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Old 22 August 2019, 00:19   #261
dlfrsilver
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Quote:
Originally Posted by Shatterhand View Post
Thing is, you look at a Spectrum game, stuff moves kind jerkily at your direction but you're ok with it, after all the game has like 2 colors on screen and you are fine because its playable and the sound is good which is already nice for a Spectrum.

Put the same thing on Amiga and people will go like "Oh its too jerky look at those trees shaking" and all.

I still don't believe how people complain about the Super Hang-On port on Amiga.
it has been back ported to the Amiga from the ST. and the graphics are just dark (ahah ST palette bug or bad conversion of the palette).

Wec le Mans, if i talk again about it, has many copy protections in. You talk about a joy to ressource this damn thing or even crawl inside the code :/

Otherwise, the graphics, i mean the sprites should not be difficult to extract with the right colors.
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Old 22 August 2019, 00:57   #262
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The Black Viper engine could do Wec Le Mans on Amiga justice.
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Old 22 August 2019, 00:58   #263
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The Black Viper engine could do Wec Le Mans on Amiga justice.
this game runs in 64 EHB colors (Black Viper), or 32 colors ?
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Old 22 August 2019, 01:11   #264
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Originally Posted by dlfrsilver View Post
this game runs in 64 EHB colors (Black Viper), or 32 colors ?
Actually i think is a Dual Playfield game in OCS/ECS but i might be wrong
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Old 22 August 2019, 01:27   #265
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Not sure, but it looks and runs so good! If only the controls were tighter....

Last edited by vulture; 22 August 2019 at 01:36.
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Old 27 August 2019, 20:49   #266
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Quote:
Originally Posted by DamienD View Post
I'm with you on this one.
...I'd love someone to port Roc'n Rope; simple / fun and easily doable on an Amiga
Just dug these files out, it's been on my todo list for ages to make a version of Roc'n Rope. Made a start with the graphics but so far that's all i've done.

I think i need 36 hour days the amount of projects i have on the go at the moment.
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Old 27 August 2019, 23:13   #267
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Nice one SteveMoody
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Old 28 August 2019, 02:32   #268
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Hi SteveMoody, nice looking arcade game. Where can we find out about the other projects your working on
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Old 28 August 2019, 18:06   #269
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I don't believe I didn't mention that

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it's a great game, and it would work wonderfully on Amiga as it uses only 1 button! And you can see there's nothing too hardware demanding there.
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Old 28 August 2019, 18:19   #270
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Psycho-Nics Oscar. The inspiration for Turrican. Quite a nice game.


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Old 28 August 2019, 18:28   #271
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Originally Posted by Retro-Nerd View Post
Psycho-Nics Oscar. The inspiration for Turrican. Quite a nice game.

[ Show youtube player ]
Yup, absolutely love Psycho-Nics Oscar

Very difficult game though; when I used to pay this back in the Arcades I think I would always come undone around the 5th / 6th level.

Last edited by DamienD; 28 August 2019 at 20:53.
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Old 28 August 2019, 18:54   #272
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Hi SteveMoody, nice looking arcade game. Where can we find out about the other projects your working on
Most of my projects are electronics based rather than Amiga ones. Part of my interest in writing a game is to brush up my assembly skills on a known platform before porting the game to a 68000 based computer i'm building.
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Old 28 August 2019, 19:21   #273
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Data East brought us so many good games. The good old "Karate Champ", then "Karnov", "Dragonninja", "Sly Spy"...
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Old 30 August 2019, 04:43   #274
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I still don't believe how people complain about the Super Hang-On port on Amiga.
Why? It's terrible compared to the Megadrive port.

The intro music with the big picture of the bike is absolutely epic though.
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Old 30 August 2019, 17:32   #275
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While you're right Super Hang-On is merely above average on Amiga, the Mega Drive version is nothing special either.
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Old 31 August 2019, 07:14   #276
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I always thought super hang on on the Amiga was excellent.
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Old 31 August 2019, 15:13   #277
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Yeah me too.
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Old 31 August 2019, 16:14   #278
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It is a good port. Far better playbable via mouse and beats the Mega Drive enhanced version for sure.
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