02 December 2004, 16:30 | #1 |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
to the limit baby
Which games of the 8 bit era (C64-CPC-Spectrum) you remember that -in your opinion- really pushed the machine to it's limits?
For the CPC that i owned, i remember Skweek- Gryzor- Teeenage mutant hero turtles- Rainbow islands- Ghosts n goblins- Karnov- Shinobi- Rick dangerous 2. |
02 December 2004, 16:35 | #2 |
Junior Member
Join Date: Aug 2002
Location: here
Posts: 140
|
Katakis and Turrican on the 64.
|
02 December 2004, 17:52 | #3 |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
and which is this game?
|
02 December 2004, 21:08 | #4 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
elvira
|
02 December 2004, 22:22 | #5 |
Registered User
Join Date: Sep 2004
Location: oldham
Age: 50
Posts: 50
|
elite and exile
on my good old acorn electron.
|
02 December 2004, 22:40 | #6 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
|
On the C64 I cannot help getting impressed with Creatures 2 which constantly throws bigger end-of-level monsters at you. When it came out in 1992 people at a copy party thought it was an Amiga playing the game. Now that is a compliment.
Another C64 game which is a technical marvel is Mood - it is Wolfenstein 3D but on the C64. It never passed the preview stage, but you can play the game wandering through corridors and moving 360 degrees in lovely 60*20 resolution. For the Spectrum I remember a conversion of Abe's Odyssee released this year (!). Although I've not played it yet, you can read the review here. Quite an archievement, methinks. |
02 December 2004, 22:41 | #7 | |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
Quote:
|
|
03 December 2004, 05:06 | #8 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Mood was indeed very impressive... I had never seen 360o of free movement in any 8 bits game ever..
Now, the most impressive 8 bits computer game I have ever seen it's probably Sonyc on the MSX. That game is bloody FAST and SMOOTH and SO beautiful, and the music is so AWESOME.... It's true that there's rearely more than 3 sprites moving on screen at the same time, but it's still really impressive for an MSX game. And though not a computer game, Power Strike 2 on the Master System was really impressive too, mainlty because of the absurd amount of sprites it moves on screen at fast speed without ever slowdown... Oh, and Space Manbow on MSX. Konami always made the most impressive games on MSX (With Compile coming in 2nd), but Space Manbow is really an achievement. This one is VERY smooth, REALLY beautifull, FAST, has DOZENS of stuff moving on screen at all time and it NEVER, EVER slowdowns.... from all comercial stuff made on MSX, Space Manbow it's probably the most impressive, and it could easily be confused as a , say, Amiga or Mega-Drive game... |
03 December 2004, 08:25 | #9 |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
Space Manbow on MSX
It surely looks like a great game. |
04 December 2004, 00:43 | #10 |
Zone Friend
|
C64: Mayhem in Monsterland.
Amiga: Lionheart. (remember that was OCS!!) |
04 December 2004, 14:51 | #11 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
|
On C64 I would say Armalyte, Turrican1&2, Norvik the Aardvak and MidnightResistance.
On Spectrum would be MicronautOne, ChaseHQ, Extreme, Swiv and NavySeals. Also I find very impressive Bubbler. |
04 December 2004, 20:35 | #12 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
Newcomer and Alternate Reality (dungeon and city)
|
04 December 2004, 20:38 | #13 |
Registered User
Join Date: Oct 2004
Location: Leicester
Age: 57
Posts: 117
|
highway encounter on the speccy I loved it.
|
04 December 2004, 22:01 | #14 |
Mehh :D
Join Date: Nov 2004
Location: Bristol, SW UK
Age: 61
Posts: 242
|
Chase HQ and Elite of the Spectrum 128. Brilliant! Elite certainly lived up to the advertising blurb of the time - not a game, more a way of life.....
|
05 December 2004, 12:51 | #15 |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
The C64 is actually a little beast. I never saw so good scrolling to the CPC that i owned. Actually the most C64 coin op conversions have the coin op feel. Who convinced me to get the CPC? Ah now i remember i was a little boy (12) and it was a friend of my father that had a CPC and many games and told him "get him the CPC it's the best". What a waste! But then i woke up and rectifed, i got myself the AMIGA
|
15 January 2005, 16:50 | #16 |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
Another great 8 bit game is Pang on the CPC Plus. This really pushes the maximum out of an 8 bit machine. And i don't think that the game runs on 160x200 resolution as most of the CPC games. It looks like 320x200 with 16 or more colors.
|
17 January 2005, 06:00 | #17 |
A1200 Pervert OnBoard
Join Date: Jan 2005
Location: Uk
Posts: 45
|
C64 - Salamander / Marble Madness / Thrust (mainly for the realtime physics)
Amiga - Worms / Stardust / Speedball 2 & Lotus 2 |
17 January 2005, 12:03 | #18 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
Quote:
absolute hardware r0x0rin' |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
SOTB 2, baby cry | s2325 | request.Other | 19 | 17 July 2009 21:42 |
Dialup modem emulation - WinUAE has nothing on this baby! | Paul_s | Nostalgia & memories | 13 | 01 March 2009 23:34 |
FIXED: Baby Jo in 'Going Home' (resload_Control) | killergorilla | project.Killergorilla's WHD packs | 3 | 26 September 2007 18:19 |
Stuck in Baby Joe | hipoonios | support.Games | 4 | 04 August 2007 13:06 |
not a clue baby! | Daz | Looking for a game name ? | 9 | 20 August 2002 05:20 |
|
|