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Old 10 March 2007, 11:13   #41
derSammler
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Quote:
Originally Posted by olandrobo
What is the best way to hand over tha gfx? File formats, layout of sprites, description etc?
I'd say put the graphics for each level in a separate file. Same layout as you already did before (ships, weapons, enemies, etc.). As for the file format, I prefer bmp or png. Just don't use gif, as hundreds of sprites in one image can easily exceed (hehe, "exceed" ) 256 colors, which gif can't handle.

Looking forward to see all the graphics.
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Old 10 March 2007, 13:15   #42
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Just found a nice way to improve the graphics for the PC version. See the attached picture. Left is improved, right is Amiga original (zoomed to 200%).

//edit: Image removed, obsolete.

Last edited by derSammler; 08 June 2007 at 15:43.
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Old 10 March 2007, 15:14   #43
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Sorry for bumping this topic once again (mods: feel free to join my posts), but I've just compiled a first tech demo of Shenandoah for Windows using DarkBasic. This is the work of only two days, so don't expect too much:

(link removed, outdated)

Let me know what you think.

Last edited by derSammler; 14 March 2007 at 18:45.
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Old 10 March 2007, 15:33   #44
killergorilla
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Just tried it out...
Attached Thumbnails
Click image for larger version

Name:	untitled.PNG
Views:	385
Size:	5.5 KB
ID:	13371  
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Old 10 March 2007, 15:36   #45
derSammler
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Seems like your graphics card can't do 640x480@16bit.

//edit: recompiled and link updated, does no longer try to set a fixed resolution now.
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Old 10 March 2007, 16:01   #46
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Same error but it gets a bit further.

Do you have two checks or something? I get a tech demo window but it's the second window that chucks out the error
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Old 10 March 2007, 16:08   #47
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Damn! Updated once again.
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Old 10 March 2007, 16:21   #48
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Same error!
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Old 10 March 2007, 18:04   #49
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Works over here, but it is windowed. Looks and scrolls nice, just keep up the good work.
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Old 10 March 2007, 18:16   #50
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I'm using a laptop if that's any help

Lowest it supports is 800x600
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Old 10 March 2007, 18:40   #51
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If it helps I'm also using laptop with Radeon 200M on Win XP SP2, it can display 640x480.

@KG Strange that your laptop doesn't support 640x480, first time I hear something like that. Isn't windows logo while loading in 640x480?
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Old 10 March 2007, 19:12   #52
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Weird... seems I can set the minotor to 640x480 when I go into "List All Modes" but not in the display options.
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Old 10 March 2007, 19:55   #53
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That's normal KG

On my old Toshiba Satellite Pro 4600 (which has a Trident Video Accelerator CyberBlade-XP card) I also don't have 640x480 in the Display Properties --> Settings tab.

If I then click Advanced --> Adapter and finally List All Modes... it is there
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Old 10 March 2007, 22:47   #54
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I report the same error as KG.
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Old 11 March 2007, 02:56   #55
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Some elementary gfx uploaded.
file: basegfx.zip

Just seen the posts about not using gif... guess what format I chose??? :P
I don't think it will cause any problems on these graphics anyway since none of them uses more that 16 colors and it's all from the same palette.

Is it necessary for me to place all the gfx in a 16*16 pxl grid? It's quite time consuming and wasn't done in the past.

Tell me if you need further descriptions. Thanks.

Last edited by olandrobo; 11 March 2007 at 03:02.
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Old 11 March 2007, 12:44   #56
derSammler
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Wow, seems like the game was to be more complex than I thought. A lot of questions are coming to my mind already -- like what's the Boostgate for? -- , but before I start asking, I need to get the game engine done (any info is useless until I can make use of it ).

Quote:
Is it necessary for me to place all the gfx in a 16*16 pxl grid? It's quite time consuming and wasn't done in the past.
Of course not! I don't care about at all, as I have to rearrange the sprites anyway.
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Old 12 March 2007, 10:08   #57
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Great, that saves me tons of time, which I don't have, so it's perfect.

Tunes composed for the game are now uploaded to the Zone. More gfx is on the way by the end of the week.
File: shentunes.zip

The boostgate is for the last level where you have to pass through the gates in order to gain enough speed to catch up with the Shenandoah and bring her back.

I'll see if I can find the backstory also. Is it possible to read amiga textfiles on a pc?
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Old 12 March 2007, 10:32   #58
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The tunes are great, thanks for providing!

I see there are a couple of theme and title tunes, do you remember which one was ultimately decided to become the title tune? Moreover, what's the purpose of LVLSEQ1.mod and LVLSEQ2.mod? They were already included in the source code archive you uploaded a few weeks ago, and I thought they are the background music for level one. Seems like I was wrong...

Quote:
Is it possible to read amiga textfiles on a pc?
Plain text files, yes. The Amiga uses a different way to do line breaks, but that's no problem, unless one tries to read them with Windows' notepad.
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Old 12 March 2007, 10:39   #59
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Actually I have no idea about the tunes anymore, I haven't listened to them in years and years. Pick the ones you like most for now.

The LVLSEQ1 & 2 I suppose are fot the first and second half of levle one...
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Old 12 March 2007, 10:49   #60
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Quote:
Originally Posted by olandrobo
The LVLSEQ1 & 2 I suppose are fot the first and second half of levle one...
But what's LEVEL1.mod for then? I think I just use the one that fits best.

//edit:

LVLSEQ2.mod is the same as LEVEL5.mod, so it's meant for level 5. Only LVLSEQ1.mod left...

Last edited by derSammler; 12 March 2007 at 11:55.
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