20 July 2004, 11:24 | #1 |
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Menace Amiga Format pages please
Hi.
If any one here has issues 8-13 of Menace (I think those are the issues) then can some one please scan the issues about assembler programming with the Menace source please. Cheers. -Red |
20 July 2004, 12:39 | #2 |
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Better yet, lets have the whole caboodle, scans, source etc in the Zone. I'd love to have that game re-made for something like Pocket PC ....
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21 July 2004, 03:33 | #3 |
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I have the source code of the disks, which I can upload them in .lzx form. It's on my Amiga HD atm and am trying to track down a screen. Also am trying to AGA fix it, ie _LVOLoadView, _LVOWaitTOF. I should have a screen this weekend, unless some one outbids me. grrh.
although for some strange reason they have $32 instead of $22, I forgot what it is called, either gb_ActiView, or hmm forgot the name of the other one gb_copinit ?!?!? But I am having trouble with the Bullfrog Source, but that will be in another thread =]. |
24 July 2004, 09:52 | #4 |
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AF Menace articles found
I have found some photocopies of the original articles, the quality isn't brilliant, but the majority of the text is clear. If you are still interested I will scan them in and up them.
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25 July 2004, 01:36 | #5 |
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Yes please, photocopies will do for now =]
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25 July 2004, 09:42 | #6 |
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In the zone.
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25 July 2004, 21:30 | #7 |
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I think I got the real mags, will take a look at it soon
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27 July 2004, 05:14 | #8 |
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God how I remember this series. This is what first got me into assembler on the Amiga, how great it was for him to show off his source/techniques for what isn't that bad a game.
If you compare it to the final-product that the Bullfrog tutorial produced (that was a nasty piece of shit) you can appreciate just how useful this was to the aspiring codemonkey. Thanks for uploading the scans to remind me |
27 July 2004, 08:46 | #9 |
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Remind me please someone if AF included the graphics so U could assemble the whole game? Might be useful to port Menace to other formats!
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27 July 2004, 11:29 | #10 |
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They did, but it's level 1 only I think. But it wouldn't be hard to rip the rest of the graphics from full game.
But I don't think this was in the spirit of the article, a good programmer like this releasing his code wasn't doing it for Menace clones/ports. But I suppose with time it doesn't reall matter now? |
27 July 2004, 12:33 | #11 |
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I quite like the structure of the bullfrog tutorial, because all I had to do was change main.s to get it running nicely under AGA, and then I could copy it to all the other months.
I did find the Menace code nice as it had a nice horizontal scrolling, It actually tried to allocate chip ram as well which I found nice. Would be nice to change the gfx to the Contra ones =]. But damn it had trouble using convert on the bullfrog tutorial to incorporate some test sprites into the game. |
02 August 2004, 15:55 | #12 | |
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Quote:
And the sources from Redblade too! Thanks in advance, enzo |
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03 August 2004, 02:20 | #13 |
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Er I havn't uploaded my sources yet, they are still sitting on my AmigaHD and I don't have a monitor, I could use a TV screen, but I'd prefer to wait till I get a real screen.
All I did was change the menace code so that you didn't have to use Killaga before running it. You'll be able to do that to if you get HowToCode. just change one of the coper equates from $32 to $22. |
08 August 2004, 22:11 | #14 |
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I still need this, I missed it the first time it was posted.
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09 August 2004, 04:17 | #15 |
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Pyro, check my FTP m8
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19 August 2004, 20:14 | #16 |
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Hi all, I'm currently remaking Menace for the old Atari. Can anyone post the files into the zone again. I've been looking for the Amiga sources for a while. I'm sure I've got the original cover floppies somewhere but I'll probably never find them. If anyone has the pages scanned also that would be great. Thanks in advance.
QUOTE>>bippym >> check my FTP m8 Would you mind letting me know your FTP details? It would be a great help for me to get any files related to Menace. |
19 August 2004, 20:32 | #17 |
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bipsftp.myftp.org
port: 21 pass: REQ username: REQ |
20 August 2004, 20:47 | #18 |
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Thanks for that. The articles are great, I remember them going out. Some very useful stuff there. ...
It would be helpful to use the graphic tiles which will be nicely arranged in the included files. Before I got this source, short of me filicking through a memory dump of the executable, I have now looked at the graphic files included with the source, it appears to be either RAW formatted or an IFF with the header removed? I've not looked at the files on my Amiga yet but on the PC, it appears to be in a format that I can't read? Does anyone know a quick way to convert the graphic files to a standard format? or what format the files are in. The article does of course mention good old defacto DPaint being used as always but also that they used a small in-house conversion program. If it is indeed basically RAW data with no header I guess I will have to read this on the Amiga or Amiga emulator for ease of recognising. Oh well, it's been a while... any help appreciated. |
21 August 2004, 01:06 | #19 |
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Menace graphics converted to IFF
I've written a quick program to convert the foreground graphics - and here they are as an IFF file. There are 2 versions included, one is 256x256 pixels wide and the other is the more normal 320x256. Tile numbers start and 0 and go from left to right then down.
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21 August 2004, 11:48 | #20 |
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CodeTapper > I've written a quick program to convert the foreground graphics - and here they are as an IFF file
That's great. Thanks. Out of interest, were they actually RAW data? What does your conversion prog do? |
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