English Amiga Board Amiga Lore


Go Back   English Amiga Board > abime.net - Hosted Projects > project.Maptapper

 
 
Thread Tools
Old 15 January 2015, 21:14   #1
Joe Maroni
Moderator

Joe Maroni's Avatar
 
Join Date: Feb 2003
Location: Germany
Age: 38
Posts: 1,278
Send a message via MSN to Joe Maroni
Brian the Lion maps

is anyone interested about the reason why there are not all maps of Brian the Lion at the HOL until now?

some members already know why it is not, but i like to share my knowledge about this game and i can't continue without your help...

so...should i take the time to write something about it what i already learned....???
Joe Maroni is offline  
AdSense AdSense  
Old 15 January 2015, 21:35   #2
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 39
Posts: 4,454
Of course, always interesting, if Amiga related.
Predseda is offline  
Old 16 January 2015, 04:28   #3
ransom1122
Registered User
ransom1122's Avatar
 
Join Date: Aug 2011
Location: Omnicorp
Posts: 2,571
Do you know something we don't?
ransom1122 is online now  
Old 16 January 2015, 10:27   #4
jbenam
Italian Amiga Zealot

 
Join Date: Jan 2009
Location: Italy
Age: 29
Posts: 1,224
I'm quite interested in them! I remember finding a "secret" world by inputting a random password one time (which I wrote down on my "Amiga passwords diary", which got thrown out ages ago ) which was entirely made of lava and was hard as heck. I would love to see a map of it
jbenam is offline  
Old 16 January 2015, 12:14   #5
Gzegzolka
Registered User

 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 967
I'm very interested in what You want to write Yeah, this game got lot of secet levels + cd32 version got at least 3 new levels .
Gzegzolka is offline  
Old 16 January 2015, 12:18   #6
Joe Maroni
Moderator

Joe Maroni's Avatar
 
Join Date: Feb 2003
Location: Germany
Age: 38
Posts: 1,278
Send a message via MSN to Joe Maroni
It is more than a year (dec 2013) ago that i last worked on it...i first need to sort out what is interesting...

Yesterday i've sorted my HDDs and found it again...so that's the reason why i asked...

EDIT: some details that Michael Throughton told me about the game:

Quote:
Unfortunately Russ drew a blank too - looks like there's nothing backed up. I know for a fact we never had some of the source as it was lost before we even shipped the game It was the side scrolling shooting section written by Russ on his Amiga 1200 - everything else was developed on a PDS system running on a 286 PC with Hercules monochrome gfx card. So any bugs in that bit are probably there because we couldn't easily fix them.
Quote:
It's been a long time There will be a section that contains the colour palette regions - we had 2d regions in the map that defined palette transitions - usually 5 colours at a time, and I think you could only change 1 set per line, but I might just be making this all up I know we were a bit limited because of the sprite multi-plexing going on in the background which occupied the copper for the full display width, so you only had the horizontal blanking region to update bitplanes and palettes. The scrolling used a toroidal toplogy, to minimise memory usage, so we had to flip the bitplane pointers somewhere down the screen to loop it back round in memory.

BTW my proudest achievement was in the mini-games - the rotating crystal platforms on the 'mode 7' rotating tunnel backdrop. It was a demo effect I coded, and when my boss saw it he just wanted to include it, so we came up with those mini-games purely as an afterthought. Took a lot of fiddling to get the timing right, as it was using 6 bit-planes and you needed to update the scrollregister every ~16 pixels to hardware scale each line independently (with some pre-scaling as we could only shrink a line by 1-16 pixels) - and I had to re-do it all for the AGA version.

Last edited by Joe Maroni; 16 January 2015 at 12:39.
Joe Maroni is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Brian The Lion v1.3 - betatest BoredSeal project.WHDLoad 6 06 July 2010 00:35
Brian the Lion CD≥≤ mai HOL data problems 0 14 January 2009 00:02
CD32 Brian The Lion ? tekopaa request.Old Rare Games 10 18 October 2008 20:32
Brian the Lion haynor666 HOL contributions 3 11 August 2008 22:47
Brian the Lion Aga PiCiJi support.WinUAE 26 21 September 2005 17:14

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:44.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.12601 seconds with 14 queries