09 March 2020, 17:35 | #41 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
|
Is the player ship final? I know that is very similar to Thunderforce IV ship (might even be the same) so to avoid troubles and whiners would be a good idea to do your own version (i am ok with that one too though)...
[actually i did see the answer on the youtube video comments, those are all placeholders] Last edited by saimon69; 09 March 2020 at 17:46. |
09 March 2020, 18:55 | #42 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
I think I wouldn't have gone for yet another SHMUP at this point in time, but you cannot deny that this looks fabulous..
Also it's good that it's different from our other ones, style wise. A Thunderforce like game was still missing... |
09 March 2020, 19:02 | #43 |
Registered User
Join Date: Jan 2020
Location: Saltash
Posts: 27
|
Well ain't that just typical, I've only recently started working on a new game and Thunder Force was my starting point! lol
Good work, looks like you've made some great progress. |
10 March 2020, 02:36 | #44 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Hey Saimon69. Dan the coder is a big fan of Thunderforce and a lot of the Neo Geo shooters, we are heavily influenced by this game.
Hi Steril707, going to promise myself to move away from shooters after this one Dan kindly asked for some assets to play with (6 months or so ago) that i had and it progressed into a real demo. Hey is one of my Patreons and I am eternity grateful for that. I had a few moments this morning to create this [ Show youtube player ] Creating Pixel fonts, while not final, you can see the process. I plan to do more like this for "Iridium" and "Reshoot Proxima III" @timg please don't be discouraged, love to see what you come up with. |
10 March 2020, 03:46 | #45 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
|
Do i have to do musics TF inspired too if he need any track?
|
10 March 2020, 04:14 | #46 |
Registered User
Join Date: Jan 2019
Location: Brisbane
Posts: 99
|
I really should watch this sub-forum more.
Here is a little EAB exclusive unlisted video showing one of the new weapons in progress. We are up to 3 unique weapons now, and I hope to make 5 or 6 with upgrades. [ Show youtube player ] To those that notice the similarity to TFIV (Genesis/Megadrive) you are right on the money. This game is heavily inspired by the TFIV gameplay and currently uses many TFIV graphics as placeholder while I lack graphical content. The BG is taken from a Java port of the OCS Amiga classic Lionheart. All rights and credit to these awesome games. I hope the Boss Machine will rival TFIV in technology and features. Goal will be achieved. Invent is so busy with Reshoot-series, Iridium and probably most other current amiga games and I sometimes just cannot wait - and lack serious pixel skills myself, so I use rips to get the game look and feel going. Boss Machine will be released though with completely new and not some other games assets. I hope you enjoy Boss Machine and be patient with the placeholder graphics. We have some nice stuff coming out the pipeline but its going to take a bit of time. Cloning tech anyone? Why another shooter? Among the greats like Project-X, Agony, Banshee, Xenon, the list goes on, or more modern amazing offerings such as Reshoot series or the eagerly awaited Inviyya. Well I think for the same reason these authors made these games.... simply... shooters rock! It's also in my mind something the Amiga is well suited for without subscribing to jumping in a pool that is too deep for my current skills. I have written a lot of ASM code to get to this point and rebooted more than once. It's scary to think how much more would be needed for an RTS, or really nice platformer or RPG. This allows me to focus on learning more the in's and out's of the Amiga hardware, the 680x0 chip but not lose focus on gameplay, enemy patterns, camera feel and have to worry less about combating the technical constraints of the system and manage super super complex gameplay routines in ASM. I did want to ensure that I did push the Amiga at least a bit and I think its very rare to see multi split scrolling alongside vertical scrolling of this magnitude in an Amiga title. Its not a simple - imo - algorithm to make this work. So really we hope you enjoy |
10 March 2020, 04:58 | #47 | |
Registered User
Join Date: Jan 2019
Location: Brisbane
Posts: 99
|
Quote:
BTW Rotator is awesome, very well done!! Congrats on the release. |
|
10 March 2020, 15:14 | #48 | |
Registered User
Join Date: Jan 2020
Location: Saltash
Posts: 27
|
Quote:
Getting some vertical scrolling in with parallax is one of my starting points... I guess you like the Strite level in TF4 too? I only discovered TF4 last year after I bought a Megadrive and that was one of the included games... loading that level for the first time was a bit of a "whoa" moment... bit like seeing Shadow Of The Beast for the first time back in the day! Thanks, glad it's all finished now! |
|
10 March 2020, 17:17 | #49 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
|
Well said "Auscoder" Amiga is very well suited for this type of games.
Maybe 2-player mode It is long time since anyone did a nice 2-player game for Amiga. |
10 March 2020, 19:13 | #50 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
|
Quote:
|
|
11 March 2020, 02:56 | #51 | |||
Registered User
Join Date: Jan 2019
Location: Brisbane
Posts: 99
|
Quote:
Absolutely, the nuances of the camera, player and scrolling are really what set's it apart in my mind. I've never seen a game before that actually uses game logic to move the player without the player input, and not have the player upset about it... incredible delicate balance. Quote:
Quote:
Reading the comments on that video, super interesting the various options how you enabled weapon change for those with only a single button. |
|||
11 March 2020, 22:23 | #52 | |
Registered User
Join Date: Jan 2020
Location: Saltash
Posts: 27
|
Quote:
Looking at the credits, there was a team of about 20 people working on it and the were at the top of their game when it was released... it'll be a tough one to replicate but it looks like you're making good progress! |
|
01 April 2020, 01:34 | #53 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
work is progressing
|
03 April 2020, 11:52 | #54 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
|
invent: Looking sweet
|
06 April 2020, 14:24 | #55 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Thanks nikosidis,
[ Show youtube player ] Boss Machine - quick update. We have a real background now (still using some temp assets) |
06 April 2020, 14:30 | #56 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 752
|
I'm really looking forward to this game however (it could be just this video) the gun sound seems to be a bit loud and drowns out the music in places, could be lowered a little?
|
06 April 2020, 14:40 | #57 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Please whatever you do, don't decide in future to change this into another Reshoot game; like what happened with Proxima 3 - Red Dwarf Star. Last edited by DamienD; 06 April 2020 at 18:05. |
|
06 April 2020, 14:53 | #58 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Thanks wiz12, noted
All good DamienD, thankyou. Assets that don't get used that I have done, I'll rework into future projects (I already have a plan for some of the unused gfx). To some degree when your working on ? 4 projects at once sometimes assets not used in one is modified into another. Reshoot Proxima III, Paperswing, Boss Machine and Iridium Thankfully I'm still working but have asked for a month off so I can really focus more on game dev. |
06 April 2020, 16:38 | #59 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,881
|
Looking fantastic!
|
06 April 2020, 17:26 | #60 |
Registered User
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 192
|
Awesome!
I'll keep my fingers crossed! |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Will a AGA machine work on a 1085S D2 | xubidoo | support.Hardware | 8 | 10 February 2019 06:20 |
X-OUT vs Z-OUT (AMIGA) - Which is the best shooter? | ZEUSDAZ | Retrogaming General Discussion | 20 | 16 April 2017 15:09 |
Tanks Furry - Tank based shooter for the Amiga gets an update and Amiga CD32 release! | Neil79 | project.CD32 Conversion | 4 | 11 April 2016 13:58 |
Can this be achieved with Workbench 3.1 on AGA machine? | Sim085 | support.Other | 4 | 02 December 2013 12:36 |
best amiga shooter ever? | tarr | Nostalgia & memories | 88 | 13 February 2007 14:31 |
|
|