27 September 2017, 18:07 | #21 |
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27 September 2017, 18:54 | #22 |
Total Chaos forever!
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What extension supports more colors on AGA? The only one I can think of is the OS extension or the Game extension. If he's using the OS extension or the Games Master System libraries, he would be better off using C or AmigaE or even PureBasic.
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27 September 2017, 18:55 | #23 |
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I think that's a wise idea, although I made an error in calculating my palette and I'll need to re-import all the graphics anyway so maybe I can get away with less colours.
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27 September 2017, 19:36 | #24 |
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If you are going to switch, might as well go for Blitz Basic
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27 September 2017, 19:50 | #25 |
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I tried installing Blitz about seven times but it just wouldn't take. Something about a bug in the installer and that's mostly why I moved to Amos.
I don't fancy moving to another environment and re-doing all that code either. |
27 September 2017, 20:40 | #26 | |
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27 September 2017, 20:56 | #27 |
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Great start to the project!
One thing I would suggest as others may have, make sure you are happy with language of choice now, nothing worse than 12 months later you find out it's slowing down too much or it can't handle certain things! |
27 September 2017, 20:58 | #28 |
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Yup, Blitz Basic is probably the way to go over AMOS if you don't have coding knowledge...
If you like I'll provide you with a .HDF + Blitz Basic installed? Just PM me |
27 September 2017, 20:59 | #29 | |
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I'm just doing it on Winuae. It's easier to switch stuff around to see what runs ok on what settings. I might just put up a DL of the Amos files so folk can take a look for themselves, but I'm also a little embarrassed about letting people see my terrible code. |
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27 September 2017, 23:21 | #30 | |
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28 September 2017, 00:02 | #31 |
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Amazing project! Congratulations!
Is my opinion, A500 version for everybody will be great. DDII was great so its possible to make DDI a great conversion. Next shinobi? |
28 September 2017, 11:24 | #32 |
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I think sharing your code is a great idea even if you think it's terrible, I know how it feels myself but I have gotten a lot of ideas of way to easily optimize and fix stupid things I've done due to sharing my code.
I should release the code of more projects of mine in the future. |
28 September 2017, 12:01 | #33 |
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Thought I'd share another video of an update.
[ Show youtube player ] The grab move has been included now, although there are animation glitches with it (which typically, didn't happen in the video) and something's killing the player animation after a throw. The energy bars have some depth issues because Priority On is activated so the player can walk over them. They're bobs ATM but I'm wondering if I can use sprites instead? I'm using the Amiga background this time and another palette. The colours have taken a bit of a hit, but I still haven't sorted the complete palette out to figure in the colours of all the other backgrounds and all the bobs/sprites. Palettes are something I'm still learning a lot about and will take a while to do in terms of organisation and colour order in regards to what uses what colours on screen. And yes, I'll set up a download pack with the Amos file in in and all the image/sound banks so that everyone can have a look at it, but really, it's just a lot of IF statements and not much else. Cheers! |
28 September 2017, 12:11 | #34 |
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I wouldn't use bobs or sprites for the energy bars if they don't need transparency. Use either icon paste or draw them manually. Icon drawing commands in AmosPro are twice as fast as bobs.
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28 September 2017, 12:24 | #35 | |
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I did actually try to just draw a filled single bar with an outline using the "Bar" and "box" commands for the energy/life/health whatever you call it, but it really slowed the game down to a crawl. The same happens with text as well. I might have been using it wrong though. EDIT: The bars and boxes work ok when drawn outside the main loop, it's only when in there that it slows the game down. Not sure how the energy variable linked to the right hand side of the bar can be updated that way though. Last edited by Brick Nash; 28 September 2017 at 15:30. |
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28 September 2017, 16:10 | #36 |
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For Bar and Box and other use the AMCAF oder TURBO Plus Extension for AMOSPro, thats the better Choice.
[ Show youtube player ] |
28 September 2017, 19:21 | #37 |
Total Chaos forever!
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AMCAF overwrites the AmosPro runtime library at install time. Future updates to AmosPro will be incompatible with it. If you can find TurboPlus, try it instead.
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29 September 2017, 00:50 | #38 |
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Is there no chance of an ecs version? Is it.a case of taking to much time squashing it into the limited memory rather than being impossible to do?
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29 September 2017, 10:50 | #39 | |
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If I can make my code more efficient and a bit faster then there could very well be a version for all Amigas. This is providing that it runs ok with a minimum of maybe three enemies on screen of course. I'm trying my hand at re-coding animations with Amal and seeing if that might speed things up a bit. If you want to try it out or even look at the code then I posted a DL in the Coders Amos section and in that thread you'll find Dan's adf download further down. There's not much to the game right now mind you. It's only one screen and the enemy doesn't fight back but it's fun beating the shit out of him for a few minutes. Last edited by Brick Nash; 29 September 2017 at 11:07. |
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30 September 2017, 00:09 | #40 |
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