it bombing out

I am running it under

WinUAE
  • 040 + JIT
  • AGA
  • 64MB Ram
  • OS3.5 (basic install)
D'you know what, I can't get the game to work under WinUAE either... however for me the game just freezes when the level loads up. If it's quitting back to WB then you may have a file missing... have you copied the contents of the 'Fonts' directory to your 'Fonts' assign, for instance? Try running SnoopDOS as well if you're not already.

Anyway, thanks for the music offer as well, someone's done three tunes for me already and he may be doing some more but I'll keep you in mind

Oh, and Ironclaw... erm, thanks for your generous offer, maybe for another project though
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Old 05 August 2007, 14:43   #11
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Hey Zetr0, don't know if you've had the chance to give it another go yet, but if you have does it work now?
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Old 21 August 2007, 21:03   #12
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Any progress Zetr0? (Also if anyone else is interested please drop me a line.)
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Old 21 August 2007, 23:32   #13
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@GH

hello there, I ment to post earlier, i am still having issues with running the game, but I have created a small batch of generic sounds as well as a few loaders if you are interested m8y *ofcourse their in MED format*
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Old 21 August 2007, 23:36   #14
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Cheers Zetr0, MED format might be a problem for the game but I'd like to take a look anyway

No idea why the demo's not running, maybe you could try running SnoopDOS, if the game suddenly quits back to Workbench without warning there's a good chance a file is missing somewhere.
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Old 22 August 2007, 01:04   #15
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@GH

well i can convert to any file format you wish, i have lumped them into MED format, you can have any.. just let me know what ya want them in.
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Old 22 August 2007, 09:32   #16
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Cool. If they're just standard sounds could you put them into standard IFF files?
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Old 22 August 2007, 12:39   #17
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@GH

okie-dokie expect a link for dowload later this afternoon
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Old 22 August 2007, 18:12   #18
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Awesome stuff Zetr0, you're a star
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