29 July 2018, 23:08 | #1 |
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CD32 NV-RAM Save Blocks Project
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Last edited by Amigajay; 08 April 2019 at 22:19. |
30 July 2018, 15:14 | #2 |
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I'll have a look at a few later tonight and post some results.
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02 August 2018, 11:59 | #3 |
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Fightin Spirit can save the game config to NVRAM for which it uses 29 blocks. You have 'no' in the spreadsheet.
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02 August 2018, 12:01 | #4 |
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Zool 2 saves high scores, 12 blocks.
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02 August 2018, 12:30 | #5 | |
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Thanks, i will update the spreadsheet with these. |
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02 August 2018, 20:52 | #6 | |
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Now after all this I double checked the stock Zool 2 cd32 game and it saves as I previously wrote so this one's OK. |
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03 August 2018, 08:52 | #7 | |
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No, I actually think you were right first time. I've just checked my real CD32 and it saves the config file into the NV-RAM, 29 blocks as you say. I think it does this automatically when you change the game options as there's no specific option for loading and saving. I've also been playing Donk: The Samurai Duck, and that uses 8 blocks per save slot. The game lets you use up to three save 'slots' and the load/save screen is accessed manually on the map screen. |
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03 August 2018, 14:18 | #8 |
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Just a little point to add which I thought interesting. I was palying some fightin spirit from disc last night but my CD32 doesn't really like the burned disc so I got fed up with loading times and booted it from WHDLoad instead. Much to my surprise though the game running from WHDLoad must have read the saved data from the NV-RAM as all the same options were already in place.
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