27 February 2013, 18:10 | #1 |
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Altered Beast - No ingame music WHDLOAD
I watched the Altered Beast longplay on YT and was surprised that it has ingame music.
The WHDload version only seems to have SFX. How do I switch the music on? |
27 February 2013, 18:17 | #2 |
move.l #$c0ff33,throat
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Seems to be a problem with the slave: http://mantis.whdload.de/view.php?id=2158
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27 February 2013, 18:22 | #3 |
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I see.
Thanks for the info! |
28 February 2013, 07:29 | #4 |
Pastafarian
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@Stingray:There's a lot of bugs that are really old in there, like this one, 2009 and back. How does it work. Are the bugs up for grabs for any whdloadauthor if they become to old, or they always considered belonging to the original author? Just curious.
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14 April 2013, 15:08 | #5 |
Missile Command Champion
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The slave needs indeed an update. A buttonwait tooltype for the title screen would be nice too. Even if it's a crappy game.
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14 April 2013, 15:42 | #6 |
move.l #$c0ff33,throat
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I'll see if I can be bothered.
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09 March 2020, 01:02 | #7 |
Moon 1969 = amiga 1985
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Guys, i can't find a fixed altered beats whdload,
with music in stage 1 !!! I tested the last version with a cfou music fix, but i still have no music in stage 1 ! please help !! |
09 March 2020, 02:35 | #8 |
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Maybe the slave needs a bit more chipram allocated. Wouldn't be the first WHDLoad game without ingame music due to the lack of ram.
Last edited by Retro-Nerd; 09 March 2020 at 02:49. |
09 March 2020, 09:41 | #9 | |
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Quote:
perhaps no music in game only in title screen. or like Torvak you can not have SFX and music in same time and you must choice... it's an old patch. I will try to look that in the week... after i'll be in holidays Last edited by CFou!; 09 March 2020 at 17:33. |
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09 March 2020, 12:36 | #10 |
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I tested by booting on IPF.
512kb of Chip memory is enough for in-game music. I think it's a timing issue. indeed, during the loading, the volume of the music stops progressively then it is restart in the game. with the WHDLOAD version, the loading is too fast, the music stops after the launch of the level when the music of the level had just been activated. thus hardly activated, the music is cut .... test in a monitor (HRTMon) during the game just write $ 0001.w to the address: $ 2eb88 for the music to be played the test is done at: $ 2ec32 CMP.w # 1, $ 2eb88 i'll try to fix it soon |
09 March 2020, 14:11 | #11 |
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I wanted to fix some Altered Beast bugs. They're assigned on mantis (to me) for a long time. since you figured the issue, you can take this on. Make sure you have the latest slave.
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09 March 2020, 14:32 | #12 | |
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Quote:
install script to fix too. I will try to fix all nantis bug reports. |
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09 March 2020, 21:30 | #13 |
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it's confirmed, if i wait the end of the title screen music during loading of level 1 so in game music is displayed correcly
fiw sson |
09 March 2020, 21:38 | #14 |
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CFOU! great work, hoping you're back to stay. The mantis base is still huge
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09 March 2020, 22:04 | #15 | |
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Quote:
.wait cmp.w $2eba8 bne .wait i have fixed exit key too ( "not.b d0" + NoKbd flag missing) PS: Can you read you email? there are a little bug in you Prince of persia update (very easy to fix.) Last edited by CFou!; 10 March 2020 at 00:11. |
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09 March 2020, 22:20 | #16 |
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thanks already fixed it.
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09 March 2020, 23:47 | #17 | |
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Quote:
patch update release soon: version 2.1 (09.03.20) done by CFou!: - missing music bug in game fixed (issue #2836) - highscore not saved if trainer enable (fixed because Tag list not readed!!) - new install script to fix highscore loading bug (issue #4349) (but file test added too) - ExitKey for 68000 added (issue #3470) |
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10 March 2020, 00:15 | #18 |
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Another fix ... You guys rock >>> CFou! and jotd <<< Big respect for all your work !!
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11 March 2020, 06:43 | #19 |
Moon 1969 = amiga 1985
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Thanks CFou !!! incredible job.
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12 March 2020, 06:40 | #20 | |
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