24 September 2016, 00:38 | #1401 |
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See my post here Dan: http://eab.abime.net/showpost.php?p=...postcount=1362
I use an A1200 2Mb Chip 4Mb Fast RAM config (though I'm sure that's overkill) booting from a standard WB 3.1 .HDF. |
24 September 2016, 01:53 | #1402 |
J.M.D - Bedroom Musician
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Are you using orignal ROMs? i realized Rygar seems not to like AROS roms no idea why
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24 September 2016, 08:53 | #1403 |
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Updated Rygar. Resolved some bugs when rygar jumo and fire. Check that out
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24 September 2016, 11:26 | #1404 |
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24 September 2016, 11:29 | #1405 |
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24 September 2016, 11:30 | #1406 |
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plays good here too, cannot see any new problems.
one thing he still does not: when he is crouching , he cannot turn to the opposite direction |
24 September 2016, 11:33 | #1407 |
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I'll tackle all this things. Now I would like to add sfx to rygar, and control panel. We need to seee if have some horse power left. We're trying to test 64 colors!
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24 September 2016, 12:37 | #1408 | |
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Quote:
Indeed it would mean a lot of additional copper instructions in those lines, but only in those lines and the effect would be shockingly immpressive. To simplify things i would set the speed like this. First section change sprite position every 4th frame Second section change sprite position every 3rd frame Third section change sprite position every 2nd frame Four section change sprite position every frame As for the new Ryggar sprites. The new set contain all original detail just remapped to new palette. Every sprite occupy 32x32 block but i have moved each of the sprite to the left and i guess this is where you have problemm. I did that in order to prepare for some speed optimisation here. I noticed almost every ryggar sprite is not wider than 24pixels (expect when he dies where is 32px wide). This mean in half of it position you need to blit only 2 Times per 16px, while in the rest 3 Times. For example Case where you need only to make 2 blits ################ ################ bitplane data ################ ########__________ sprite data Case where you need only to make 3 blits ################ ################ ################ bitplane data _____________###### ################ ##__________________ sprite data I can reposition every sprite in the middle of those first 24px if you say this optimisation is worth using. |
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24 September 2016, 12:48 | #1409 | |
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Quote:
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24 September 2016, 16:49 | #1410 |
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Waiting for control panel gfx
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24 September 2016, 18:00 | #1411 |
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Is that not these sandruzzo?
http://eab.abime.net/showpost.php?p=...postcount=1367 ...or do you need Trachu to modify further? |
24 September 2016, 18:13 | #1412 | |
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Quote:
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25 September 2016, 04:14 | #1413 |
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just had a go at the update and its plays really smooth, I did notice that when you bounce off a monsters head rygar doesn't flip but its a work in press, cant wait to see this when the monsters are moving at their correct different speeds or isn't this possible?
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25 September 2016, 04:52 | #1414 | |
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Quote:
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25 September 2016, 11:59 | #1415 |
CaptainM68K-SPS France
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26 September 2016, 06:06 | #1416 |
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26 September 2016, 12:50 | #1417 |
CaptainM68K-SPS France
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ah ok, so from my new sheet, you have them all then !
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27 September 2016, 10:19 | #1418 |
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I looked today at the latest Amiga Rygar side to side to the Arcade version - it's just me or the Amiga version actually looks BETTER than the arcade one? I mean, the arcade got a flat blue sky over the mountains while the Amiga has a subtle blue gradient and some clouds!
Amazing work! I had to disable CPU caches to get it running correctly on WinUAE, seemed fine nonethless. Btw, I came across this video showing a running demo of Shadow of the Beast with technical info from the developers, [ Show youtube player ] at one point it says "128 colors at once in the screen" interesting This means they counted the copper gradient effect in the 1st stage? Did it had 32 colors also? Sorry if this has been discussed previously here, just curious since Rygar seemed quite colorful too. |
27 September 2016, 10:21 | #1419 | |
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Quote:
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27 September 2016, 12:16 | #1420 |
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Strating to add lower control panel
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