18 July 2017, 16:44 | #101 | |
Amiga warrior
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But I know that is hijacking the thread. Question - couldn't the mode-7 like technique (such as used in the background of lionheart, or discussed here: http://www.pouet.net/topic.php?which=10195) be used to do the floor and ceiling in an OCS Wolfenstein? Add that to the Wildcat demo and we'd actually be halfway to Doom! |
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18 July 2017, 16:46 | #102 | |||||||
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And you are particularly aggressive about it. You went on a thread about conversions from hardware, talking a lot of misinformation and fighting another member when you were told "what you are saying is simply not true". Which it wasn't,. Ah, but no, this other user committed the "crime" of mentioning the Atari ST and not in the worst of lights! The cheek! insanity! Must retaliate! Because you don't? You didn't last two paragraphs without getting exactly into the territory you condemned: Quote:
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These add up to other completely false claims you have made on otehr threads. If you cannot realize that the problem vector has been you all along, there is a problem. Any time people have told you to stop attacking others and that what you say is incorrect, you have blown up. You have signed up like a week or so ago. You should understand that you look like a full-blown troll. If you are not, just change your attitude, but if you are, let us be and move somewhere else where you feel more "at home", like dunno, maybe Lemon Amiga . [edit] Oh you added some more gold. HEre goes: Quote:
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As it was said to you again, a DEMO and a GAME are completely different things. A GAME has a LOT MORE STUFF going on at once than a DEMO SCENE. And you insult the game coders (greedy and lazy). Yeah because it's their fault! I am sure you could do better mate. Go on, wow us all, because your knowledge of all things amiga is supreme. I give up. |
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18 July 2017, 18:39 | #103 |
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18 July 2017, 19:20 | #104 | |
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forgot to mention: price for stripped (with 128KB of RAM not 256KB) VGA card was somewhere around 2/3 price of A500 (and VGA required monitor which usually was grayscale and more expensive than 1084). |
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18 July 2017, 19:25 | #105 |
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Don't ask me, ask Miggy4eva. According to him, sales figures never lie.
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18 July 2017, 19:31 | #106 |
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18 July 2017, 20:20 | #107 |
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Since sales figures never lie, the 286 is vastly superior to any 68k CPU.
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19 July 2017, 05:11 | #108 | ||
Amiga warrior
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Yeah ok, really funny. Har har har. In fact several people call me troll and then you act like trolls.
What I mean is up to 1 million sales. After that, yes we all know that Mac and 286 dominated the market due to business and education sectors. This was bullshit because the A500 was better than both but the marketing and commercial connections just weren't there. But that is the big boys game, the Amiga lost the game because of marketing and business reasons and nothing to do with hardware or software. It had everything and could do everything better than 68k Mac or 286. X68000 wasn't even in the big boys game. Akira, I won't reply to all of the pointless attacks you made on me but here are some things I want to say. You and others keep editing my quotes when you quote me, to make sure it looks like I'm talking shit I didn't say mode 7. I said mode 7-like. I know mode 7 is a SNES feature, but Amiga has similar technique discovered by genius coders. That's what I was referring to. That is what is discussed in the pouet.net link I provided. Quote:
But every first person shooter is at one stage in its early life, a tech demo. Yes it will lose some FPS with addition of features but Wildcat demo could lose 50% of its frames per second and still be better than ST Wolf. Not to mention there will be further optimisations, and those additions won't cost 50% of fps anyway. Quote:
Street Fighter 2 is a terrible conversion to the Amiga. End of story. |
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19 July 2017, 08:17 | #109 | |
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So ST version could be 40% faster if someone implement new optimizations. |
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19 July 2017, 08:53 | #110 | |||||
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19 July 2017, 09:01 | #111 | |
Amiga warrior
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I find it very hard to believe St Wolf can be ANOTHER 40% faster? Ah, so it might run in real life almost as fast as the videos on youtube run, in speed-up emulators. If somebody found a faster technique, why do they ignore it? The proof is in the pudding, show me where it is. |
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19 July 2017, 09:05 | #112 | |
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btw YT videos of ST Wolfenstein are on ST (8MHz) or MegaSTe/Falcon (16MHz). In description people wrote on which configuration video is recorded. |
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19 July 2017, 09:05 | #113 |
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19 July 2017, 10:16 | #114 | |
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Do you have any links to this? I'd like to read more about it. |
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19 July 2017, 10:47 | #115 | |
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19 July 2017, 10:48 | #116 |
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In this thread you have talk about Doug (user: dml) 3D engine for ST: http://www.atari-forum.com/viewtopic.php?f=4&t=16682
[ Show youtube player ] and there is talk about optimization even Ray engine. Also Ray mention on his site http://s390174849.online.de/ray.tscc.de/wolf3d.htm that plan for never-released version is to implement "a delta clear to draw floors/ceilings more quickly". |
19 July 2017, 12:01 | #117 |
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Pop corn mode ON
Did I tell you I owned an Archimedes because it was so much more advanced than the Amiga ? Pop corn mode OFF Coming back in a few days to harvest. In the meantime, playing Wolfenstein and Doom Trilogy http://www.arsvcs.demon.co.uk/leisure/index.html on my Archie. Last edited by Zarchos; 19 July 2017 at 12:09. |
19 July 2017, 12:14 | #118 |
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@Zarchos any YT video of this game on original Archie to recommend?
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19 July 2017, 12:46 | #119 | |
Amiga warrior
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Lots of talk but I bet any money we will NEVER see an improved ST Wolf. It's all talk. |
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19 July 2017, 12:51 | #120 |
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