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#61 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,646
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Enable/disable shortcut support added:
event=KEY_F1 All event names are listed in source tree inputevents.def file. If event is mapped to trainer option, it is also filtered and won't be seen on Amiga side. |
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#62 |
Global Moderator
![]() Join Date: Nov 2001
Location: Derby, UK
Age: 45
Posts: 9,183
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Is there an example inputevents.def file included? and is this the latest beta?
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#63 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,646
|
Quote:
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#64 |
Global Moderator
![]() Join Date: Nov 2001
Location: Derby, UK
Age: 45
Posts: 9,183
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Thank you very much. I shall test this week
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#65 |
Retro Gamer
![]() Join Date: Jan 2005
Location: Underworld
Age: 48
Posts: 3,137
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Is this working somewhat? How can I help?
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#66 |
Registered User
![]() Join Date: Sep 2015
Location: Montreal
Posts: 180
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Toni this is excellent work!! :-)
I tested and works flawlessly with Mortal Kombat 2 WHDload loaded through workbench, The WHDload version has a NonDOS Image packed with RNC crunched files [patch] name=Infinite fatality time enable=true data=51CFFFE27E004E757E014E7536381D96 offset=0 replacedata=6700FFE27E004E757E014E7536381D96 access=write |
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