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Old 29 May 2017, 02:51   #1
macce2
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Eek Virtual Ball Fighters problem

Hey, a nice game!
But every time the level Sunset is loaded ( music enabled),
The game brings you back to the wb, with error request regarding cd audio playing; " Direct X error, last track reached" or something like that. Once you confirm therequester with mouse button click, you can go back to the game, but it has hung and you have to reboot.
I know some games ( TSotTM) can be configured more sophistically, regarding cd audio playing.

So, how could I overcome this problem ?
I like the game and I like the cd music too, so disabling music is not an option for me.
-Maybe it would be possible with an Arexx script
or something ?

Im using OS 3.9 with bbs installed, and Cachecdfs.
Would an alternate cd file system help, or is it my A4000s internal Ide bus related / drive problem ?
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Old 01 June 2017, 00:07   #2
macce2
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Hooooo

I remember T-Zer0 to be other cd game (with cdda tracks) that I had problems with before.
Somehow it seemed to be te case that, with CacheCDFS, the game wasn't working properly.
It was some kind of other (Commercial ?!) CD File system, demo version that was included with the game and I remember disabling CacheCDFS and using the additional file system (CDplusplusFS or something like that) to get the game to work.
Because I made no special boot floppy etc. for this purpose, it was quite an unpleasing way to play.
So, which CDFilesystem is generally the best for "modern" Amiga cd games (with Audio cdda) ?
I thought CacheCDFS for CD32 Emulation..
How to make a bootable dd floppy with all the essential files included, to try that for some problematic games ? CDplusplus (?!) filesystem, for example ?

How about the role of the Atapi.device file, then..?! I don't remember from where I got mine file, and I don't know, whether it's the version that's recommended to use with A4000D internal Ide controller connected cdrw drive, or not...+?!
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