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Old 23 August 2010, 14:07   #21
Jimbo
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Any updates on this classic game gents?
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Old 23 August 2010, 14:27   #22
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I'll see if Karl has had any luck....
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Old 23 August 2010, 14:47   #23
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Thanks
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Old 23 August 2010, 15:09   #24
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Spoke to Karl - he has contacted Edward and they are both going through their old stuff so fingers crossed something should turn up this week...
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Old 03 September 2010, 11:18   #25
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Any news Peter?
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Old 04 September 2010, 13:20   #26
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No news yet... it has gone a bit quiet since I last heard from Karl.... Karl... Ed... are you there...?
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Old 04 September 2010, 13:48   #27
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At least some feedback would be nice, even if they can't find the full version anymore...
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Old 04 September 2010, 15:14   #28
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Very interesting suff, hope a some more material will appear !! Pixelherder: Good work man !!
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Old 11 September 2010, 20:09   #29
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Excellent demo. I hope the full game can be found.


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Old 11 September 2010, 20:20   #30
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Yeah fingers crossed on this one.
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Old 11 September 2010, 21:46   #31
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Quote:
Originally Posted by skateblind View Post
Hmm, am I meant to be side stepping the whole time? I can't run or walk. I can kill the first guy, but not the second.

I can kill the first two (kneel and hold down shoot button), but the third always kills me. Trying to go the top route is a no-no as the laser gets me. Edit: You *can* get passed the laser... it just takes split second timing.
Also what is the switch for by next to the elevator that leads down to the 3rd guy?


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Last edited by Lonewolf10; 11 September 2010 at 22:29.
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Old 12 September 2010, 11:31   #32
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You can role past the Laser - Just press Space on the lift
I dont know if theres an ending to this Demo?
This game has grown on me and hope you guys have luck in finding the full game

Just shows what can be done with Amos and the main Sprite reminds me of Flashback looks like rotoscoping which I seem to remember was quite impressive at the time.
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Old 12 September 2010, 23:50   #33
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AMOS is a great development package in the right hands. I have come across several AMOS games that are not only great to play, but have great graphics too (e.g. Super Bubble Remix, Super Drive, Valhalla, Jet Strike, Fortress, Aero-Die-Namik, Base Jumpers, Chilly Chavez and Dithel In Space). I am still a big fan of AMOS and continue to program using it, alongside assembler (usually used to write new commands).


Back to Dark Angel...
I can now make it to the last room (with the hacker in the background), but since you start next to the guard I always get killed. I tried rolling away from him and he shoots me, and if you just crouch and shoot he kills me


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Old 13 September 2010, 00:45   #34
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An update from Karl....

Hi Peter

I've finally gotten around to firing up the old Amiga (after it being archived in the loft for years) and managed to remember how to get the hard-drive to boot.

I've not found any of the old Dark Angel material on there, nor any disks (although Ed is still looking), but I have found an absolute stack of artwork relating to Terminus 2070, the sequel we never got around to completing. While this is not really much help to you, it is a bit of a find. I just need to figure out how to get it off the old machine and onto the Mac.

Kind regards,

Karl



Not great news as far as Dark Angel is concerned - lets hope that Ed can find the full game but the artwork that Karl has found from the game sequel sounds excellent - I would really love to see that work - I will email Karl and see if he will share that...
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Old 13 September 2010, 11:47   #35
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What is the best way for Karl to transfer data from his A1200 to his MAC?

I thought about going the CF Card Adaptor route but I'm not sure if the MAC would read the CF card being FAT formatted - Can a MAC read it, do you think?

Karl will post the details of his Amiga and his MAC here a bit later I hope...
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Old 13 September 2010, 22:02   #36
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Hi Peter,

Mac OS includes a feature called PC Exchange (similar to CrossDOS on the Amiga), which gives the Macintosh read/write access to PC-formatted media, and Karl is probably familiar with it.

This should provide the means to read a FAT-formatted CF card, as long as Karl has adapters suitable for the Mac and Amiga.

When Karl reveals details of his Mac and Amiga machines, all should become clear.

Also, I remember a thread here on EAB from a while ago which discussed transferring data between a Mac and Amiga using a serial link. I'll see if I can find it and post a link.
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Old 13 September 2010, 22:15   #37
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Thanks prowler!
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Old 13 September 2010, 22:21   #38
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Actually, there were two threads.

The second is the one I remember, but the first is also relevant.

Amiga Explorer on Mac (Virtual PC)
Copying from Mac to Amiga via serial cable
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Old 04 October 2010, 15:52   #39
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Hey guys

Don't suppose there are any updates with this?

Cheers
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Old 04 October 2010, 18:57   #40
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Nope - I'll drop our contact Karl a gentle reminder that we are very keen to get the game back...
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