27 January 2010, 20:01 | #81 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
|
Not really, I'm using CE, actually I never disable it unless I'm testing a problem software that won't run ok when it's on.
That's even more weird. Here CPU usage stays very low when CE is off. |
27 January 2010, 20:04 | #82 |
CaptainM68K-SPS France
|
once loaded, your savestate shows that you use non-ce mode.
With non-ce mode i get graphic bugs, while 68020 CE mode give perfect result. Here is what i find once the savestate is loaded : - More compatible is not ticked when it should ; - cycle exact mode is OFF instead of ON ; - sprite collision should be FULL ; - Chipset Extra => A1200 instead of generic ; (PS : i use Windows 7, you use Windows XP SP3...does it matter ?? :| ) Last edited by dlfrsilver; 27 January 2010 at 20:12. |
27 January 2010, 20:16 | #83 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
Quote:
Collision should never be full (useless CPU usage, there is only one game that needs it..) Savestate does not include (and never has included) ce mode or sprite collisions or any other other setting that can be changed on the fly... |
|
27 January 2010, 20:16 | #84 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
|
Well, no idea why or even how you're seeing that. Be sure to check my config and try this new savestate: http://www.fileshost.com/download.php?id=82A241801
|
27 January 2010, 20:40 | #85 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
Exactly the reason for my "not enough information" reply. Always include numbers.
Quote:
Are you using "official" beta or latest winuae.zip? (try both please) Nothing really weird in logs? (like continuous messages) |
|
27 January 2010, 20:47 | #86 | |
CaptainM68K-SPS France
|
Quote:
Thanks about the info concerning savestates, i was not aware about this ^^. |
|
27 January 2010, 20:55 | #87 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
Quote:
And there is no known AGA program that requires full collision Quote:
|
||
27 January 2010, 21:50 | #88 | |||
Banned
Join Date: Jul 2009
Location: *
Posts: 567
|
Quote:
Quote:
With that a lil bit more clear. This is what I have: 1. Routine with vsync on = starts at 94% and goes up to 108% 2. Routine with vsync off = starts at 100% and goes up to 108% (notice that CPU usage will always output 100% or more when vsync is on during A1200 emulation, at least here) Quote:
Guess there's a CPU increase, but it isn't nearly as much as previously suggested, it's just that WinUAE is already using a lot of CPU so it only takes a minor increase for things to go wrong. |
|||
27 January 2010, 21:51 | #89 |
CaptainM68K-SPS France
|
the results about my config i posted where done by adjusting.
|
29 January 2010, 19:26 | #90 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
http://www.winuae.net/files/b/winuae_2020b6.zip
Beta 6: - filter panel GUI issues fixed - arcadia quickstart incorrectly enabled CD mode (b5) - directory filesystem ERROR_USER_MAPPED_FILE mapped to OBJECT_IN_USE - directory filesystem: complain about unimplemented error(s) only once - unminimize changed display size (update to b4 fix) - window resize was ignored unless both width and height changed (b4) - OSD had extra gap in right border (b1) - D3D fullscreen handling update, device loss handling improved, possible ALT-TAB weirdness should be gone now, D3D debug runtime warnings fixed |
29 January 2010, 21:32 | #91 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
Is it by design the fact it doesn't save Filter Settings like "D3D: 2xSaL" in the cfg file?
Whenever I reload WUAE cfg the pop-down gadget is reset to "none". "Null filter" gets saved instead. |
30 January 2010, 09:32 | #92 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
Quote:
fixed in latest winuae.zip |
|
30 January 2010, 17:13 | #93 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
http://www.winuae.net/files/b/winuae_2020b7.zip
Beta 7: - Direct3D errors didn't properly reset back to non-D3D mode - pixelshader filter configuration save/load didn't work - window was closed and opened when some filter parameters changed - use Direct3D9Ex when running on Vista/7 or newer - less tearing in non-vsync D3D fullscreen mode - added support for D3D mask/overlay image files (config file only, gfx_filter_mask=<path>) Automatically tiled if image is smaller than display size, uses D3DX function to load image files, .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga supported (this was requested somewhere in req.UAE Wishlist long time ago or something..) - skip frames in D3D vsync mode when turbo is enabled - WinXP center dialogs in fullscreen mode works now properly - clear D3D mode borders if screen is larger than Amiga display window |
30 January 2010, 18:19 | #94 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
|
About the mask thing:
You see, in MAME, these overlaid images are processed through what seems to be akin to a "Multiply" layer blending mode (more on that here) thus when applying an overlay image such as you end up with something like: (look like regular scanlines but brighter ) However, WinUAE doesn't seem to be doing anything similar so the result is rather, hmmm.... Basically I'd like to know if this is supposed to happen. Last edited by Maren; 30 January 2010 at 18:30. |
30 January 2010, 18:31 | #95 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
It only uses alphablending. Nobody said it was supposed to work differently
EDIT: looks like correct blending mode is modulate. Last edited by Toni Wilen; 30 January 2010 at 18:42. |
30 January 2010, 19:04 | #96 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,009
|
Toni, just a little query - with the latest round of betas from this thread, every time I start WinUAE from the executable I'm warned that the selected disk image needs a 2.04 or later system ROM. No floppy disks are selected in the quickstart or floppy disk panes.
If I start WinUAE by launching any of my configuration files (default, default A500 or my A1200 config) then the error doesn't appear. D. |
30 January 2010, 20:48 | #97 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
winuae.zip uses now "modulate". Not sure if it is correct, looks a bit too dark but I don't use filters or scanlines or stuff
(note: not available if shader filter is enabled) Quote:
|
|
31 January 2010, 02:22 | #98 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,009
|
Removing the Default.uae config file fixed it - however, upon examination of the file it's very, very damaged. I don't know why, but re-installing from the latest release and adding the new executable works a treat....
Sorry to have bothered you with that one. I might mention that Direct3D fails hard (black screen) in beta 7. I only get a display if I use an RTG mode or if I disable Direct3D on the filters pane. Beta 6 runs Direct3D mode just fine. I'll attach logs from both beta6 and beta7 for comparison. PS - It might be completely unrelated, but having been playing a lot of Breathless lately, I find that I cannot run it at any great speed if I have vsync enabled - sound stutters like mad, even with a buffersize set to 4. However, with vsync disabled I get a very smooth 50fps and no sound skipping, even with the most intensive graphics options enabled. Obviously, that's under beta 6 as I can't get beta 7 to output D3D However, I couldn't say what release this behaviour began, and it's no big deal. Cheers, D. WinUAE_logs.zip |
31 January 2010, 12:09 | #99 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
|
Quote:
Quote:
|
||
31 January 2010, 12:30 | #100 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,009
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
WinUAE 2.5.1 beta series | Toni Wilen | support.WinUAE | 69 | 22 December 2012 10:22 |
WinUAE 2.3.3 beta series | Toni Wilen | support.WinUAE | 124 | 17 September 2011 15:48 |
WinUAE 2.3.2 beta series | Toni Wilen | support.WinUAE | 79 | 31 May 2011 19:39 |
WinUAE 2.3.0 beta series (was 2.2.1) | Toni Wilen | support.WinUAE | 229 | 22 September 2010 19:20 |
|
|