07 December 2011, 20:33 | #21 |
Registered User
Join Date: Jan 2010
Location: Germany
Posts: 67
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Yeah you're right, in the fist look its seems to be compiler output on a second look it just looks like bad code assembled together with strange debug? strings packed in one executable :-)
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08 December 2011, 22:23 | #22 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Could the strange strings be references to self-built libraries and other tools?
Regardless of what language I program in, I usually end up creating my own tools (e.g. image conversion, mouse movement recorder etc.) unless I find someone elses which is easy to pick-up and use. Regards, Lonewolf10 |
13 May 2015, 09:49 | #23 |
Posts: n/a
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Hi there, I know this is 4 years late, just join recently. Thought I would put my 2 cents in. On the Amiga 1200 I used AMOS Pro in the early '90. Before that I use COMAL on the C64. Now I use COMAL v.14 Power Driver (1987) on the C64 Forever 2014 and UniCOMAL IBM PC 3.11 on my Windows 7 Pro, which was the last and latest version (1992) of COMAL made by UniCOMAL which also made the C64 and AmigaCOMAL (1987). AmigaCOMAL was pretty fast in benchmarks.
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13 May 2015, 17:41 | #24 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
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There is a quite modern COMAL for the Amiga which is sufficiently advanced to program system-friendly programs. Check it out, it's on Aminet.
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20 May 2015, 10:59 | #25 |
Registered User
Join Date: Sep 2008
Location: Germany
Age: 49
Posts: 137
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From my perspective you have to differ between demo-scene stuff and the application side. Of course most of the code of Demos/Intros/Games was written in Assembler (first Kuma Seka later ASM-ONE + clones and Devpac).
On the application side Im under the impression that C was "the" language (with Aztec and Lattice) on the Amiga. Later on (I would say somewhere around the early 90s) there were high-level languages like Modula-2/Oberon, Amiga E, Basic (Blitz), Arexx and such but none of them had the dominance like C and Assembler. This is no disregard to compilers like DICE. |
28 August 2018, 10:47 | #26 |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 455
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There are many games written in Blitz BASIC, especially on Aminet. But there are also commercial games. According to Moby Games
Foundation: Gold, BlitzBombers, Sixth Sense Investigations, Worms: The Director's Cut, Super Skidmarks, Worms, Skidmarks, Project Buzz Bar Also some popular titles made with AMOS. According to Moby Games again, Valhalla and the Fortress of Eve, Jetstrike, Valhalla: Before the War, Keith's Quest, Valhalla and the Fortress of Eve. |
29 August 2018, 11:57 | #27 |
Registered User
Join Date: Jun 2016
Location: UK
Posts: 428
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Surprised about JetStrike. It's pretty well optimized. But wasn't there an AGA version, did AMOS support AGA?
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29 August 2018, 12:01 | #28 | |
CaptainM68K-SPS France
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Quote:
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