14 April 2016, 17:33 | #121 | |
Retro Gamer
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Quote:
I had Amiga 500+ with HD and 512KB memory expansion (1MB chip and 512KB expansion) and used to run it from HD, and IIRC I did have a sfx. When you install it, it recognizes ECS IIRC and asks to install that version. Now, this was ~ 20 years ago... should problably try it in WinUAE. |
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14 April 2016, 18:05 | #122 |
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As far as I can remember, Sensible Soccer: European Champions v1.1 (92/93 Edition) on 1MB A500 added crowd chants, while when playing on a vanilla A500 with 512 MB RAM, there weren't any, only some background crowd noise. Actually, I am pretty sure about this.
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15 April 2016, 14:22 | #123 | ||
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Quote:
Quote:
About the game Colonization: It's very interesting game that actually it's one of few games that are also WB app (by adding WORKBENCH argument). Game should run on WB even on gfx card (also from readme), because game "promoting itself" on WB main window. Not tested on gfx card, maybe someone will test it. About this "at least 32 colours" in readme, it is probably about enough free pens, otherwise colours may be wrong. Looks great on hi-res/vga-res WB on AGA, additionally you have more space for resizing windows. Last edited by Solo Kazuki; 16 April 2016 at 18:38. |
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19 April 2016, 01:59 | #124 |
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second samurai got a smoother scrolling with 2 mb...
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19 April 2016, 16:36 | #125 |
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SimEarth and SimLife add features with extra memory, I think.
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21 April 2016, 12:23 | #126 |
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21 April 2016, 17:37 | #127 |
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What about UFO: Enemy unknown?
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21 April 2016, 17:43 | #128 |
TinkerTailorContentMaker
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Just read this from the manual.
Memory Requirements UFO A500 requires you to have at least 1MB of memory (this can however be split into two 512k chunks on machines with fast and chip memory). On a 1MB machine you will not be able to select Music AND Sound FX at the same time. Also, please remove any extra hardware (external disk drives etc.) as this can affect the amount of memory usable by the game, and possibly cause a crash. *Updated entry Last edited by lordofchaos; 21 April 2016 at 17:48. |
21 April 2016, 19:39 | #129 | |
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On a 8bit RTG mode it works, but the colours are all messed up. I guess there is some difference in palette or bit order of the screenmode or such. The colour changes are so bad that its unplayable sadly enough. Just to test it, it works fine on workbench on a AGA Hires Laced mode. Sadly enough you cant actually size the world map window much, so there is no real advantage to playing it on workbench. |
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22 April 2016, 16:59 | #130 |
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I got Colonization to work on my CV3D. It's a while ago, so I can't remember what screenmode I used.
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26 April 2016, 20:26 | #131 | |
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MK1 - more RAM (no matter if it is Chip or Fast) reduces disk swapping MK2 - more RAM (no matter if it is Chip or Fast) reduces disk swapping and adds in-game music + speech + special effects like smoke when some fighters produce the special move and it hits the other fighter + naturally the smoke itself appears on Smoke charakter. |
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26 April 2016, 21:21 | #132 |
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Bubba 'n' Stix - more RAM makes the disk loading times reduced. Normally when you play the game on 1 MB of RAM each section is loaded. When you lose all your lives menu and map screen are also loaded. Having more RAM makes that if something was once loaded it will not be loaded from disk ever again.
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28 April 2016, 13:49 | #133 |
TinkerTailorContentMaker
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Thanks mailman. Entries updated!
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12 September 2016, 00:16 | #134 | |
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Street Rod:
Quote:
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13 September 2016, 21:09 | #135 |
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Wing Commander require only 1 MB to have cinematic explosion and animated hand
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14 September 2016, 12:02 | #136 |
TinkerTailorContentMaker
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Nice, thanks for the info. Updated
Need to investigate further. Last edited by lordofchaos; 14 September 2016 at 12:08. |
08 December 2016, 23:11 | #137 |
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Championship Manager 93 benefits highly from extra ram when starting the game and when ending seasons.
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05 January 2017, 10:29 | #138 |
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1. Monkey Island - stores asset in extra memory reducing loading times
2. Winter Olympics: Lilehammer - the only difference is visible on A500. A500 with more than 1 MB of Total Ram has music that normally is only available on A600 and A1200. My configuration (A500 0,5 MB Chip + 1,8 MB Fast) had music while A500 0,5 MB Chip + 0,5 MB Fast does not have music. 3. Kajko & Kokosz - in case of more than 2 MB of RAM the game is fully loaded into RAM |
06 January 2017, 21:41 | #139 |
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Skidmarks - this one is interesting.
Running the game on regular A500 with 0,5 MB Chip and 0,5 MB Slow will give you only 1 type of car at once on track and there is no music. The same happens on A500+ (1 MB Chip). But: A500 with 0,5 MB Chip and 1 MB Fast gives you 3 types of cars at once on track but still no music A500 with 1 MB Chip and 0,5 Slow gives you 3 types of cars at once on track and music A500 with 0,5 MB Chip and 1 MB Fast and 0,5 MB Slow gives you 4 types of cars at once on track and music (maximum possible option) A1200 (2 MB Chip) gives you 2 types of cars at once on track and music. A1200 (2 MB Chip and 1 MB Fast) gives you 4 types of cars at once on track and music (maximum possible option). |
08 January 2017, 17:58 | #140 |
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The Clue! - stores game assets in the memory reducing loading times during the exploration of the locations, visiting places and talking to other people.
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