09 June 2016, 09:34 | #21 |
Professional slacker!
|
Forget about screen modes above 320x240 unless you have Warp3D (Voodoo/CyberPPC)
NovaCoder has an 80mhz 060 hence the frame rate in his Video's As others have said you'd be better off with a Zorro III Graphics Card for your 3D games or better still a Mediator setup but you're never going to set the world alight with your A4000 and these modern games. Have you thought about a Next Gen Amiga like the AmigaOne/Sam? You'll be able to play these games at PC speeds with an Amiga OS I really enjoyed reliving these games on my Micro AmigaOne and the best thing was it fit in a MiniITX case And @Zetro long time no see! |
09 June 2016, 09:53 | #22 |
Professional slacker!
|
By the way Clickboom's quake runs about 4-7fps on an 060 @50mhz with ZorroIII RTG (such as CV64/3D) in 320x240 just to manage your expectations. You actually get a better speed bost overclocking the 060 to 66mhz if you add some extra cooling it's pretty safe on the CSMkII but just bare in mind the age of the hardware and it's value should it go pop.
Here's a Video of my Old A4000T CsMkII 66mhz + PicassoIV: [ Show youtube player ] This is about the best you can expect without PPC or Warp3D |
09 June 2016, 10:06 | #23 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
|
Yep, Zorro II is going to be a big bottleneck there alright. 3D acceleration can be used by some games if you have a 3D capable card, e.g. Voodoo 3 + Mediator or CV64-3D. With that sort of setup you'll actually get a reasonably playable game of Quake on an 060 with GlQuake, which takes advantage of the hardware acceleration. My A1200 with a Mediator, Voodoo 3 and Blizzard 1260 running at 66MHz does a reasonable job of it. Doom is quite playable too (though I didn't play much of that). I also played through Descent: Freespace on that setup, it dropped quite low in the FPS department in many places but was generally playable. As others have said though, pull any PC out of a skip and it'll run rings around a £1000 Amiga at these games.
|
09 June 2016, 10:18 | #24 |
Professional slacker!
|
Just a side note the Warp3D driver on the CV64/3D is about a much use a chocolate teapot. The only game which will work with the 4mb VRAM is Decent (the original Decent)
I think I have a Video somewhere of my sorry attempt to run GL Quake on it lol. |
09 June 2016, 10:25 | #25 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
|
09 June 2016, 12:23 | #26 |
Professional slacker!
|
|
09 June 2016, 16:49 | #27 |
Moderator
Join Date: Dec 2010
Location: Wisconsin USA
Age: 60
Posts: 839
|
Sorry guys, it's no surprise stock AGA is faster than ZorroII RTG on A4000. Super Buster (any Rev.) is a ZorroII Downgrade and not capable of 3.5 MB/sec ZorroII transfer rate. 2.4MB/sec is max. assuming the ZorroII board is a Zero wait state design. Unfortunately, PicassoII is not a Zero wait state design!
If you want fast graphics on A4000 you basically have two options: ZorroIII RTG or AGA with a scan doubler. Last edited by SpeedGeek; 09 June 2016 at 16:56. |
09 June 2016, 17:11 | #28 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 420
|
Thanks for the replies. Wish I'd written this thread before buying it
I don't really understand how it can speed workbench up but make zero difference compared to AGA in games, but seems to be the general consensus that's the case. So why do Amiga users harp on about RTG so much if literally the only thing it does is give you a few more colours in Workbench? |
09 June 2016, 17:22 | #29 |
Registered User
Join Date: Mar 2004
Location: finland
Posts: 1,837
|
More colours (there's quite a big difference between 256 and 16/24bit pictures), bigger screens, faster screen update due to hardware acceleration on 2D gfx. And gaming, too - I was quite happy when playing Warp3D Descent with CV64/3D@ 256x400 screen on my A500T with steroids.
|
09 June 2016, 17:31 | #30 |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 43
Posts: 4,190
|
I'm surprised that nobody mentioned the Vampire 2 in this thread yet. Its RTG mode is very fast (No ZII bottle neck) and although it doesn't run everything yet, what it does run it does so very fast and compatibility is improving day by day and I would consider it for the A2000 once the V500 is released (it can be installed in an A2000 as well using an adapter board). FPU support is expected to be added in the near future and that should open up support for many additional 3D games.
|
09 June 2016, 17:43 | #31 | ||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Quote:
Quote:
Anyway, the Cybervision 64 was the best 2D graphics card going around at the time (even faster than the Cybervision 64/3D in 2D mode) until the Picasso IV came out. Once you used a graphics card with such a high-end set-up, going back to AGA just blew chunks and it seemed like an absolute waste to have a bottleneck like AGA spoiling the experience of owning an 060 card! Having bought a graphics card back in the day, that's my answer to your question. Whether it's the reason why others back then did, I dunno! Last edited by DrBong; 09 June 2016 at 17:49. |
||
09 June 2016, 17:46 | #32 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
3D gaming on the Amiga? Don't bother. 3D games -> peecee.
|
09 June 2016, 17:51 | #33 | |
Moderator
Join Date: Dec 2010
Location: Wisconsin USA
Age: 60
Posts: 839
|
Quote:
P.S. RTG also allows graphics rendering in Fast RAM. |
|
09 June 2016, 18:22 | #34 | ||
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 812
|
Quote:
Workbench and GUI driven applications do not render the entire screen all the time, they just update parts of it. That way, they can use the graphics hardware to accelerate stuff - like scrolling a large bitmap, drawing lines and shapes... (provided the driver supports it and the graphics card actually has a blitter or similar hardware, of course). Quote:
RTG was useful for gaming in the late nineties: when many people had a souped up Amiga but no PC yet, RTG gave them access to some PC ports. These days, it's mostly useless in that regard - I don't know how many original Amiga games actually benefit from RTG (as opposed to just supporting it - it doesn't really make a difference if I run my 320x200 game on AGA or RTG) - Napalm comes to mind, not much else. On a pre-AGA machine, it does give you access to some titles that would otherwise be out of your reach (OnEscapee, Genetic Species, Bubble Heroes...) though. |
||
09 June 2016, 19:31 | #35 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
@OP
I would humbly suggest that you try NEMAC IV - you will see a difference |
09 June 2016, 19:35 | #36 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
|
Payback is another game that is massively improved by RTG, but there are few others that aren't ports from the PC.
|
09 June 2016, 19:37 | #37 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
The Z2 limitation is even more severe as RTG programs will usually simply render a frame and then dump it to the gfxcard via the Z2 bus while an program optimised for AGA and 060 will often render a frame, do c2p in fastmem and then copy to chipmem while rendering the next screen or doing something else. Optimally the time required to copy the frame to AGA chipmem is not noticable anymore. I guess the same thing could be done for RTG programs but nobody does this which is probably due to the fact that you need to go through some RTG library layer to do this.
|
09 June 2016, 19:51 | #38 | |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
Quote:
Can one even write a post about a module here without someone mentioning how the Vampire makes the MOD sound better? |
|
09 June 2016, 19:54 | #39 | |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
Quote:
|
|
09 June 2016, 20:40 | #40 |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 43
Posts: 4,190
|
For some reason I had in my head that the OP was talking about an A2000 system and that's why I though it made sense. But now that I think about it, an 060 in an A2000 would be something special.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
What would RTG give me? | Sim085 | support.Hardware | 17 | 07 April 2015 09:04 |
RTG scaling | arti | support.WinUAE | 1 | 03 June 2014 19:47 |
XBOX 360 controller disappointment | Zak | Retrogaming General Discussion | 20 | 20 December 2013 15:07 |
RTG questions | TreacleWench | support.Hardware | 2 | 03 March 2012 17:43 |
FS: Merlin RTG | Fieldday | MarketPlace | 0 | 01 December 2009 12:44 |
|
|