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View Poll Results: What console was closest to the Amiga? (Not counting CD32) | |||
Genesis/MegaDrive | 25 | 48.08% | |
SNES | 5 | 9.62% | |
NEC Turbo Grafix/PC Engine | 6 | 11.54% | |
Atari 5200 | 1 | 1.92% | |
Nintendo 64 | 0 | 0% | |
Atari Jaguar | 2 | 3.85% | |
NES | 0 | 0% | |
Pong | 2 | 3.85% | |
Atari Lynx | 10 | 19.23% | |
3DO | 1 | 1.92% | |
Voters: 52. You may not vote on this poll |
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12 August 2008, 14:06 | #41 |
flaming faggot
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Poll added
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15 April 2009, 19:35 | #42 |
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Lets bring this thread and poll back to life.
Mega Drive/Genesis and not only for similarities but mainly for total stupidity of Amiga and Sega management. Last edited by Sensi; 15 April 2009 at 22:48. |
15 April 2009, 22:28 | #43 |
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I would easily say the Sega Genesis, but since that's the most obvious one that people are going to pick, I would say the PC Engine/Turbographx16 was the most similar console.
A lot of people have chosen the Lynx I see, eh? That console's a complete mystery to me, but if it's anything like the Jaguar, I'm sadly going to have to assume it's a piece of s**t. Sorry lads. But the Jaguar-review doesn't lie: part1 http://www.gametrailers.com/player/46723.html part2 http://www.gametrailers.com/player/47108.html Truly an awful, awful console. A rushed-out piece of garbage that is simply mind-boggling. How on Earth could Atari fall so hard from grace? |
15 April 2009, 22:40 | #44 |
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Woah! Both Lynx and Jaguar were some nice consoles lad Well they lacked the games (and the Jaguar was over-advertised with '64 bit'), but some games are true classics : Tempest 2000, Alien vs. Predator and Defender 2000. What the Dreamcast is to some others, the Jaguar is for me, so better not rant about it
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15 April 2009, 22:43 | #45 |
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The Atari Lynx is the portable Amiga of the late 80s.
Devkit made on Amiga, games looking and feeling like Amiga... no question about that, has to be the console that made me think of the Amiga the most. |
19 April 2009, 08:22 | #46 |
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The only thing that the Megadrive and Neo Geo have in common with the Amiga is the processor. It ends there. And the Neo Geo video hardware is nothing like the Amiga or Megadrive (or any other console for that matter).
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19 April 2009, 12:45 | #47 |
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Well, Megadrive's pads were compatible with the Amiga
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19 April 2009, 18:20 | #48 | |
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Quote:
Hmm, really? I'm surprised so few has voted for the 3DO myself. Since it was mentioned in that interview with one of the Amiga-creators, that when he worked on 3DO he approached it like the Amiga, but more complete. By adding things that they didn't have time or reason to, back in the Amiga days. ( like Memory protection.) Last edited by Predabot; 19 April 2009 at 19:03. |
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19 April 2009, 18:40 | #49 |
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We talking about 1993/94 here and certainly the non-textured polygons aren't pretty, but it was quite nice to play 'real 3D' games at that time. On the other hand most of the 3D games sucked, because they weren't really interesting and quite boring to play The Jaguar was a dead born console and the (sort of) 1:1 Amiga conversions didn't help either. Still the hardware wasn't bad and some of the games are really worth playing
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19 April 2009, 22:16 | #50 |
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What 1:1 conversions were there?
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19 April 2009, 22:27 | #51 |
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20 April 2009, 02:03 | #52 |
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I don't know for the others games you mention but the Jaguar version of Zool 2 isn't a 1:1 conversion from the Amiga, it's more like a conversion from the PC version (with 256 colors gfx).
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20 April 2009, 08:53 | #53 |
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Okay, you're right the '1:1' remark isn't accurate. I just wanted to say that some games on the Jaguar already were 2-3 years old and weren't modified in any major way. That didn't helped to sell the console
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20 April 2009, 10:00 | #54 | |
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What i know is that the Neogeo 68000 NEVER touch the GFX tiles in any way. It's uses to make 68K ASM code 'hardware ports calls' so that the video chip 'moves' the wanted tiles ! a 68000 @ 12,5 mhz alone would never be able to move such GFX as in a game like metal slug for example. Everything is done in hardware. |
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20 April 2009, 18:47 | #55 |
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The Neo Geo uses sprites to simulate a tilemap backround layer. I guess the machine loads pre-rendered graphics into the ram, the CPU looks indeed not fast enough to render games like Metal Slug in realtime.
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20 April 2009, 20:12 | #56 |
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In consoles the CPUs is (or was) usually there to control games logic, communication with internal chipset and players input, the rest was entirely handled by specialized chipsets for speed considerations (and production cost), the neo geo had a graphic chip able to handle 380 sprites of 16x512 pixels & 3 playfields.
On computers like the Amiga (and even more on the Atari ST) the role of the CPU is more preponderant as the architectures of the machines are more complex by nature (since there's much more possibilities, more peripherals to control, etc.) so it was also used to clear screen or to calculate positions of bobs on screens and so on, all eating precious cpu cycles. Also most consoles (and older computers like the MSX) had tiles based graphic chips meaning that once the tiles were loaded inside the graphic memory of the chip any could be displayed at will on the screen with usually something like 1 CPU instruction & the specialized hardware did the rest, it was fast for games as they were created back then but not really good to display pictures, complete set of OS windows, applications, etc. So basically most of these consoles are fundamentally different from the Amiga in their approach because their primary purpose was different. |
20 April 2009, 23:13 | #57 | |||
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Quote:
Quote:
Quote:
Its the closest to Amiga for good. |
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21 April 2009, 21:48 | #58 |
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