28 December 2004, 15:19 | #1 |
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Improve WHDLoad when used with a 060?
I just noticed that some games (like AB3D II) stop working, because I changed my 030 accel with a p5 1260 ... Is there any way to improve compatibility? Some games like Sabre Team freeze the maschine....
and anothere one: how cool would be to implement SAVE STATES in WHDLoad? can it be done? like the software action replay, GAME WIZARD PRO that I used to have on my 386, u could amongst other nice things to SAVE the current prog, and restore it later.... a full mem/vga/sound state! |
28 December 2004, 16:02 | #2 |
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28 December 2004, 18:20 | #3 |
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Have you tried the various compatibility tooltypes? I've yet to find a WHDLoad game that wouldn't work on my A1260 or CSMK3.
Remember, this is what WHDLoad was made for... |
28 December 2004, 19:14 | #4 |
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I doubt generic save state will be supported one day since SNOOP slows down the games quite a lot (MMU trap on custom chip control page to get their values when written)
In JST I had implemented such a feature without the need of SNOOP stuff, but the slave (game-specific) had to perform some actions like restoring the copperlists... Apart from that it worked, but was not 100% reliable. It helped me (& Ralf) finishing some slaves, saved some time to reach some point. Bert, any comments? Am I too much pessimistic? JOTD |
28 December 2004, 22:04 | #5 |
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ah, nice ... "freeze"
what compatibility tootypes? |
28 December 2004, 22:53 | #6 |
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Well these can be set in the prefs or tool types keropi but I'm not sure which help with the 060:
; ; global configuration file for WHDLoad ; searched as "S:whdload.prefs" ; ; CLI-Arguments and ToolTypes will overwrite these ! ; ;ButtonWait ;wait for button pressed (slave must support this) ;ChipNoCache ;disable cachebility of Chip-Memory ;CoreDumpPath=T: ;path for coredump files ;DebugKey=$5b ;rawkey code to quit with coredump (debug) ;ExecuteStartup=rx offline.rexx ;command to execute on WHDLoad startup ;ExecuteCleanup=rx online.rexx ;command to execute on WHDLoad exit ;Expert ;selects expert mode ;FreezeKey=$5d ;rawkey code to enter HrtMon/TK ;MMU ;use MMU (for 68030) ;NoAutoVec ;ignore unwanted autovector interrupts ;NoFilter ;disable audio filter ;NoFlushMem ;do not flush memory ;NoWriteCache ;disable the disk write cache ;QuitKey=$5a ;rawkey code to quit ;ReadDelay=150 ;wait after reading from disk (1/50 seconds) ;RestartKey=$5c ;rawkey code to restart ;ShowRegs=SYS:Utilities/MuchMore W WL=80 WT=80 WW=582 WH=700 ;command for Show Regs ;SplashDelay=200 ;time to display splash window (1/50 seconds) ;WriteDelay=150 ;wait after saving something to disk (1/50 seconds) |
28 December 2004, 23:14 | #7 |
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Speaking about WHDLOAD settings etc...I have a problem with my WHDLOAD v16.3 and Blizzard 1260 setup:
On some games I get an error message from WHDLOAD telling me I have the MMU disabled and those games doesn't start. I read that my 68060 CPU's MMU is still used with WHDLOAD, where can I change so WHDLOAD use it always? /J-J |
29 December 2004, 05:03 | #8 | |
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29 December 2004, 22:40 | #9 | |
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I think icon tooltypes override S:WHDLoad.prefs, so setting MMU in WHDload.prefs would have no effect IMHO (MMU is set by default). JOTD |
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30 December 2004, 07:30 | #10 |
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Try running showconfig to see if the 060/MMU is detected. If not, then your 060 libraries are incorrectly installed.
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30 December 2004, 10:47 | #11 |
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Tried removing the nommu tooltypes on the two games that crash but it didn't work, the crashed before they started with an error message I have to write down and post.
I have the latest 68060 libs installed, I run cyberpatcher also at startup...it's in my WBstartup folder |
30 December 2004, 20:14 | #12 | |
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Technical not a big problem, MMU required and several internal adaption for. I think it would be useful also a lot during install development phase. |
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04 January 2005, 21:43 | #13 | |
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