19 November 2016, 05:09 | #1561 |
Code Kitten
Join Date: Aug 2015
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Absolutely. This is what I was hinting at, manual work on demand will discourage even the most adventurous kittens over time.
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19 November 2016, 12:41 | #1562 |
CaptainM68K-SPS France
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update : found a shot for the bat, color was not correct.
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19 November 2016, 12:44 | #1563 |
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19 November 2016, 14:36 | #1564 |
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Added second obstacles, the one to exti from the temple
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19 November 2016, 14:56 | #1565 |
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19 November 2016, 14:56 | #1566 |
CaptainM68K-SPS France
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Now, just you wait, i have all the tiles of the game, with the perfect colors !
each GFX bank is spanned on an individual 256 colors palette. Basically, this means the coin-op use 4x256 colors palettes, or better said 128 palettes of 16 colors. LOL Let me know what you need : must i regroup the tiles per round part ? It would be easier for Invent ? |
19 November 2016, 16:49 | #1567 | |
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Quote:
We have to regroup enemy by level |
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19 November 2016, 17:32 | #1568 |
CaptainM68K-SPS France
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ok, this is going to be easy, i'll take care of that.
Once done, i'll give the hand to invent |
19 November 2016, 18:10 | #1569 |
CaptainM68K-SPS France
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Ok, Sandruzzo, i have fully understood the way the big rhino hit frame is done.
EDIT : from round 21, if you loose your life, even if you put in some coins, the game stops and back to Round 1 ! Last edited by dlfrsilver; 19 November 2016 at 18:15. |
19 November 2016, 19:00 | #1570 |
Banned
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19 November 2016, 19:32 | #1571 |
CaptainM68K-SPS France
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19 November 2016, 19:52 | #1572 |
CaptainM68K-SPS France
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Ok, the graphics are almost final. Only lacks sprites Red palette hits.
Otherwise, i have made a big archive with my work of the day Some tweaks will be needed here and there. Last edited by dlfrsilver; 21 November 2016 at 14:39. |
19 November 2016, 20:06 | #1573 | |
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Quote:
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19 November 2016, 20:08 | #1574 |
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19 November 2016, 20:11 | #1575 |
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Now we need tiles done like the current Level. Codetapper did it. Can he helps us more?
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19 November 2016, 20:14 | #1576 | |
CaptainM68K-SPS France
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Quote:
Oh by the way, i have a great idea about the room where the round ends. I propose to use already built up screen for that. i can prepare the screens in 256x224 for this. Just tell me what you want |
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19 November 2016, 20:32 | #1577 | |
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Quote:
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19 November 2016, 21:22 | #1578 | |
CaptainM68K-SPS France
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Quote:
but well, we won't escape the levels mapping. I have included the tiles from the arcade in order for invent to color smooth/reduce more easily. |
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19 November 2016, 22:48 | #1579 |
Inviyya Dude!
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Nice work, guys...
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21 November 2016, 06:36 | #1580 |
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I recall that there is a site were all maps are available, but I wasn't able t o find it. Can someone helps us to find it and convert maps into tiles like we did for the current level?
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