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Old 10 October 2017, 22:36   #61
Muadib
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@SnkBitten Awesome! A true reminder of the old BSG Viper Turbo !
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Old 10 October 2017, 22:39   #62
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@SnkBitten, BTW, What hardware have you installed Amithlon on? I hear Amithlon has the fastest performance with LW, even when compared to WinUAE, is it true?
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Old 10 October 2017, 23:53   #63
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It's an Intel Core2Duo running at 4 GHz. It runs faster than my WinUAE setup on an i7 at 3.4 GHz, very noticable when in Lightwave 3d and rendering a scene preview in wireframe. You can't playback the preview but making it runs near real-time anyway. You can keep all your objects as wireframe too when manipulating them in composing your scene which is nice. Actual 24bit frame renders aren't much different though compared to my WinUAE config....but scene composing and preview making are much nicer on Amithlon.

Sent from my Nexus 6 using Tapatalk
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Old 11 October 2017, 00:10   #64
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Muadib: some cool camera movement.
do you use some DOF addon to change the focus of the cam?

the emulators layout/modeler performance indeed feels like playing with my old 030/882.
this did never really improve when emulating.
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Old 11 October 2017, 12:34   #65
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Quote:
Originally Posted by Muadib View Post
@SnkBitten, BTW, What hardware have you installed Amithlon on? I hear Amithlon has the fastest performance with LW, even when compared to WinUAE, is it true?
Here's a quick video showing layout+preview in Lightwave 3d 5.0 using WinUAE (i7 3.5 Ghz, 32 GB ram host machine) and Amithlon (Core2Duo 4.0 Ghz, 1 GB ram).

It's one of the benchmark scenes, WinUAE making the preview and then Amithlon making the preview, dragging the timeline forward and back and making the preview again. WinUAE Lightwave running on A4000 configuration maxed out with JIT on Amiga Native modes, Amithlon at 1024x768 using ModePro (1024x768 32bit at 8 colors). To be fair to WinUAE I went back and did the same for WinUAE using uaegfx (1024x768@32 8 color ModePro promoted) and it gave a slight speed increase over the native Amiga mode, probably not worth it type of increase.

http://amithlon.snkbitten.com/files/...E-Amithlon.mp4

On Amithlon/lightwave I have under the Options panel/Layout View the "Bounding Box Point/Polygon Threshold" set above 12,000 which eliminates the bounding box movement in Layout giving me wireframe movement.
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Old 11 October 2017, 13:52   #66
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Cool! And rendering times?
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Old 11 October 2017, 14:06   #67
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Cool! And rendering times?
Rendering times are about the same, which I thought was interesting.

The only real advantage would be in layout while composing your scene as the final output would be about the same render time.

Here's rendering the space fighters scene on my Amithlon using the CyberGFXRender plugin. Default scene but with NTSC Widescreen and Square Pixels set.

https://photos.app.goo.gl/vIN1A7ytDf6IE5oi1
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Old 11 October 2017, 14:33   #68
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So cool to see the Amiga animation goodness!

Love your walking puppet emufan, and the ship too Maudib - nice cameras.

Keep it up guys!
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Old 11 October 2017, 18:30   #69
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@Marchie Many thanks!

@SnkBitten This rendering on Amithlon, WOW! Does LW take advantage of every core? I have to do this scene on both my real and UAE Amiga to compare...

(As far as I know, each WinUAE instance 'sees' 1 core, so clock speed is important)
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Old 11 October 2017, 19:01   #70
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Love your walking puppet emufan
yep, I like it alot too. with the right tools, there are so much possibilities

@SnkBitten: thats some impressive speed in layout.
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Old 11 October 2017, 19:39   #71
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@Marchie Many thanks!

@SnkBitten This rendering on Amithlon, WOW! Does LW take advantage of every core? I have to do this scene on both my real and UAE Amiga to compare...

(As far as I know, each WinUAE instance 'sees' 1 core, so clock speed is important)
Amithlon is single core just like AmigaOS. It only uses one core.
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Old 11 October 2017, 20:22   #72
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Muadib: some cool camera movement.
do you use some DOF addon to change the focus of the cam?

the emulators layout/modeler performance indeed feels like playing with my old 030/882.
this did never really improve when emulating.
Oops, I must have missed some messages!

Thanks! No, everything is through envelope manipulation, all three Camera Aspects (zoom, DOF, F-Stop). I'll include the scene as well when I' m finished with modelling.

I did spend some time watching some BSG scenes over and over again, trying to translate them to keyframing over time... Mindbending...
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Old 11 October 2017, 20:24   #73
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@Emufan for a BIIIIG speed up on UAE enable 'Immediate Blitter' and everything will be lightning fast!
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Old 11 October 2017, 23:53   #74
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Quote:
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I did spend some time watching some BSG scenes over and over again, trying to translate them to keyframing over time... Mindbending...
oh wow, this is even more impressive
Quote:
Originally Posted by Muadib View Post
@Emufan for a BIIIIG speed up on UAE enable 'Immediate Blitter' and everything will be lightning fast!
things u never touch, until a game does not work. it is indeed a lot faster now
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Old 12 October 2017, 02:42   #75
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@Emufan for a BIIIIG speed up on UAE enable 'Immediate Blitter' and everything will be lightning fast!
Great, this makes WinUAE more useful for Lightwave now.
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Old 12 October 2017, 12:51   #76
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Great!
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Old 12 October 2017, 13:23   #77
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I was going through the latest messages in case I had missed anyone else's...

@SnkBitten you mentioned that you can't playback the preview in Layout, how come?
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Old 12 October 2017, 13:27   #78
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Quote:
Originally Posted by Muadib View Post
I was going through the latest messages in case I had missed anyone else's...

@SnkBitten you mentioned that you can't playback the preview in Layout, how come?
It's a Lightwave thing. The Preview playback depends on the Amiga native graphics and Amithlon doesn't support those. So having to ModePro promote Layout makes Preview playback not happen. I can make the preview and watch it make, just not play it back.

Amithlon is all P96 screenmodes and some basic FakeNative:Hires stuff.
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Old 12 October 2017, 13:29   #79
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Interesting. So, not even Picasso users can playback previews on non-AGA screens? Or?
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Old 12 October 2017, 13:30   #80
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Oh...and just for grins....I'm still trying to get a better "turbo thrust" effect. I may have to start looking at some other methods. I'm definitely looking forward to your scene file and objects so I can pick up a few techniques you are doing.

http://www.tomcrews.com/Vids/viper4d.mp4
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