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Old 14 April 2024, 00:22   #141
Tsak
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Quote:
Originally Posted by abu_the_monkey View Post
just one question, are there any plans to offer redefinable controls?
I can get on with WASD controls, but, prefer to use rmb to walk forward.
There will be additional control options for sure. I can't say right now if we will be able to make controls completely redefinable though. It's in our todo list but not top priority.
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Old 14 April 2024, 00:30   #142
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Originally Posted by Adropac2 View Post
cool music track though possibly a little too loud on the snare?
It sounds too loud to me too, but really it's perhaps the stuff on the left not loud enough. Great music though.
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Old 14 April 2024, 00:50   #143
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Quote:
Originally Posted by Tsak View Post
There will be additional control options for sure. I can't say right now if we will be able to make controls completely redefinable though. It's in our todo list but not top priority.
understandable. It is more than playable as it is.

It's just a personal preference to have the rmb for forward
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Old 15 April 2024, 19:51   #144
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Originally Posted by DisasterIncarna View Post
So we have a Wolfenstein game thats a little Doom(ish), now we just need some clever music god to convert the Mechanism Eight ScreamTracker3 mod by Necros (Andrew Sega) for some UT99 music awesomeness and you have 1 weird mix of FPS shooters rolled into 1.
Bad idea, in my opinion. Should make something from scratch instead of butchering a classic module by converting it to 4 (or 3?) channels.
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Old 15 April 2024, 21:53   #145
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3 channels? Luxury. In TKG, you get 1.
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Old 16 April 2024, 16:46   #146
Tsak
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Originally Posted by 8bitbubsy View Post
Bad idea, in my opinion. Should make something from scratch instead of butchering a classic module by converting it to 4 (or 3?) channels.
I'm pretty sure that was meant as a joke
The game already has 100% original music (made from scratch).
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Old 16 April 2024, 16:55   #147
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Originally Posted by paul1981 View Post
It sounds too loud to me too, but really it's perhaps the stuff on the left not loud enough. Great music though.
Interesting. Yes, this is what I meant with hard panning. When the snare hits and it is all alone in the right speaker, gets to be compared with what's on the left speaker. It's not only the loudness that affects the balance but also frequency. F.e. the bassline at the left is almost always full volume, however it also consists of mostly low ends. Compared to the snare (which is mid to high end range) it might sound a lot less loud even if in reality it is not.
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Old 27 April 2024, 17:53   #148
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Hey everyone! Tomorrow AmigaBill is gonna stream a special version of Darkenward with all the latest (music, weapons etc. etc.)!
Be sure to check it out!

"Live Stream Tomorrow Sunday Funday April 28, 2024 - 2pm EDT/6pm GMT/7pm BDT/8pm CEST. Guest Ravi Abbott Talks Kickstart 02, Amazing New Grind Demo, Amiga News, Demos & More!" LINK: https://twitch.tv/amigabill/
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Old 27 April 2024, 20:07   #149
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Old 04 May 2024, 22:14   #150
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Just watched the live stream. Grind looks and sounds absolutely amazing now!
However, one question; Amiga Bill tested two versions, a disk version and a HD version? Only the latter had music. Does that mean that a plain 512k/512k A500 can't have music?
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Old 05 May 2024, 05:47   #151
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Originally Posted by Mathesar View Post
Just watched the live stream. Grind looks and sounds absolutely amazing now!
However, one question; Amiga Bill tested two versions, a disk version and a HD version? Only the latter had music. Does that mean that a plain 512k/512k A500 can't have music?
This is a problem with the current ADF and lack of control we have on RAM and storage in general. We are in a transitional state right now, waiting to jump to a new base, which will allow us to load assets on demand, plus have proper RAM control. So hopefully with this, we will also be able to include music to 512+512 A500 and ADF eventually (right now we do have the space but just cannot use it).
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Old 05 May 2024, 11:31   #152
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Great work! So ... Grind should be playable from floppydisk? I am just curious.
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Old 05 May 2024, 23:05   #153
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Great work! So ... Grind should be playable from floppydisk? I am just curious.
Already is
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Old Yesterday, 19:43   #154
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We were playing the heck out of it on my A500 at our Westchester Amiga User Group meeting on Friday. It is so good!
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Old Yesterday, 20:17   #155
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Originally Posted by AmigaBill View Post
We were playing the heck out of it on my A500 at our Westchester Amiga User Group meeting on Friday. It is so good!
so the game is finished?
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Old Yesterday, 20:36   #156
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Originally Posted by AmigaBill View Post
We were playing the heck out of it on my A500 at our Westchester Amiga User Group meeting on Friday. It is so good!
Awesome man! Lovely stuff
Btw multiplayer (pvp via serial cable) is also coming soon!

Quote:
Originally Posted by Seiya View Post
so the game is finished?
No, not by a long shot. There is a MASSIVE amount of work still to be done.
Bill is just trying demos. If the game is finished and released the news will be all over the place.
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Old Yesterday, 21:03   #157
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Originally Posted by Tsak View Post
Awesome man! Lovely stuff
Btw multiplayer (pvp via serial cable) is also coming soon!
WOAHHHHHH!!! I have my Null Modem cable ready to go!!! This is great news
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Old Yesterday, 21:23   #158
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I must say that I was really impressed by the footage I saw in the livestream. I have only played the demo of the game when it was still called "dread" and that already felt like a real game. It's like Bill said, you forget you playing on an Amiga as you get so immersed into the game itself.

Can't wait for the final release :-)
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Old Yesterday, 21:41   #159
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WOAHHHHHH!!! I have my Null Modem cable ready to go!!! This is great news



Me too. My 600 and 1200 are waiting.
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