04 April 2009, 08:52 | #1 |
Posts: n/a
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WHDLoad saving games
Hi everyone
This is my first post but certainly not my first visit... these forums have helped me get a really decent Amiga set up going :-) I have set up WHDLoad on my Amiga along with a few games, however something has crossed my mind - is it possible to save the games that weren't "savable" on the original releases?? The two games I have in mind the most are Wizball and Paradroid 90 (the latter is quite a large game and I'm really surprised no save feature was originally included!!) Any help would be really appreciated. J |
04 April 2009, 15:24 | #2 |
BlizzardPPC'less
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Yes add savestate-support into WHDLoad !!
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04 April 2009, 22:46 | #3 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,431
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In most cases authors of the slaves add support for saving highscores which originally could not be saved - this is the fact. What you are really asking is if WHDLoad has something like "save state feature". Frankly speaking I haven't heard anything about it and I don't know any game which is "saveable" and originally it wasn't. But I can be wrong and maybe such exists. Anyway everything is possible and maybe in the future versions of WHDLoad we will have such a feature.
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05 April 2009, 00:35 | #4 |
Junior Member
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Hmmm, i think JST had that feature ...
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05 April 2009, 01:46 | #5 |
Da Digger :)
Join Date: Nov 2008
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05 April 2009, 10:03 | #6 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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I'm sure this has been discussed before guys!
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05 April 2009, 10:59 | #7 |
Phone Homer
Join Date: Jun 2006
Location: 5150
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Yes - this would be Great! - I guess its possible your only dumping memory form the created WHDload environment.
? The only thing I can think of is the Lotus install. Possible iconify with TAB The TAB key will return to Workbench, but the new feature is that you go BACK to the game by pressing RETURN. |
09 May 2009, 09:53 | #8 |
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Thanks for the responses... but how do I add save state support into WHDLoad?
J :-) |
09 May 2009, 10:15 | #9 |
hastala vista winny vista
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it's not as simple as that. there are also custom chip register contents which should be restored. Amiga chipset is a very complex beast and I'm sure there are some write only registers there which whdload can't read.
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05 May 2011, 00:43 | #10 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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save state for whdload ?
in theory, could it be possible to create a key to save the game and a key to load the saved state ???
something like savestate= $5d loadstate=$5f theorically, possible or not ??? |
05 May 2011, 01:20 | #11 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
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Quote:
WHDLoad would need to be able to know the contents of ALL custom registers, lots are READ only, lots are WRITE only, which causes problems. Hence why save states on the Atari ST are so easy. |
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05 May 2011, 02:29 | #12 |
Junior Member
Join Date: Jan 2002
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The Action Replay cartridge had a save current state feature, just wondering how that piece of hardware was able to access the "write only" registers?
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05 May 2011, 10:44 | #13 | |
Going nowhere
Join Date: Oct 2001
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Quote:
The Action Replay also has a piece of hardware that enables it to watch the 68000 and store the last write to custom registers, and then when you reactivate the game from Action Replay or a Save All function, it then restores from those saved values. However, its not a 100% foolproof way of doing it, but the way most Amiga games work means that any colour errors are corrected by the naturally updated copperlist that has screen colours in it. |
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06 May 2011, 05:11 | #14 | |
Junior Member
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Quote:
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02 June 2011, 14:31 | #15 |
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I'm thinking about some workaround considering inability of reading some HW registers. It may be not easy, but perhaps someone will deal with it - some games deserve savestate option.
The idea is to writing all unreadable HW reg. settings in some special list, which will be saved together with RAM and readable reg. contents. So, by state restore we can set all it. Obviously, only way to do it is by examining game code, searching all such HW reg. writings and modding code so, that add proper writings to list too. I guess that in some cases it may be relative easy. |
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