27 August 2017, 10:24 | #1 | |
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Location: Dortmund, Germany
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Space Hulk (1993) - Question about ray casting & graphics
I was always intrigued by Space Hulk ever since I first played it on the Amiga in the ealy-mid 90s. The music and graphics swe excellent, and even though the viewports were small the way the characters smoothly moved through the dark hallways and rooms looked fantastic. I few years ago I first read this short bit from the game's manual, written by Andoy Jones, who was responsible for most of the graphics:
Quote:
I wonder if anyone has got any kind of information regarding this specific technique as implemented in the game? Edit. Upon further though, I assume what they mean by letting the computer do most of the work" is what we see in Liberation (Captive II), were you may let the computer render environment graphics from all kinds of angles to use in the game to increase the variety. In Space Hulk, they probably created and textured a wall or floor in 3d and then rendered it from certain camera perspectives to give the illusion of smooth moving and turning. The resulting image frames where then used in the game. |
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