25 October 2016, 15:11 | #1 |
Posts: n/a
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"Ultima 3 Exodus" keeps crash
Hi everyone.
I am trying to play "Ultima 3: Exodus", but every few days it becomes unable to read the saved game (see screenshot), and I have to start over a new game. I tried the following: - make a copy of the *.adf file (both the original and the copy stop working) - make sure I don't close down WinUAE while it's loading or saving (it improved the lifespan of the game, but it ultimately became unreadable). How can I prevent this error from occurring again? Thanks in advance for any help. |
25 October 2016, 15:30 | #2 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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Try save state instead of save game.
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25 October 2016, 19:59 | #3 |
Posts: n/a
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Too easy to be true! I knew it! Thank you!
How come I didn't see the save state function? Well, there are so many functions that I never got down to the Miscellanea. |
25 October 2016, 20:02 | #4 |
CaptainM68K-SPS France
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it is i guess a copy protection problem.....
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26 October 2016, 02:12 | #5 |
Posts: n/a
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Apparently, save states are not the solution. The saved game loads fine, but after a while, when the game tries and save (it saves automatically every time the party enters or exits a town), this is what I get:
Maybe I should not overwrite the same save state file... Last edited by Abacos; 26 October 2016 at 02:19. |
26 October 2016, 11:21 | #6 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,676
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Does sound like copy protection dlfrsilver stated previously!
I grabbed the IPF and made an ADF and a similar thing happened in WinUAE, disk got corrupt after so many saves because the copy protection was missing. |
26 October 2016, 17:59 | #7 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
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ipf or whdload probably is safest option in this case. There is at least 6 different Ultima III adfs floating around. I have no idea if any of them is properly cracked.
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31 January 2017, 18:44 | #8 |
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I found the solution. I think we can call it a bug in the game.
The game saves automatically every time the party enters or exit a town or dungeon, BUT the save-game process is completed only after the party performs one action after saving. If the player turns off the game without taking even one step away from the save-point, the saving process is incomplete, and the "disk" becomes unreadable. All that has to be done to avoid the problem is just this: 1) enter/exit town (or save game in any way the game allows to); 2) take (at least) one step; 3) turn off the Amiga. Save state files can be used before step 1 or after step 2. If you save on a save-state file during the in-game save process, the save-state file becomes unreadable. |
01 February 2017, 17:59 | #9 |
Retro maniac
Join Date: May 2005
Location: Finland
Age: 49
Posts: 1,219
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Hopefully someone with original disk of Ultima 3 could confirm that bug...?!
Btw, isn't the "official" IPF file of Ultima 3 made from original disk ..?! Which kind of copy protection does Ultima 3 use ? I thought Ultima 4 to have a similar kind of copy protection..?! Btw, I do collect Ultima originals (Amiga mainly).. Could someone sell me Ultima 3 or 4 complete original game with all the stuff included ? With a moderate price ? Sorry, administrators.. A bit off topic |
01 February 2017, 20:54 | #10 | |
CaptainM68K-SPS France
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Quote:
It's basically a long track. |
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