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Old 14 September 2017, 10:56   #21
solidcore
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Quote:
Originally Posted by earok View Post
Honestly, yeah it does sound like the adapater.. I think I had similar issues when attempting to play 2 player with one player on a PSX joystick. Best to stick with native CD32 pad for this release.
Ah, unfortunately, I don't have any native controllers, may require modding a Megadrive one or something I guess then? If you can confirm that would work I would be grateful.

In regards to Pauls code, I'll give him a shout about it and see if he can download this release and figure out why.
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Old 14 September 2017, 18:51   #22
Retro1234
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Maybe your pad is in two button mode.

Last edited by Retro1234; 14 September 2017 at 19:21.
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Old 14 September 2017, 22:39   #23
solidcore
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Originally Posted by Retro1234 View Post
Maybe your pad is in two button mode.
I tried it in 7, 2 and 1 mode and I have to keep moving the circle button to something else or it restarts the game. Do you have it working?

I've let Paul know, he said he'll grab moonstone and take a look, hopefully, he'll come to a solution that at least gives me the inventory and choices . the circle thing is just bizarre though.
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Old 02 February 2018, 17:58   #24
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Good work, one of my favourite games for my favourite machine!

Btw, the loading time for me is veery long, will it be faster with fast ram added (I will soon install the TF328) or does my CD32 have problems reading the disc perhaps?

EDIT: Never mind about the loading problem, it was the CD, the loading took more time than loading a game from tape on the C64 so I figured something must be wrong. I burned another copy on a Verbatim CD and all is fine!

Last edited by MickGyver; 02 February 2018 at 18:08.
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Old 02 February 2018, 22:54   #25
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Guys ! Congratulation for the work done. Once again the share of competencies led up into a wonderful result !

I did enjoy this game on my classic Amiga. Sad I don't have a CD32 to give a try to this new release...
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