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Old 24 May 2017, 21:09   #41
Akira
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I understand the usefulness of having a sort of pre-compiled file, but source code should remain text 100% of the time.
I'm not saying "don't have this tokenized file", I am saying "have source, tokenized file and binary"
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Old 24 May 2017, 21:30   #42
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Quote:
Originally Posted by bippym View Post
I've been learning python recently so as a project I might have a go at making something to convert the bb2 file to a text file. Obviously the success will depend on the numbering of your Amigalibs and deflibs being correct
Yes, that would be awesome. The library numbers thing is trickly alright, but perhaps you could use the library definitions from a copy of the installed Blitz setup that the user has.
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Old 24 May 2017, 22:27   #43
BippyM
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Quote:
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Yes, that would be awesome. The library numbers thing is trickly alright, but perhaps you could use the library definitions from a copy of the installed Blitz setup that the user has.
The user will need to supply their own libs. Then the script can take it from that
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Old 25 May 2017, 00:47   #44
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Yep, that's the way to do it
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Old 25 May 2017, 08:22   #45
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Quote:
Originally Posted by Akira View Post
BTW step 5 on your how to says: "Go to %AppData%\Notepad++". The actual path, at least in my system (Win 7 Pro 64bit) is "%AppData%\Roaming\Notepad++". I am using a 32-bit version of n++ (is there a 64 bit version now?)
%AppData% should point to the correct application data folder used on the system. The actual path is the same for me as for you (I also have Win7 x64). I probably also have the 32bit version of Notepad++. There is a 64bit version but with very limited plugin support.

Quote:
Originally Posted by bippym View Post
I've been learning python recently so as a project I might have a go at making something to convert the bb2 file to a text file. Obviously the success will depend on the numbering of your Amigalibs and deflibs being correct
That would be way radical!
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Old 10 June 2017, 20:29   #46
AlfaRomeo
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Any updates from the version v0.6 of user defined language for B2 in Notepad++ ??
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Old 11 June 2017, 11:15   #47
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Any updates from the version v0.6 of user defined language for B2 in Notepad++ ??
I haven't changed anything since v0.6, let me know if you have any problems or if keywords are missing etc.
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Old 11 June 2017, 19:37   #48
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Ok, I will alert you if I note something that could be improved.
Anyway, itīs already a great job Thanks for your effort witchmaster
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Old 08 September 2017, 14:48   #49
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I wrote new instructions on how to set all this up as a pretty pdf file. I also re-added support for regions. This system is working well for me so I will now call this version 1.0.

Check out the instructions and get the files below.

Instructions

http://gamephase.net/files/linked/BB...HowTo-v1.1.pdf

User defined language
http://www.gamephase.net/files/linked/BB2-NPP-v1.0.zip

Automation tools
http://www.gamephase.net/files/linke...-tools-v10.zip

Let me know if you have any problems or find errors in the instructions and so forth!

Last edited by witchmaster; 16 September 2017 at 14:35.
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Old 13 September 2017, 23:19   #50
E-Penguin
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I shall definitely be giving this a go over the weekend
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Old 16 September 2017, 14:33   #51
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The foldable regions were not actually working as they should, damn! I found a solution though. That solution also makes other stuff easier and safer, so use these updated instructions instead if you decide to try this out! (I also updated the link to the instructions in the first and previous posts).

http://gamephase.net/files/linked/BB...HowTo-v1.1.pdf

Last edited by witchmaster; 16 September 2017 at 14:39.
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