29 May 2018, 06:01 | #121 | |
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Even Barbarian+ it's not clear it will work full speed with just an 68000. And I don't know about Heroes of Gorluth, but all Tales of Gorluth games ask at least a 020 even though they are ECS games. Though you are right, there are more people aiming for the "classic" hardware than people doing unoptimized stuff or using game-making programs nowadays. EDIT: Now I see you consider an ECS 020 or 030 game not a game asking for a "High Spec amiga". I must say I was talking anything above a 68000 for an ECS game and 68020 for an AGA game, and I'll take a guess and say that's what Akira was talking about. Though I understand people are also talking about 040, 060 games, PPC games, Vampire games, etc. Just to be clear, IMO we should aim for the "classic" configurations. OCS/ECS 68000 1mb (or 512 kb) and AGA 020 2mb. |
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29 May 2018, 07:33 | #122 |
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Just wondering, how many of you discussing what configurations games should be made for are actually involved in making games yourself?
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29 May 2018, 09:33 | #123 | |
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For me it's simply, OCS/ECS A500/A600... AGA A1200/CD32... Anything else... You can still target the OCS/AGA with the likes of Redpill/Backbone/Blitz. Annual event sounds good and I'd love to help out - it might need to be in England though |
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29 May 2018, 09:35 | #124 | |
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You can see I tried to stick to OCS/512, but with 32 colors and a complex game it's really hard (for me at least). |
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29 May 2018, 10:25 | #125 |
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Eh? Because they cost more than an A500, people shouldn't code for them? What about all the people who already have AGA machines? My AGA machines don't cost me anything because I already have them, and their extra capabilities over and above ECS machines are ripe for exploitation.
Very strange logic you have there... |
29 May 2018, 11:00 | #126 |
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There's quite the difference between people actually involved in making the games discussing suitable platforms, compared to people not directly involved insisting on their preferred platforms.
Of course it also depends on the tone of the conversation. Personally, seeing people complaining about "unoptimized" games while never having done anything themselves makes me a sad panda. We're not teenagers anymore and it's hard to find the time and inspiration to get things done, so we really should be thankful that there are still people who are willing to create anything at all. Trying to apply artificial restrictions only discourages the creative people. EDIT: And regarding the game competition, how about only having one category the first time you organize it (possibly limiting it to 68k, so that the games can be run at least in WinUAE), just to see if you get enough entries. Then if the compo proves to be a success, then you can split it up into different categories the next time it's organized. |
29 May 2018, 11:08 | #127 |
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^
This. |
29 May 2018, 11:18 | #128 | |
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I agree with parts of this, I think the pure gamers should have a say though and be part of the judging - otherwise you end up with very technically good but boring games. |
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29 May 2018, 11:20 | #129 |
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Yes, the gamers should definitely be the ones judging the games, but not necessarily the ones defining the rules, especially the technical ones.
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29 May 2018, 11:33 | #130 | |
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Saying gamers shouldn't have a say, is like saying developers shouldn't have a say because some would just up the limits to suit their game. Demos are put into OCS/ECS and AGA categories, should be the same for games imo, but i agree with Mcgeezer 1) 1MB OCS/ECS 2) 2MB AGA 3) Non stock category for people unable to place into the above ones |
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29 May 2018, 11:46 | #131 | ||
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And currently, not even knowing how many people would participate, splitting the compo up in several categories might just end up with 1-2 games in each category. Quote:
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29 May 2018, 11:57 | #132 | |
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I dont agree, people who want to code on the Amiga will do so regardless, they wont ‘skip’ or even enter a competition at that stage if they are just learning to code on one imo, coders are mostly out off by communities of people moaning about what they should and shouldn't do with a game, not about a category in a competiton! I do agree though if the competition has very few entries than yes its not worth having categories. |
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29 May 2018, 11:59 | #133 |
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Backbone game:
Max Knight (2017 Pixel Nation) http://hol.abime.net/6223 Vampire Curse Of The Night (2016 Chipmunk) http://hol.abime.net/6130 Marco Gregorio's Adventures (2014 amiman99) http://hol.abime.net/5963 Tales of Gorluth (2016 AMIworx) http://hol.abime.net/6201 Boxx 3 (2017 Lemming880) http://hol.abime.net/6195 Easter Egg (2016 Amiga Fans) http://hol.abime.net/6164 ... |
29 May 2018, 12:01 | #134 |
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29 May 2018, 12:03 | #135 |
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29 May 2018, 12:07 | #136 | |
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As i said, people who want to code will do so because they want to make a game, demo whatever for themselves, those who feel annoyed by comments on any forum,bbs will most likely start and stop at some point, its the same with anything in life, do something for yourself and you will most likely finish it, do something for on the words of others, you most likely wont. |
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29 May 2018, 12:10 | #137 | |
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29 May 2018, 12:16 | #138 |
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29 May 2018, 12:19 | #139 |
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29 May 2018, 13:53 | #140 |
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I've made 2 Amiga games, was coding a third one, gave it a break for personal issues, plan to get back at it later in the year.
I think people may create games whatever way they want. But in a competition I believe there must be a difference between people aiming for classic vanilla hardware and people aiming for upgraded systems. |
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