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Old 07 February 2014, 00:41   #1
TroelsDK
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Animation playback; Help needed!

Hi guys.

I've downloaded a lot of Eric Schwartz's animation from Aminet, and though most of it works fine with the included 'MoviePlayer' some don't...
When I try to launch '
A day at the beach', 'The dating game' and 'Quality time' system asks for a flipdisk of some sort...
How do I make it run?
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Old 07 February 2014, 00:45   #2
davideo
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The readme states
Quote:
CD FlipDisk1:
Movieplayer A_Day_at_the_Beach
There Should be Three Disks in The Set. Two contain the Floppy disk
version, and these two disks MUST be named Flipdisk1: and Flipdisk2: . The
third disk contains an archived version of the animation to be unpacked
onto a Hard Drive. Instructions for unpacking are provideed on the third
disk. I feel this method is much easier than you having to construct your
own HardDrive version from the floppy version .
So I would assume that if you installed it onto your hard drive you would have to set up the assigns for FlipDisk1: FlipDisk2: and FlipDisk3: for it to run.
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Old 07 February 2014, 00:53   #3
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I have no idea how to do that
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Old 07 February 2014, 00:55   #4
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Have you copied the files onto your HD?

If so where have you put them?
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Old 07 February 2014, 01:01   #5
TroelsDK
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Yes all files are copied to :

Games2:Animation:ADayAtTheBeach
Games2:Animation:QualityTime
Games2:Animation:TheDatingGame1
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Old 07 February 2014, 01:05   #6
davideo
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So you need to open a shell or cli and type in the following

assign FlipDisk1: Games2:Animation/ADayAtTheBeach
assign FlipDisk2: Games2:Animation/ADayAtTheBeach

Then type in

CD FlipDisk1:

movieplayer A_Day_at_the_Beach

And you should be good to go if my memory isn't playing up
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Old 07 February 2014, 01:33   #7
TroelsDK
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Quote:
Originally Posted by davideo View Post
So you need to open a shell or cli and type in the following

assign FlipDisk1: Games2:Animation/ADayAtTheBeach
assign FlipDisk2: Games2:Animation/ADayAtTheBeach

Then type in

CD FlipDisk1:

movieplayer A_Day_at_the_Beach

And you should be good to go if my memory isn't playing up
That did it! Thanks davideo
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Old 07 February 2014, 01:43   #8
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Okay it works, but only till next restart... Any way to make this permanent?

I run ClassicWorkbench; could I put it in the assign menu maybe?

Last edited by TroelsDK; 07 February 2014 at 01:52.
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Old 07 February 2014, 09:46   #9
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I'm guessing that the other animations will use the same disk names so what you really need is an icon that you click on to load a script and set up the assigns and run the animation.

I'm at work at the moment but I'll download the files later and check what assigns are needed for each one.

Then I should be able to create a script for each of them so that you'll just need to double click an icon to run the required animation.
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Old 07 February 2014, 14:26   #10
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I'd be very thankful for that davideo!
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Old 07 February 2014, 14:44   #11
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There is a file in your Workbench:S directory called user-startup. If you add the two assigns to the top of this file it will be reloaded everytime you boot into Workbench. The animations should work from then on by just running the movieplayer and the animation will automatically look in the correct place/directory. Once you have one animation working it should be easy to make the same changes to make the others run.
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Old 07 February 2014, 15:54   #12
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Or install some assign tool (buckloads of there):
http://aminet.net/search?query=assign
I have used at least AssignWedge, AssignZ, MCP for it
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Old 07 February 2014, 16:25   #13
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Quote:
Originally Posted by Steve View Post
There is a file in your Workbench:S directory called user-startup. If you add the two assigns to the top of this file it will be reloaded everytime you boot into Workbench. The animations should work from then on by just running the movieplayer and the animation will automatically look in the correct place/directory. Once you have one animation working it should be easy to make the same changes to make the others run.
Hi Steve.

That's a great idea, only problem is that they can't be assigned to all three at the same time.. If I do that, the first two gives me a 'Movie incomplete'
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Old 07 February 2014, 16:26   #14
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Quote:
Originally Posted by zipper View Post
Or install some assign tool (buckloads of there):
http://aminet.net/search?query=assign
I have used at least AssignWedge, AssignZ, MCP for it
Thanks, but too rookie in Amiga-dos for that
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Old 07 February 2014, 16:27   #15
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Could you not put them all into the same directory? Call it 'Animations' or something like that?
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Old 07 February 2014, 16:30   #16
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Quote:
Originally Posted by Steve View Post
Could you not put them all into the same directory? Call it 'Animations' or something like that?
I'll try that..
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Old 07 February 2014, 16:36   #17
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They can't be in the same folder, to many filenames with the same name...
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Old 07 February 2014, 16:42   #18
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Quote:
Originally Posted by TroelsDK View Post
They can't be in the same folder, to many filenames with the same name...
Damn. Maybe Davideo's idea is better then to have a script file within each directory.
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Old 07 February 2014, 16:44   #19
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Quote:
Originally Posted by Steve View Post
Damn. Maybe Davideo's idea is better then to have a script file within each directory.


Now looking into it
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Old 07 February 2014, 17:26   #20
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There are three scripts attached to this post. Each of them has an .info file

You need to un-archive the file. Copy each of the scripts with its matching .info file into the correct animation directory. It won't work unless you do because I've cheated on the scripts

So Assign_Game goes into the The_Dating_Game Assign_QT into Quality_Time and finally Assign_Beach into A_Day_at_the_Beach

When you want to watch one of the animations double click the Assign icon in the relevant folder and then click the animation icon.
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