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Old 16 March 2019, 10:31   #141
Solo Kazuki
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Chuck Rock 2 (WHDLoad) - 2nd/blue button for jump, play for pause, bwd+fwd for quit
Cosmic Spacehead - 2nd button to change option in adventure parts
Giana II: Future World - 2nd button for jump
Space Gun - in joystick control mode, 2nd button for change ammo type
Untouchables SE - CD32 joypad support

Last edited by Solo Kazuki; 16 March 2019 at 19:30.
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Old 11 April 2019, 17:46   #142
Solo Kazuki
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Apano Sin - 2nd button for swap ship position, 3rd button for smartbomb 1+3 buttons for freeze/Slow down, 1+2 buttons for eject capsule (when ship is damaged)
Bump 'n' Burn (CD32 version) - CD32 joypad support
Crackdown (WHDLoad) - CD32 joypad support
Sardonic

Last edited by Solo Kazuki; 27 May 2019 at 12:00.
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Old 27 May 2019, 11:58   #143
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Chaos Engine 2 (WHDLoad) - CD32 joypad support
Deliverance (WHDLoad) - 2nd button/blue for jump
Jim Power (WHDLoad) - 2nd button/blue for jump, play for pause
Putty Squad (WHDLoad) - 2nd button/blue for jump, yellow for inflate, rev/fwd to select item, play for pause, 6 digits instead 5 for score counter
Starray (WHDLoad) - 2nd button and CD32 joypad support
Zool (WHDLoad) - 2nd button/blue for jump, play for pause

Last edited by Solo Kazuki; 27 May 2019 at 12:20.
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Old 31 May 2019, 08:32   #144
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Would Death Mask count? buttons for side stepping/turning on the CD32
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Old 23 July 2019, 07:51   #145
Solo Kazuki
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Blues Brothers (WHDLoad) - 2nd/blue button for jump
Forest Dumb Forever (WHDLoad) - CD32 joypad support
Rubicon (WHDLoad) - 2nd/blue button for jump
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Old 02 August 2019, 20:48   #146
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Howdy everyone!
Mmmmh... 11 months since the last update of my OP — I'm afraid I've really outdone meself this time! All apologies to everybody involved and dedicated to helping this list grow and extend — special mention to Solo Kazuki for his constant supply of new (to the list) game titles supporting several boutons.

@Twiggy: I would say any game supporting more than one button being _relevant to the gameplay itself_ does qualify — so your input is absolutely valid, thanx!

Now on my way to updating the main list.


Once again, thank you all for the good work and constant dedication, and please keep them titles coming!

(PS. I'll make sure not to have you waiting more than a couple month between updates to the list from now on)
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Old 07 August 2019, 20:42   #147
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Deluxe Galaga (WHDLoad) - CD32 joypad support
Magic Pockets (WHDLaod) - 2nd/blue button for jump
Pinball Dreams (WHDLoad) - CD32 joypad support
Pinball Fantasies (CD32) - CD32 joypad support
Ugh! (WHDLoad) - CD32 joypad support
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Old 07 August 2019, 21:22   #148
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Deluxe Galaga AGA already has joypad support without WHDLoad. But whdload version allows to quit with fwd+rev+pause. And game is OS compliant but trashes the system on exit, so whdload is preferred...

Someone is creating a google doc with already 40 entries:

https://docs.google.com/spreadsheets...oCo/edit#gid=0
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Old 10 August 2019, 12:01   #149
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Strange manual for roadkill reads:

CD32 CONTROLLER

RED: ACCELERATE
BLUE: ROCKETS & MISSILES
SHOULDERS: GEAR CHANGING
PAUSE: VISIT THE FRIDGE

but I noticed that missiles button doesn't work.

In the code (thanks to the developpers who left the symbols in the CD32 exe!!!)

Code:
LAB_0B83:
	TST	JOYGREEN+2		;015B6C: 4A790000770C
	BNE	LAB_0B87		;015B72: 6600003A
JOYGREEN WTF, yes, green button fires missiles... error in the manual? or is it me?

I think I'll make it green OR blue... problem solved...
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Old 19 August 2019, 11:40   #150
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Parasol Stars (WHDLoad) - 2nd/blue button for jump, CD32 joypad support
Risky Woods (WHDLoad) - 2nd/blue button for jump
Road Rash (WHDLoad) - CD32 joypad support
Super Methane Bros (WHDLoad) - 2nd/blue button for jump

Edit: One Sqrxz 3 should be Sqrxz 4.

Last edited by Solo Kazuki; 19 August 2019 at 13:00.
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Old 12 October 2019, 11:35   #151
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Dyna Blaster (WHDLoad) - 2nd/blue button as detonator, play for pause
First Samurai (WHDLoad) - 2nd/blue button for jump, yellow button to activate bell, play for pause...
Flink - requires CD32 joypad
Litil Divil - requires CD32 joypad
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Old 24 November 2019, 15:37   #152
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Liquid Kids (WHDLoad) - 2nd button for jump
Pirates! Gold - Requires CD32 joypad
Quik the Thunder Rabbit (WHDLoad) - 2nd/blue button for jump
Shadow of the Beast II (WHDLoad) - 2nd/blue for jump, green for offer item, yellow for display score, rev/fwd to select item, play for talk

Last edited by Solo Kazuki; 28 November 2019 at 11:47.
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Old 22 January 2020, 12:03   #153
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Dragon Ninja / Bad Dudes (WHDLoad) - blue/2nd button for jump and spinning kick (with direction), long jump enabled
JetStrike AGA - CD32 joypad support
Rolling Thunder (WHDLoad) - CD32 joypad support: Yellow button to change platform level & big jump, Blue button to perform a short jump
Shadow of the Beast (WHDLoad) - 2nd button and CD32 joypad support

Last edited by Solo Kazuki; 26 January 2020 at 10:48.
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Old 02 February 2020, 11:15   #154
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Alright, I made a pious vow to update every couple months last time, and not surprisingly it's already been 6 months... More than time again for me to update the list then, with all these new entries.

Gonna put your name somewhere in the OP, Kazuki, to acknowledge (long overdue in fact) that you're by far the main contributor to it since its beginning. Thanks as always...

(Note: Dragon Ninja listed Under "Bad Dudes Vs Dragon Ninja")

@ JOTD: I've included/amended the entry for Galaga accordingly, and also Roadkill based on what you quoted the code says. I'm also adding the GoogleDocs link you provided. Much appreciated!


Please keep it up guys...

Last edited by SunChild; 02 February 2020 at 11:27.
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Old 02 February 2020, 11:33   #155
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Thanks for mention. And about Dragon Ninja (i prefer original name) probably some misunderstanding occurred. It's not "when long jump enabled" but "when 2nd button enabled". From original discussion:

Quote:
Originally Posted by CFOU! View Post
- CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right)
+ fix length of right/left jump (double length)
controls are a bit differents with PAL and NTSC version:
PAL ->you must hold down + left joy (or right) and press shortly second button
NTSC->just press second button for spinning kick left or right
Second button (without direction) to perform big jump to change plateform (PAL/NTSC)
- CUSTOM3=4 to replace spinning kick by jump animation
About JetStrike AGA, it's real CD32 joypad support, not only 2nd button. It means all keyboard actions are mapped to joypad. See this addendum for manual.

Edit: I see overall You use 2nd button=?. When it's written CD32 joypad support it's mostly multi button action. When it's only 2nd button i'm writing 2nd/blue.

Last edited by Solo Kazuki; 02 February 2020 at 11:48.
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Old 02 February 2020, 13:33   #156
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I've been trying random whdload games lately to find some new ones I might like and have noticed a lot of games simply do not recognise any CD32 buttons (d-pad is fine), why is this? And I don't mean a 2nd button or any others, I mean not a single button works but if I put a 1 button controller in it works.
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Old 02 February 2020, 13:37   #157
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Quote:
Originally Posted by -Acid- View Post
I've been trying random whdload games lately to find some new ones I might like and have noticed a lot of games simply do not recognise any CD32 buttons (d-pad is fine), why is this? And I don't mean a 2nd button or any others, I mean not a single button works but if I put a 1 button controller in it works.
What games? There are a few but not many I remember the original SF2 did this but is now fixed.
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Old 02 February 2020, 13:44   #158
Solo Kazuki
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What games? What hardware You have? What joypad type? Did You use proper switch (i.e. CUSTOMx=x)? Is joypad working in some games?

Just "I tried and it's not working" tells nothing.
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Old 02 February 2020, 21:49   #159
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Fire could be malfunctionning for CD32 if some serial read config was broken. But it just cannot happen for all the games you tried.

Accurate example please. Have you tested your joypad? mine was faulty and it took me some time to figure it out (only red button was working others buttons didn't)
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Old 03 February 2020, 11:14   #160
-Acid-
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Quote:
Originally Posted by Solo Kazuki View Post
What games? What hardware You have? What joypad type? Did You use proper switch (i.e. CUSTOMx=x)? Is joypad working in some games?
I wasn't aware of this I will try ticking this box next time I have the problem. I do not remember any game names as I have just been going through them all on Zetro's launcher one at a time (onto B now).

Quote:
Originally Posted by jotd View Post
Fire could be malfunctionning for CD32 if some serial read config was broken. But it just cannot happen for all the games you tried.

Accurate example please. Have you tested your joypad? mine was faulty and it took me some time to figure it out (only red button was working others buttons didn't)
My pads are fine for other games (It's the Ktrl CD32 i'm using). I think it might be what Solo Kazuki said.

I know of at least one none WhdLoad game that does not recognise any CD32 buttons - a great Puyo Puyo clone from F1 Licenceware called Outfall (I wish someone would fix this) so I thought it was the same problem. Maybe it is and is a simple fix with a slave I don't know (it also won't start from WB on my 060 but will on an 030, booting without startup on 060 works though (setpatch or some lib conflict maybe).
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