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Old 25 October 2016, 10:00   #21
Samurai_Crow
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Is this one written in AmosPro or something else? Blitz? AmigaE? C?
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Old 25 October 2016, 21:04   #22
Anakirob
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AmiBlitz2 according to the Facebook comments.
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Old 27 October 2016, 07:08   #23
Samurai_Crow
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Yes, I posted here before my membership was approved for the Facebook group.
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Old 27 October 2016, 18:23   #24
Adrian Browne
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This looks great. How powerful and flexible is it? Anyone made anything with it yet?
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Old 27 October 2016, 18:30   #25
hipoonios
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Took a very quick look at it yesterday. You can play around with the included demo games and see what you can do. I was impressed of the gravity game. Very smooth and good looking. The program still missing important features like sound and stuff.
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Old 28 October 2016, 09:01   #26
Zener
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RedPill v0.4.3 is out and from now you can play its games on ECS machines!!!

Get it following this link: https://drive.google.com/open?id=0Bz...2ctaWpuRXZTX2s

Here is the list of changes:.
-ECS is supported, 1MB of Chip Ram is required to run RedPill Player, plus some Fast Ram.
-Settings menu has been added, there can be configured if collision boxes are displayed when playing a game (F1 while playing does the same).
-In Game Setup menu you can set up the Gravity for the game.
-GameObjects now have a friction parameter that defines how speed changes when object collides. "Speed on col" trigger can be used to change it during runtime.
-Collision functions have been improved to avoid unwanted crashes.
-Blit buffers have been reduced to consume less chip memory.
-When RedPill is executed on an ECS machine, less chip memory is used for the graphics.
-Now less objects are drawn when they are not on screen.
-Objects of type Shot now die when they collide with another object and collision is being checked.
-Side X condition trigger has been added to check if object is looking left or right.
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Old 02 November 2016, 11:13   #27
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Great. I hope it will be finished one day. Ive tested it, and the possibilities are great!
Go on
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Old 02 November 2016, 11:33   #28
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I have to try this, looks like a great program.
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Old 02 November 2016, 12:11   #29
Amigajay
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Yeah i want to check this out, need to finish my cd32 discs for this year before i start though, don't want another project on the go at the same time!
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Old 02 November 2016, 16:57   #30
Zener
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Thanks you for your nice words, there is still much to do.
Here is a link to a tutorial video: [ Show youtube player ]
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Old 04 November 2016, 07:51   #31
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ok i tested some included games like pang and galaga and i experience slow downs even if i change to 16 colors. Using debug version, WinUAE, 68030, AGA, 2 mb chip/4 mb fast.

Also if i try to change trigger: set speed X or Y (for any object) then the program hangs (?)
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Old 04 November 2016, 18:29   #32
Zener
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Quote:
Originally Posted by nobody View Post
ok i tested some included games like pang and galaga and i experience slow downs even if i change to 16 colors. Using debug version, WinUAE, 68030, AGA, 2 mb chip/4 mb fast.

Also if i try to change trigger: set speed X or Y (for any object) then the program hangs (?)
Thanks for reporting the issues. Slow downs are normal at this stage of development and using debug version. But the program hanging for changing a trigger is not normal, could you describe what is the change?
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Old 04 November 2016, 19:05   #33
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When I press mouse button to change a value then enter, it hangs, the cursor is stuck. Nothing happens then have to reset

Last edited by nobody; 04 November 2016 at 20:19.
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Old 05 November 2016, 19:02   #34
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i will be trying this soon , my Amiga has decided it has a checksum error grr
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Old 05 November 2016, 22:26   #35
Reynolds
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Lovely stuff, thanks for your work, keep it up!
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Old 06 November 2016, 18:20   #36
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Brilliant , I've just been running it on a vampire 2 equipped machine . I don't suppose RTG will ever be an option ?

Any news on sound ?

Ahi ?

Cheers
Mike
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Old 08 November 2016, 13:13   #37
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Sound is coming in the next couple of updates. RTG not coming anytime soon
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Old 08 November 2016, 22:08   #38
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good news on the sound :-)

i do like the gravity game
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Old 09 November 2016, 11:00   #39
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That's just brilliant m8! Thx for your work!
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Old 13 November 2016, 09:56   #40
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I am going to wait for a more mature version because i had lots of problems with hang up and stuck when i try to (auto) slice sprite sheets or change some attributes (triggers). I don't know if anyone else has these problems.
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