English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CD32 Conversion

 
 
Thread Tools
Old 16 September 2017, 14:38   #21
earok
Moderator

 
Join Date: Dec 2013
Location: Auckland
Posts: 1,550
I don't have a terriblefire yet, but I did a quick test with emulated fastram. It's still a bit painful panning the cursor around the screen, but the scrolling is better.

Probably a dumb question but if anyone can answer it, I'd be interested. At least from my understanding of the source code, the game does C2P conversion at draw time. Is there any particular reason it couldn't be done when the graphics are loaded, so it'd just need to do a straight blit rather than a straight blit and then a C2P conversion?

So far as I can tell the DOTT AGA source isn't available any more, but the original source (for SCUMMAGA 0.38.2) is around and maybe the DOTT AGA source could be found somewhere.
earok is offline  
AdSense AdSense  
Old 17 September 2017, 14:52   #22
Riempie
Amiga freak
Riempie's Avatar
 
Join Date: Jul 2001
Location: Netherlands
Posts: 338
DOTT AGA (novacoder version) back in The Zone.. (not the source code sadly)
Just played it again. Works great. Just some screen glitches when a screen is moving from left to right (or vice versa)

Last edited by Riempie; 17 September 2017 at 14:59.
Riempie is offline  
Old 17 September 2017, 21:30   #23
jolly11
Registered User
 
Join Date: Oct 2007
Location: Mars
Posts: 111
Quote:
Originally Posted by Riempie View Post
DOTT AGA (novacoder version) back in The Zone.. (not the source code sadly)
Just played it again. Works great. Just some screen glitches when a screen is moving from left to right (or vice versa)
do you also have the cd32 version?
jolly11 is offline  
Old 20 September 2017, 09:34   #24
earok
Moderator

 
Join Date: Dec 2013
Location: Auckland
Posts: 1,550
I don't have a copy of the CD32 version myself any more but it'd be quick to put it back together. There isn't a great deal of value in of itself though - without smooth cursor movement at least it's basically unplayable.

Let me know if you still want it though, and I'll slap it back together.
earok is offline  
Old 20 September 2017, 17:00   #25
jolly11
Registered User
 
Join Date: Oct 2007
Location: Mars
Posts: 111
yes of course, if it's possible..I love DotT and I'd like to play it on amiga cd32.
Played it even on my 286, so I'm used to slow-motion

Last edited by jolly11; 04 October 2017 at 15:54.
jolly11 is offline  
Old 20 September 2017, 20:48   #26
solidcore
Registered User

 
Join Date: Sep 2017
Location: birmingham, uk
Posts: 279
@jolly11 from what I saw it's terribly unplayable in that youtube video, however saying that TF328 may help a bit. And hopefully, we get some kind of vampire 2 for the cd32. Early days yet we could all be playing it on a cd32 at full speed one day :P
solidcore is offline  
Old 20 September 2017, 23:41   #27
earok
Moderator

 
Join Date: Dec 2013
Location: Auckland
Posts: 1,550
I'll see if I can get it sorted out in the next few days.

I've zoned a weird curiosity when I was poking around, there's actually abandoned AMOS port of DOTT (Only a room or two I think).
earok is offline  
Old 01 October 2017, 15:26   #28
jolly11
Registered User
 
Join Date: Oct 2007
Location: Mars
Posts: 111
any news?
jolly11 is offline  
Old 02 October 2017, 02:09   #29
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,444
Quote:
Originally Posted by solidcore View Post
@jolly11 from what I saw it's terribly unplayable in that youtube video, however saying that TF328 may help a bit.
With the TF328 you'd probably be better off running my latest port of ScummVM AGA (and using that to run DOTT)
NovaCoder is offline  
Old 02 October 2017, 03:53   #30
solidcore
Registered User

 
Join Date: Sep 2017
Location: birmingham, uk
Posts: 279
@novacodeer I'll give it a try, you got a link ? Thanks mate.
solidcore is offline  
Old 02 October 2017, 03:59   #31
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,444
Quote:
Originally Posted by solidcore View Post
@novacodeer I'll give it a try, you got a link ? Thanks mate.
http://aminet.net/package/game/misc/ScummVM_AGA_030

I've no idea how much FASTRAM it needs (the readme states 32MB but that was just a guess)


Quote:
Originally Posted by earok View Post
Probably a dumb question but if anyone can answer it, I'd be interested. At least from my understanding of the source code, the game does C2P conversion at draw time. Is there any particular reason it couldn't be done when the graphics are loaded, so it'd just need to do a straight blit rather than a straight blit and then a C2P conversion?
Although this should be possible it would require a massive re-write of ScummVM (which is why I never tried it)

A better speed-up is to stop the screen getting redrawn every time the mouse cursor moves, I had a plan to use a Bobby to drawn the cursor and skip a ton of screen updates but never got around to trying it.

Last edited by NovaCoder; 06 October 2017 at 02:54.
NovaCoder is offline  
Old 04 October 2017, 12:45   #32
solidcore
Registered User

 
Join Date: Sep 2017
Location: birmingham, uk
Posts: 279
Nova appreciate your message I hope to try it soon and please do your optimizations I'm sure others here would appreciate that in order for her to run more Smoothly .

Chris
solidcore is offline  
Old 04 October 2017, 17:08   #33
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,304
Quote:
Originally Posted by NovaCoder View Post
A better speed-up is to stop the screen getting redrawn every time the mouse cursor used, I had a plan to use a hardware sprite to drawn the cursor and skip a ton of screen updates but never got around to trying it.
Oh, that would be very cool! Indeed I had no idea you were doing that.
Hopefully you find time to try to implement it I think the game doesn't run so bad if you consider all other Lucasfilm adventure games like Indy 4! A little push might be all it needs to be acceptable.
Akira is offline  
Old 04 October 2017, 20:57   #34
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: UK
Posts: 1,531
Actually plays alot better and faster for CD32 users with FastRAM using the alpha Earok made.
Amigajay is online now  
Old 05 October 2017, 04:06   #35
earok
Moderator

 
Join Date: Dec 2013
Location: Auckland
Posts: 1,550
@Amigajay do you still have a copy of that alpha..? If so, could you please upload it for Jolly? Cheers.

@NovaCoder brilliant idea re: mouse cursor
earok is offline  
Old 05 October 2017, 13:07   #36
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: UK
Posts: 1,531
I've uploaded it to the zone.
Amigajay is online now  
Old 05 October 2017, 14:02   #37
DDNI
Targ Explorer

DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Age: 43
Posts: 5,090
Send a message via ICQ to DDNI Send a message via MSN to DDNI
Quote:
Originally Posted by Amigajay View Post
I've uploaded it to the zone.
I know its not a real CD32 and I can run it in SCUMMVM but I had to test... With RUNinUAE CD32 on my AmigaOne X1000. It is super fast! I was expecting a crawl fest, but it is absolutely amazing!
Certainly running at least twice as fast as is needed... I am now looking for the speed controls. Keep hitting F10 and quitting

Brilliant job. Definitely going to try it if I ever get myself a TF328.
DDNI is offline  
Old 06 October 2017, 15:55   #38
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,304
That is really fast indeed, the game runs as fast/slow as Indiana Jones And The Fate Of Atlantis, which is amazing!
The only issue is still the mouse pointer. If Novacoder could look into that code, it would be perfect. I think if you fix that, you got yourself an amazing game!
Akira is offline  
Old 07 October 2017, 04:21   #39
jolly11
Registered User
 
Join Date: Oct 2007
Location: Mars
Posts: 111
when I select the right code, the game freezes on my unexpanded cd32
jolly11 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Day of the Tentacle AGA NovaCoder project.Amiga Game Factory 183 03 January 2017 19:27
Day of the Tentacle and ScummVM Picard support.Games 15 27 December 2007 22:11
Day of the Tentacle DamienD request.Old Rare Games 25 18 May 2007 18:41
Day of the tentacle frikilokooo project.Amiga Game Factory 50 19 March 2007 01:28
Day of the Tentacle alexh HOL data problems 3 28 June 2005 15:58

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:05.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.41492 seconds with 14 queries