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Old 14 January 2018, 16:40   #41
mcgeezer
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Hi all,

I just want to add there's a great update on Bomb Jack in that thanks to Saimon69 we've now added music. For technical updates check out the coders thread.

Latest video update is here [ Show youtube player ]
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Old 14 January 2018, 18:54   #42
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the remade music isn't bad at all. The game visuals itself is very close to the arcade (except for Bombjack moves). I heard that those bird moves were a bitch to code.

I think you saw the reverse engineered asm version of the arcade game? it's somewhere.
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Old 14 January 2018, 23:56   #43
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I think you saw the reverse engineered asm version of the arcade game? it's somewhere.
Haven't seen the ASM version of the arcade game, given it's z80 it would be quite hard to recode to 68000 anyway. Besides the Amiga hardware and the Tehkan/Tecmo board are miles apart.

Doing the enemy formations is indeed hard, not impossible though.
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Old 15 January 2018, 08:23   #44
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I have recoded a Z80 arcade game in C++. The Z80 code helped me a lot for enemy A.I. and speeds and such. I don't see how it would be different for a 68k version.
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Old 15 January 2018, 08:57   #45
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I have recoded a Z80 arcade game in C++. The Z80 code helped me a lot for enemy A.I. and speeds and such. I don't see how it would be different for a 68k version.
There’s an element of bucket list and personal acheivment that is associated with what i am doing. Back in 1990 as a developer i would not have had access to the z80 code. It is why all development is being done using tools from back in the day, with the exception of the gfx and music.

Hope that makes sense.
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Old 15 January 2018, 22:00   #46
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I also remade some other games without the original code and it's very difficult to match the gameplay just by looking at how the game behaves. It's your project!
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Old Yesterday, 00:49   #47
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I also remade some other games without the original code and it's very difficult to match the gameplay just by looking at how the game behaves. It's your project!
Yep - exactly the same circumstances that the game developers had back in the day and precisely the challenge I have set for myself on my project.
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Old Yesterday, 18:14   #48
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Yep - exactly the same circumstances that the game developers had back in the day
SOME times they did get access to code and assets
Unfortunately, very few
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Old Yesterday, 22:28   #49
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Sometimes they'd go and get it. Like Richard Aplin with Final Fight when he ripped the graphics out of the original board. He didn't rip the code, though
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