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Old 25 September 2017, 22:07   #21
Matt_H
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Quote:
Originally Posted by Phantom View Post
How exactly MUI 4 & 5 are 020+, when they are slow sometimes even on 060?
Well, they are probably faster than the (non-existent) plain 68000 builds of MUI 4 & 5

But it likely means that they use/require 68020 CPU instructions, even if the raw horsepower of a non-emulated/non-JIT 68K-series CPU is not enough for good speed/performance. Now that MorphOS/gcc is MUI's primary development platform (and MUI has grown) the team backporting MUI to 68K probably has limited options for providing the kinds of hand-tuned optimizations we saw in the old days while maintaining a compatible code base.

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For original Amigas stick with the fast 3.8 version. Not even 3.9, which is buggy.
Absolutely. I'd love it if we could get a rock-solid stable/fast version of 3.9, which nicely ties up some loose ends from 3.8, but until then I'll be sticking with 3.8 on my machines.
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Old 26 September 2017, 12:34   #22
patrik
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Forgive my perhaps ignorant question, but I have no knowledge of what happened after MUI3.8:

Is it known what makes MUI4 and MUI5 so slow compared to 3.8? Shouldn’t basic stuff be equal if it is based on the same source?
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Old 26 September 2017, 18:58   #23
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Forgive my perhaps ignorant question, but I have no knowledge of what happened after MUI3.8:

Is it known what makes MUI4 and MUI5 so slow compared to 3.8? Shouldn’t basic stuff be equal if it is based on the same source?
I can only speculate, but my guess is the combination of added graphical/mathematical complexity (I believe there's a lot more 24-bit/skin/gradient rendering in there now), un-/less-optimized gcc compilation (presumably an Amiga-native compiler like SAS or vbcc was used in the past), and higher-spec native development target (MUI is developed on MorphOS now so 68K performance is less of a consideration) are the main reasons.

I invite others to correct my presumptions if they are wrong
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Old 27 September 2017, 14:03   #24
RedskullDC
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Hi McTrinsic, et al.
Quote:
Originally Posted by McTrinsic View Post
Just tried it today - works without issues so far on a 3.1-System/030.
Check the zone, I have just uploaded my V5 of the 020 muimaster.library:
http://download.abime.net/zone/muimaster020v5.lha

Rock solid.

The V6 (on Aminet) had a problem with one of the .mui modules, but I could never figure out which one

Cheers,
Red
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Old 27 September 2017, 17:02   #25
Phantom
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Thanks for the patch. Installed and so far not the slightest problem under AmigaOS 3.9 BB4.
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Old 27 September 2017, 18:44   #26
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Can't try before Thursday but will definitely check
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Old 29 September 2017, 07:41   #27
IvanEBC
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Quote:
Originally Posted by RedskullDC View Post
Hi McTrinsic, et al.


Check the zone, I have just uploaded my V5 of the 020 muimaster.library:
http://download.abime.net/zone/muimaster020v5.lha

Rock solid.

The V6 (on Aminet) had a problem with one of the .mui modules, but I could never figure out which one

Cheers,
Red
Sorry confirming - this is v5 of your version of the library or do you mean this only works with MUI v5? Is this a v3.8 compatible version?
Is there any noticeable difference or it is more like a mathematical difference ?

EDIT: Nevermind - pretty much EVERYTHING i asked was in the archive.

Last edited by IvanEBC; 29 September 2017 at 07:43. Reason: Its in the readme!
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Old 03 October 2017, 05:46   #28
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It might be a good idea to take down V6 in aminet and exchange it for V5.
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Old 03 October 2017, 16:08   #29
Phantom
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It's since a week now, and still v5 is rock and solid.
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